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🦉 OWL Component 🦉

Content

Overview

OWL components are the building blocks for user interface. They are designed to be:

  1. declarative: the user interface should be described in terms of the state of the application, not as a sequence of imperative steps.

  2. composable: each component can seamlessly be created in a parent component by a simple tag or directive in its template.

  3. asynchronous rendering: the framework will transparently wait for each sub components to be ready before applying the rendering. It uses native promises under the hood.

  4. uses QWeb as a template system: the templates are described in XML and follow the QWeb specification. This is a requirement for Odoo.

OWL components are defined as a subclass of Component. The rendering is exclusively done by a QWeb template (which needs to be preloaded in QWeb). Rendering a component generates a virtual dom representation of the component, which is then patched to the DOM, in order to apply the changes in an efficient way.

Example

Let us have a look at a simple component:

const { useState } = owl.hooks;

class ClickCounter extends owl.Component {
  state = useState({ value: 0 });

  increment() {
    this.state.value++;
  }
}
<button t-name="ClickCounter" t-on-click="increment">
  Click Me! [<t t-esc="state.value"/>]
</button>

Note that this code is written in ESNext style, so it will only run on the latest browsers without a transpilation step.

This example shows how a component should be defined: it simply subclasses the Component class. If no static template key is defined, then Owl will use the component's name as template name. Here, a state object is defined, by using the useState hook. It is not mandatory to use the state object, but it is certainly encouraged. The result of the useState call is observed, and any change to it will cause a rerendering.

Reference

An Owl component is a small class which represents a component or some UI element. It exists in the context of an environment (env), which is propagated from a parent to its children. The environment needs to have a QWeb instance, which will be used to render the component template.

Be aware that the name of the component may be significant: if a component does not define a template key, then Owl will lookup in QWeb to find a template with the component name (or one of its ancestors).

Reactive system

OWL components are normal javascript classes. So, changing a component internal state does nothing more:

class Counter extends Component {
  static template = xml`<div t-on-click="increment"><t t-esc="state.value"/></div>`;
  state = { value: 0 };

  increment() {
    this.state.value++;
  }
}

Clicking on the Counter component defined above will call the increment method, but it will not rerender the component. To fix that, one could add an explicit call to render in increment:

    increment() {
        this.state.value++;
        this.render();
    }

However, it may be simple in this case, but it quickly become cumbersome, as a component get more complex, and its internal state is modified by more than one method.

A better way is to use the reactive system: by using the useState hook (see the hooks section for more details), one can make Owl react to state changes. The useState hook generates a proxy version of an object (this is done by an observer), which allows the component to react to any change. So, the Counter example above can be improved like this:

const { useState } = owl.hooks;

class Counter extends Component {
  static template = xml`<div t-on-click="increment"><t t-esc="state.value"/></div>`;
  state = useState({ value: 0 });

  increment() {
    this.state.value++;
  }
}

Obviously, we can call the useState hook more than once:

const { useState } = owl.hooks;

class Counter extends Component {
  static template = xml`
      <div>
        <span t-on-click="increment(counter1)"><t t-esc="counter1.value"/></span>
        <span t-on-click="increment(counter2)"><t t-esc="counter2.value"/></span>
      </div>`;
  counter1 = useState({ value: 0 });
  counter2 = useState({ value: 0 });

  increment(counter) {
    counter.value++;
  }
}

Note that hooks are subject to one important rule: they need to be called in the constructor.

Properties

  • el (HTMLElement | null): reference to the DOM root node of the element. It is null when the component is not mounted.

  • env (Object): the component environment, which contains a QWeb instance.

  • props (Object): this is an object containing all the properties given by the parent to a child component. For example, in the following situation, the parent component gives a user and a color value to the ChildComponent.

      <div>
        <ChildComponent user="state.user" color="color">
      </div>

    Note that props are owned by the parent, not by the component. As such, it should not ever be modified by the component (otherwise you risk unintended effects, since the parent may not be aware of the change)!!

    The props can be modified dynamically by the parent. In that case, the component will go through the following lifecycle methods: willUpdateProps, willPatch and patched.

Static Properties

  • template (string, optional): if given, this is the name of the QWeb template that will render the component. Note that there is a helper xml to make it easy to define an inline template.
  • components (Object, optional): if given, this is an object that contains the classes of any sub components needed by the template. This is the main way used by Owl to be able to create sub components.

    class ParentComponent extends owl.Component {
      static components = { SubComponent };
    }
  • props (Object, optional): if given, this is an object that describes the type and shape of the (actual) props given to the component. If Owl mode is dev, this will be used to validate the props each time the component is created/updated. See Props Validation for more information.

    class Counter extends owl.Component {
      static props = {
        initialValue: Number,
        optional: true
      };
    }
  • defaultProps (Object, optional): if given, this object define default values for (top-level) props. Whenever props are given to the object, they will be altered to add default value (if missing). Note that it does not change the initial object, a new object will be created instead.

    class Counter extends owl.Component {
      static defaultProps = {
        initialValue: 0
      };
    }

There is another static property defined on the Component class: current. This property is set to the currently being defined component (in the constructor). This is the way hooks are able to get a reference to the target component.

Methods

We explain here all the public methods of the Component class.

  • mount(target, renderBeforeRemount=false) (async): this is the main way a component is added to the DOM: the root component is mounted to a target HTMLElement. Obviously, this is asynchronous, since each children need to be created as well. Most applications will need to call mount exactly once, on the root component.

    The renderBeforeRemount argument is useful when a component is unmounted and remounted. In that case, we may want to rerender the component before it is remounted, if we know that its state (or something in the environment, or ...) has changed. In that case, it should simply set to true.

  • unmount(): in case a component needs to be detached/removed from the DOM, this method can be used. Most applications should not call unmount, this is more useful to the underlying component system.

  • render() (async): calling this method directly will cause a rerender. Note that this should be very rare to have to do it manually, the Owl framework is most of the time responsible for doing that at an appropriate moment.

    Note that the render method is asynchronous, so one cannot observe the updated DOM in the same stack frame.

  • shouldUpdate(nextProps): this method is called each time a component's props are updated. It returns a boolean, which indicates if the component should ignore a props update. If it returns false, then willUpdateProps will not be called, and no rendering will occur. Its default implementation is to always return true. This is an optimization, similar to React's shouldComponentUpdate. Most of the time, this should not be used, but it can be useful if we are handling large number of components.

  • destroy(). As its name suggests, this method will remove the component, and perform all necessary cleanup, such as unmounting the component, its children, removing the parent/children relationship. This method should almost never be called directly (except maybe on the root component), but should be done by the framework instead.

Obviously, these methods are reserved for Owl, and should not be used by Owl users, unless they want to override them. Also, Owl reserves all method names starting with __, in order to prevent possible future conflicts with user code whenever Owl needs to change.

Lifecycle

A solid and robust component system needs useful hooks/methods to help developers write components. Here is a complete description of the lifecycle of a owl component:

Method Description
constructor constructor
willStart async, before first rendering
mounted just after component is rendered and added to the DOM
willUpdateProps async, before props update
willPatch just before the DOM is patched
patched just after the DOM is patched
willUnmount just before removing component from DOM
catchError catch errors (see error handling section)

Notes:

  • hooks call order is precisely defined: [willX] hooks are called first on parent, then on children, and [Xed] are called in the reverse order: first children, then parent.
  • no hook method should ever be called manually. They are supposed to be called by the owl framework whenever it is required.

constructor(parent, props)

The constructor is not exactly a hook, it is the regular, normal, constructor of the component. Since it is not a hook, you need to make sure that super is called.

This is usually where you would set the initial state and the template of the component.

  constructor(parent, props) {
    super(parent, props);
    this.state = useState({someValue: true});
    this.template = 'mytemplate';
  }

Note that with ESNext class fields, the constructor method does not need to be implemented in most cases:

class ClickCounter extends owl.Component {
  state = useState({ value: 0 });

  ...
}

willStart()

willStart is an asynchronous hook that can be implemented to perform some action before the initial rendering of a component.

It will be called exactly once before the initial rendering. It is useful in some cases, for example, to load external assets (such as a JS library) before the component is rendered. Another use case is to load data from a server.

  async willStart() {
    await owl.utils.loadJS("my-awesome-lib.js");
  }

At this point, the component is not yet rendered. Note that a slow willStart method will slow down the rendering of the user interface. Therefore, some care should be made to make this method as fast as possible.

mounted()

mounted is called each time a component is attached to the DOM, after the initial rendering and possibly later if the component was unmounted and remounted. At this point, the component is considered active. This is a good place to add some listeners, or to interact with the DOM, if the component needs to perform some measure for example.

It is the opposite of willUnmount. If a component has been mounted, it will always be unmounted at some point in the future.

The mounted method will be called recursively on each of its children. First, the parent, then all its children.

It is allowed (but not encouraged) to modify the state in the mounted hook. Doing so will cause a rerender, which will not be perceptible by the user, but will slightly slow down the component.

willUpdateProps(nextProps)

The willUpdateProps is an asynchronous hook, called just before new props are set. This is useful if the component needs some asynchronous task performed, depending on the props (for example, assuming that the props are some record Id, fetching the record data).

  willUpdateProps(nextProps) {
    return this.loadData({id: nextProps.id});
  }

This hook is not called during the first render (but willStart is called and performs a similar job).

willPatch()

The willPatch hook is called just before the DOM patching process starts. It is not called on the initial render. This is useful to read some information from the DOM. For example, the current position of the scrollbar.

Note that modifying the state is not allowed here. This method is called just before an actual DOM patch, and is only intended to be used to save some local DOM state. Also, it will not be called if the component is not in the DOM (this can happen with components with t-keepalive).

patched(snapshot)

This hook is called whenever a component did actually update its DOM (most likely via a change in its state/props or environment).

This method is not called on the initial render. It is useful to interact with the DOM (for example, through an external library) whenever the component was patched. Note that this hook will not be called if the compoent is not in the DOM (this can happen with components with t-keepalive).

Updating the component state in this hook is possible, but not encouraged. One needs to be careful, because updates here will create an additional rendering, which in turn will cause other calls to the patched method. So, we need to be particularly careful at avoiding endless cycles.

willUnmount()

willUnmount is a hook that is called each time just before a component is unmounted from the DOM. This is a good place to remove some listeners, for example.

  mounted() {
    this.env.bus.on('someevent', this, this.doSomething);
  }
  willUnmount() {
    this.env.bus.off('someevent', this, this.doSomething);
  }

This is the opposite method of mounted.

catchError(error)

The catchError method is useful when we need to intercept and properly react to (rendering) errors that occur in some sub components. See the section on error handling.

Root Component

Most of the time, an Owl component will be created automatically by a tag (or the t-component directive) in a template. There is however an obvious exception: the root component of an Owl application has to be created manually:

class App extends owl.Component { ... }

const qweb = new owl.QWeb(TEMPLATES);
const env = { qweb: qweb };
const app = new App(env);
app.mount(document.body);

The root component needs an environment.

Environment

In Owl, an environment is an object with a qweb key, which has to be a QWeb instance. This qweb instance will be used to render everything.

The environment is meant to contain (mostly) static global information and methods for the whole application. For example, settings keys (mode to determine if we are in desktop or mobile mode, or theme: dark or light), rpc methods, session information, ...

The environment will be given to each child, unchanged, in the env property. This can be very useful to share common information/methods. For example, all rpcs can be made through a rpc method in the environment. This makes it very easy to test a component.

Updating the environment is not as simple as changing a component's state: its content is not observed, so updates will not be reflected immediately in the user interface. There is however a mechanism to force root widgets to rerender themselves whenever the environment is modified: one only needs to call the forceUpdate method on the QWeb instance. For example, a responsive environment could be done like this:

function setupResponsivePlugin(env) {
  const isMobile = () => window.innerWidth <= 768;
  env.isMobile = isMobile();
  const updateEnv = owl.utils.debounce(() => {
    if (env.isMobile !== isMobile()) {
      env.isMobile = !env.isMobile;
      env.qweb.forceUpdate();
    }
  }, 15);
  window.addEventListener("resize", updateEnv);
}

Composition

The example above shows a QWeb template with a sub component. In a template, components are declared with a tagname corresponding to the class name. It has to be capitalized.

<div t-name="ParentComponent">
  <span>some text</span>
  <MyComponent info="13" />
</div>
class ParentComponent extends owl.Component {
    static components = { MyComponent: MyComponent};
    ...
}

In this example, the ParentComponent's template creates a component MyComponent just after the span. The info key will be added to the subcomponent's props. Each props is a string which represents a javascript (QWeb) expression, so it is dynamic. If it is necessary to give a string, this can be done by quoting it: someString="'somevalue'".

Note that the rendering context for the template is the component itself. This means that the template can access state (if it exists), props, env, or any methods defined in the component.

<div t-name="ParentComponent">
    <ChildComponent count="state.val" />
</div>
class ParentComponent {
  static components = { ChildComponent };
  state = useState({ val: 4 });
}

Whenever the template is rendered, it will automatically create the subcomponent ChildComponent at the correct place. It needs to find the reference to the actual component class in the special static components key, or the class registered in QWeb's global registry (see register function of QWeb). It first looks inside the static components key, then fallbacks on the global registry.

Props: In this example, the child component will receive the object {count: 4} in its constructor. This will be assigned to the props variable, which can be accessed on the component (and also, in the template). Whenever the state is updated, then the sub component will also be updated automatically.

Note that there are some restrictions on prop names: class, style and any string which starts with t- are not allowed.

It is not common, but sometimes we need a dynamic component name and/or dynamic props. In this case, the t-component directive can also be used to accept dynamic values with string interpolation (like the t-attf- directive):

<div t-name="ParentComponent">
    <t t-component="ChildComponent{{id}}" />
</div>
class ParentComponent {
  static components = { ChildComponent1, ChildComponent2 };
  state = { id: 1 };
}

And the t-props directive can be used to specify totally dynamic props:

<div t-name="ParentComponent">
    <Child t-props="some.obj"/>
</div>
class ParentComponent {
  static components = { Child };
  some = { obj: { a: 1, b: 2 } };
}

There is an even more dynamic way to use t-component: its value can be an expression evaluating to an actual component class. In that case, this is the class that will be used to create the component:

class A extends Component<any, any, any> {
  static template = xml`<span>child a</span>`;
}
class B extends Component<any, any, any> {
  static template = xml`<span>child b</span>`;
}
class App extends Component<any, any, any> {
  static template = xml`<t t-component="myComponent" t-key="state.child"/>`;

  state = { child: "a" };

  get myComponent() {
    return this.state.child === "a" ? A : B;
  }
}

In this example, the component App selects dynamically the concrete sub component class.

CSS and style: there is some specific support to allow the parent to declare additional css classes or style for the sub component: css declared in class, style, t-att-class or t-att-style will be added to the root component element.

<div t-name="ParentComponent">
  <MyComponent class="someClass" style="font-weight:bold;" info="13" />
</div>

Warning: there is a small caveat with dynamic class attributes: since Owl needs to be able to add/remove proper classes whenever necessary, it needs to be aware of the possible classes. Otherwise, it will not be able to make the difference between a valid css class added by the component, or some custom code, and a class that need to be removed. This is why we only support the explicit syntax with a class object:

<MyComponent t-att-class="{a: state.flagA, b: state.flagB}" />

Event Handling

In a component's template, it is useful to be able to register handlers on some elements to some specific events. This is what makes a template alive. There are four different use cases.

  1. Register an event handler on a DOM node (pure DOM event)
  2. Register an event handler on a component (pure DOM event)
  3. Register an event handler on a DOM node (business DOM event)
  4. Register an event handler on a component (business DOM event)

A pure DOM event is directly triggered by a user interaction (e.g. a click).

<button t-on-click="someMethod">Do something</button>

This will be roughly translated in javascript like this:

button.addEventListener("click", component.someMethod.bind(component));

The suffix (click in this example) is simply the name of the actual DOM event.

A business DOM event is triggered by a call to trigger on a component.

<MyComponent t-on-menu-loaded="someMethod" />
 class MyComponent {
     someWhere() {
         const payload = ...;
         this.trigger('menu-loaded', payload);
     }
 }

The call to trigger generates a CustomEvent of type menu-loaded and dispatches it on the component's DOM element (this.el). The event bubbles and is cancelable. The parent component listening to event menu-loaded will receive the payload in its someMethod handler (in the detail property of the event), whenever the event is triggered.

 class ParentComponent {
     someMethod(ev) {
         const payload = ev.detail;
         ...
     }
 }

By convention, we use KebabCase for the name of business events.

In order to remove the DOM event details from the event handlers (like calls to event.preventDefault) and let them focus on data logic, modifiers can be specified as additional suffixes of the t-on directive.

Modifier Description
.stop calls event.stopPropagation() before calling the method
.prevent calls event.preventDefault() before calling the method
.self calls the method only if the event.target is the element itself
<button t-on-click.stop="someMethod">Do something</button>

Note that modifiers can be combined (ex: t-on-click.stop.prevent), and that the order may matter. For instance t-on-click.prevent.self will prevent all clicks while t-on-click.self.prevent will only prevent clicks on the element itself.

The t-on directive also allows to prebind some arguments. For example,

<button t-on-click="someMethod(expr)">Do something</button>

Here, expr is a valid Owl expression, so it could be true or some variable from the rendering context.

Form Input Bindings

It is very common to need to be able to read the value out of an html input (or textarea, or select) in order to use it (note: it does not need to be in a form!). A possible way to do this is to do it by hand:

class Form extends owl.Component {
  state = useState({ text: "" });

  _updateInputValue(event) {
    this.state.text = event.target.value;
  }
}
<div>
  <input t-on-input="_updateInputValue" />
  <span t-esc="state.text" />
</div>

This works. However, this requires a little bit of plumbing code. Also, the plumbing code is slightly different if you need to interact with a checkbox, or with radio buttons, or with select tags.

To help with this situation, Owl has a builtin directive t-model: its value should be an observed value in the component (usually state.someValue). With the t-model directive, we can write a shorter code, equivalent to the previous example:

class Form extends owl.Component {
  state = { text: "" };
}
<div>
  <input t-model="state.text" />
  <span t-esc="state.text" />
</div>

The t-model directive works with <input>, <input type="checkbox">, <input type="radio">, <textarea> and <select>:

<div>
    <div>Text in an input: <input t-model="state.someVal"/></div>
    <div>Textarea: <textarea t-model="state.otherVal"/></div>
    <div>Boolean value: <input type="checkbox" t-model="state.someFlag"/></div>
    <div>Selection:
        <select t-model="state.color">
            <option value="">Select a color</option>
            <option value="red">Red</option>
            <option value="blue">Blue</option>
        </select>
    </div>
    <div>
        Selection with radio buttons:
        <span>
            <input type="radio" name="color" id="red" value="red" t-model="state.color"/>
            <label for="red">Red</label>
        </span>
        <span>
            <input type="radio" name="color" id="blue" value="blue" t-model="state.color" />
            <label for="blue">Blue</label>
        </span>
    </div>
</div>

Like event handling, the t-model directive accepts some modifiers:

Modifier Description
.lazy update the value on the change event (default is on input event)
.number try to parse the value to a number (using parseFloat)
.trim trim the resulting value

For example:

<input t-model.lazy="state.someVal" />

These modifiers can be combined. For instance, t-model.lazy.number will only update a number whenever the change is done.

Note: the online playground has an example to show how it works.

t-key Directive

Even though Owl tries to be as declarative as possible, the DOM does not fully expose its state declaratively in the DOM tree. For example, the scrolling state, the current user selection, the focused element or the state of an input are not set as attribute in the DOM tree. This is why we use a virtual dom algorithm to keep the actual DOM node as much as possible. However, this is sometimes not enough, and we need to help Owl decide if an element is actually the same, or is different. The t-key directive is used to give an identity to an element.

There are three main use cases:

  • elements in a list:

      <span t-foreach="todos" t-as="todo" t-key="todo.id">
          <t t-esc="todo.text" />
      </span>
  • t-if/t-else

  • animations: give a different identity to a component. Ex: thread id with animations on add/remove message.

Semantics

We give here an informal description of the way components are created/updated in an application. Here, ordered lists describe actions that are executed sequentially, bullet lists describe actions that are executed in parallel.

Scenario 1: initial rendering Imagine we want to render the following component tree:

        A
       / \
      B   C
         / \
        D   E

Here is what happen whenever we mount the root component (with some code like app.mount(document.body)).

  1. willStart is called on A

  2. when it is done, template A is rendered.

    • component B is created
      1. willStart is called on B
      2. template B is rendered
    • component C is created
      1. willStart is called on C
      2. template C is rendered
        • component D is created
          1. willStart is called on D
          2. template D is rendered
        • component E is created
          1. willStart is called on E
          2. template E is rendered
  3. component A is patched into a detached DOM element. This will create the actual component A DOM structure. The patching process will cause recursively the patching of the B, C, D and E DOM trees. (so the actual full DOM tree is created in one pass)

  4. the component A root element is actually appended to document.body

  5. The method mounted is called recursively on all components in the following order: B, D, E, C, A.

Scenario 2: rerendering a component. Now, let's assume that the user clicked on some button in C, and this results in a state update, which is supposed to:

  • update D,
  • remove E,
  • add new component F.

So, the component tree should look like this:

        A
       / \
      B   C
         / \
        D   F

Here is what Owl will do:

  1. because of a state change, the method render is called on C

  2. template C is rendered again

    • component D is updated:
      1. hook willUpdateProps is called on D (async)
      2. template D is rerendered
    • component F is created:
      1. hook willStart is called on E (async)
      2. template F is rendered
  3. willPatch hooks are called recursively on components C, D (not on F, because it is not mounted yet)

  4. component C is patched, which will cause recursively:

    1. willUnmount hook on E, then destruction of E,
    2. (initial) patching of F, then hook mounted is called on F
  5. patching of D

  6. patched hooks are called on D, C

Props Validation

As an application becomes complex, it may be quite unsafe to define props in an informal way. This leads to two issues:

  • hard to tell how a component should be used, by looking at its code.
  • unsafe, it is easy to send wrong props into a component, either by refactoring a component, or one of its parents.

A props type system would solve both issues, by describing the types and shapes of the props. Here is how it works in Owl:

  • props key is a static key (so, different from this.props in a component instance)
  • it is optional: it is ok for a component to not define a props key.
  • props are validated whenever a component is created/updated
  • props are only validated in dev mode (see tooling page)
  • if a key does not match the description, an error is thrown
  • it validates keys defined in (static) props. Additional keys given by the parent will cause an error.

For example:

class ComponentA extends owl.Component {
    static props = ['id', 'url'];

    ...
}

class ComponentB extends owl.Component {
  static props = {
    count: {type: Number},
    messages: {
      type: Array,
      element: {type: Object, shape: {id: Boolean, text: 'string' }
    },
   date: Date,
   combinedVal: [Number, Boolean]
  };

  ...
}
  • it is an object or a list of strings
  • a list of strings is a simplified props definition, which only lists the name of the props. Also, if the name ends with ?, it is considered optional.
  • all props are by default required, unless they are defined with optional: true (in that case, validation is only done if there is a value)
  • valid types are: Number, String, Boolean, Object, Array, Date, Function, and all constructor functions (so, if you have a Person class, it can be used as a type)
  • arrays are homogeneous (all elements have the same type/shape)

For each key, a prop definition is either a boolean, a constructor, a list of constructors, or an object:

  • a boolean: indicate that the props exists, and is mandatory.
  • a constructor: this should describe the type, for example: id: Number describe the props id as a number
  • a list of constructors. In that case, this means that we allow more than one type. For example, id: [Number, String] means that id can be either a string or a number.
  • an object. This makes it possible to have more expressive definition. The following sub keys are then allowed:
    • type: the main type of the prop being validated
    • element: if the type was Array, then the element key describes the type of each element in the array. It is optional (not set means that we only validate the array, not its elements),
    • shape: if the type was Object, then the shape key describes the interface of the object. It is optional (not set means that we only validate the object, not its elements)

Examples:

  // only the existence of those 3 keys is documented
  static props = ['message', 'id', 'date'];
  // size is optional
  static props = ['message', 'size?'];
  static props = {
    messageIds: {type: Array, element: Number},  // list of number
    otherArr: {type: Array},   // just array. no validation is made on sub elements
    otherArr2: Array,   // same as otherArr
    someObj: {type: Object},  // just an object, no internal validation
    someObj2: {
      type: Object,
      shape: {
        id: Number,
        name: {type: String, optional: true},
        url: String
      ]},    // object, with keys id (number), name (string, optional) and url (string)
    someFlag: Boolean,     // a boolean, mandatory (even if `false`)
    someVal: [Boolean, Date],   // either a boolean or a date
    otherValue: true,     // indicates that it is a prop
  };

References

The useRef hook is useful when we need a way to interact with some inside part of a component, rendered by Owl. It can work either on a DOM node, or on a component, tagged by the t-ref directive. See the hooks section for more detail.

As a short example, here is how we could set the focus on a given input:

<div>
    <input t-ref="input"/>
    <button t-on-click="focusInput">Click</button>
</div>
import { useRef } from "owl/hooks";

class SomeComponent extends Component {
  inputRef = useRef("input");

  focusInput() {
    this.inputRef.el.focus();
  }
}

The useRef hook can also be used to get a reference to an instance of a sub component rendered by Owl. In that case, we need to access it with the comp property instead of el:

<div>
    <SubComponent t-ref="sub"/>
    <button t-on-click="doSomething">Click</button>
</div>
import { useRef } from "owl/hooks";

class SomeComponent extends Component {
  static components = { SubComponent };
  subRef = useRef("sub");

  doSomething() {
    this.subRef.comp.doSomeThingElse();
  }
}

Note that these two examples uses the suffix ref to name the reference. This is not mandatory, but it is a useful convention, so we do not forget to access it with the el or comp suffix.

Slots

To make generic components, it is useful to be able for a parent component to inject some sub template, but still be the owner. For example, a generic dialog component will need to render some content, some footer, but with the parent as the rendering context.

This is what slots are for.

<div t-name="Dialog" class="modal">
  <div class="modal-title"><t t-esc="props.title"/></div>
  <div class="modal-content">
    <t t-slot="content"/>
  </div>
  <div class="modal-footer">
    <t t-slot="footer"/>
  </div>
</div>

Slots are defined by the caller, with the t-set directive:

<div t-name="SomeComponent">
  <div>some component</div>
  <Dialog title="Some Dialog">
    <t t-set="content">
      <div>hey</div>
    </t>
    <t t-set="footer">
      <button t-on-click="doSomething">ok</button>
    </t>
  </Dialog>
</div>

In this example, the component Dialog will render the slots content and footer with its parent as rendering context. This means that clicking on the button will execute the doSomething method on the parent, not on the dialog.

Default slot: the first element inside the component which is not a named slot will be considered the default slot. For example:

<div t-name="Parent">
  <Child>
    <span>some content</span>
  </Child>
</div>

<div t-name="Child">
  <t t-slot="default"/>
</div>

Asynchronous Rendering

Working with asynchronous code always adds a lot of complexity to a system. Whenever different parts of a system are active at the same time, one needs to think carefully about all possible interactions. Clearly, this is also true for Owl components.

There are two different common problems with Owl asynchronous rendering model:

  • any component can delay the rendering (initial and subsequent) of the whole application
  • for a given component, there are two independant situations that will trigger an asynchronous rerendering: a change in the state, or a change in the props. These changes may be done at different times, and Owl has no way of knowing how to reconcile the resulting renderings.

Here are a few tips on how to work with asynchronous components:

  1. Minimize the use of asynchronous components!

  2. Maybe move the asynchronous logic in a store, which then triggers (mostly) synchronous renderings

  3. Lazy loading external libraries is a good use case for async rendering. This is mostly fine, because we can assume that it will only takes a fraction of a second, and only once (see owl.utils.loadJS)

  4. For all the other cases, the t-asyncroot directive (to use alongside t-component) is there to help you. When this directive is met, a new rendering sub tree is created, such that the rendering of that component (and its children) is not tied to the rendering of the rest of the interface. It can be used on an asynchronous component, to prevent it from delaying the rendering of the whole interface, or on a synchronous one, such that its rendering isn't delayed by other (asynchronous) components. Note that this directive has no effect on the first rendering, but only on subsequent ones (triggered by state or props changes).

    <div t-name="ParentComponent">
      <SyncChild />
      <AsyncChild t-asyncroot="1"/>
    </div>

Error Handling

By default, whenever an error occurs in the rendering of an Owl application, we destroy the whole application. Otherwise, we cannot offer any guarantee on the state of the resulting component tree. It might be hopelessly corrupted, but without any user-visible state.

Clearly, it sometimes is a little bit extreme to destroy the application. This is why we have a builtin mechanism to handle rendering errors (and errors coming from lifecycle hooks): the catchError hook.

Whenever the catchError lifecycle hook is implemented, all errors coming from sub components rendering and/or lifecycle method calls will be caught and given to the catchError method. This allows us to properly handle the error, and to not break the application.

For example, here is how we could implement an ErrorBoundary component:

<div t-name="ErrorBoundary">
    <t t-if="state.error">
        Error handled
    </t>
    <t t-else="1">
        <t t-slot="default" />
    </t>
</div>
class ErrorBoundary extends Component {
  state = useState({ error: false });

  catchError() {
    this.state.error = true;
  }
}

Using the ErrorBoundary is then extremely simple:

<ErrorBoundary><SomeOtherComponent/></ErrorBoundary>

Note that we need to be careful here: the fallback UI should not throw any error, otherwise we risk going into an infinite loop.

Also, it may be useful to know that whenever an error is caught, it is then broadcasted to the application by an event on the qweb instance. It may be useful, for example, to log the error somewhere.

env.qweb.on("error", null, function(error) {
  // do something
  // react to the error
});

Functional Components

Owl does not exactly have functional components. However, there is an extremely close alternative: calling sub templates.

A stateless functional component in react is usually some kind of function that maps props to a virtual dom (often with jsx). So, basically, almost like a template rendered with props. In Owl, this can be done by simply defining a template, that will access the props object:

const Welcome = xml`<h1>Hello, {props.name}</h1>`;

class MyComponent extends Component {
  static template = xml`
        <div>
            <t t-call=${Welcome}/>
            <div>something</div>
        </div>
    `;
}

The way this works is that sub templates are inlined, and have access to the ambient context. They can therefore access props, and any other part of the caller component.

SVG Components

Owl components can be used to generate dynamic SVG graphs:

class Node extends Component {
  static template = xml`
        <g>
            <circle t-att-cx="props.x" t-att-cy="props.y" r="4" fill="black"/>
            <text t-att-x="props.x - 5" t-att-y="props.y + 18"><t t-esc="props.node.label"/></text>
            <t t-set="childx" t-value="props.x + 100"/>
            <t t-set="height" t-value="props.height/(props.node.children || []).length"/>
            <t t-foreach="props.node.children || []" t-as="child">
                <t t-set="childy" t-value="props.y + child_index*height"/>
                <line t-att-x1="props.x" t-att-y1="props.y" t-att-x2="childx" t-att-y2="childy" stroke="black" />
                <Node x="childx" y="childy" node="child" height="height"/>
            </t>
        </g>
    `;
  static components = { Node };
}

class RootNode extends Component {
  static template = xml`
        <svg height="180">
            <Node node="graph" x="10" y="20" height="180"/>
        </svg>
    `;
  static components = { Node };
  graph = {
    label: "a",
    children: [
      { label: "b" },
      { label: "c", children: [{ label: "d" }, { label: "e" }] },
      { label: "f", children: [{ label: "g" }] }
    ]
  };
}

This RootNode component will then display a live SVG representation of the graph described by the graph property. Note that there is a recursive structure here: the Node component uses itself as a subcomponent.

Note that since SVG needs to be handled in a specific way (its namespace needs to be properly set), there is a small constraint for Owl components: if an owl component is supposed to be a part of an svg graph, then its root node needs to be a g tag, so Owl can properly set the namespace.