- make secret rooms not so obv
- shop should start small and grow with donations?
- make reroll machine spawn in item rooms
biome-dependant props (cactuses and dead bushes for desert)
flavors {
- blood moon (enemies respawn and the game is red)
- bk flavors
- fakels in the dark level (like a lot more light sources, turrets should emit light) }
- Explosion dust in the whole explosion radius, goes from black to white and floats up super fast
- Add sparks
- Splashes on the water
- Props that react to music beats
- disco floor (secret location or just secret room?)
- double item stand: 1 good 1 bad
- last enemy on floor drop reward
- nps that asks for coins but does nothing
- make chests brekable (the ones that you dont have a key to open)
- Unique saving experience for each NPCs (and save phrases)
- a special reward for completing the level fast
- tiles from isaac, that require key to open (basically have doors in some rooms, with pickups behind em)
- item combo -> transformation
- lore through shopkeeper (like in messager)?
- spawn chests/pickups in the levels
- when you pickup glass, fix your broken glass gun/sword