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tcp_wrap.h
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tcp_wrap.h
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#ifndef SRC_TCP_WRAP_H_
#define SRC_TCP_WRAP_H_
#include "async-wrap.h"
#include "env.h"
#include "stream_wrap.h"
namespace node {
class TCPWrap : public StreamWrap {
public:
static v8::Local<v8::Object> Instantiate(Environment* env, AsyncWrap* parent);
static void Initialize(v8::Local<v8::Object> target,
v8::Local<v8::Value> unused,
v8::Local<v8::Context> context);
uv_tcp_t* UVHandle();
size_t self_size() const override { return sizeof(*this); }
private:
typedef uv_tcp_t HandleType;
template <typename T,
int (*F)(const typename T::HandleType*, sockaddr*, int*)>
friend void GetSockOrPeerName(const v8::FunctionCallbackInfo<v8::Value>&);
TCPWrap(Environment* env, v8::Local<v8::Object> object, AsyncWrap* parent);
~TCPWrap();
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetNoDelay(const v8::FunctionCallbackInfo<v8::Value>& args);
static void SetKeepAlive(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Bind(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Bind6(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Listen(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Connect(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Connect6(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Open(const v8::FunctionCallbackInfo<v8::Value>& args);
#ifdef _WIN32
static void SetSimultaneousAccepts(
const v8::FunctionCallbackInfo<v8::Value>& args);
#endif
static void OnConnection(uv_stream_t* handle, int status);
static void AfterConnect(uv_connect_t* req, int status);
uv_tcp_t handle_;
};
} // namespace node
#endif // SRC_TCP_WRAP_H_