forked from FrictionalGames/HPL1Engine
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathImageEntityData.h
127 lines (100 loc) · 3.11 KB
/
ImageEntityData.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*
* HPL1 Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HPL1 Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HPL1 Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HPL_IMAGE_ENTITY_DATA_H
#define HPL_IMAGE_ENTITY_DATA_H
#include <map>
#include "system/SystemTypes.h"
#include "math/MathTypes.h"
#include "graphics/GraphicsTypes.h"
#include "resources/ResourceBase.h"
#include "system/SystemTypes.h"
class TiXmlElement;
namespace hpl {
#define kMaxImageEntityFrameWidth (1024)
class cResources;
class cGraphics;
class iMaterial;
class cMesh2D;
class cImageFrame
{
public:
iMaterial* mpMaterial;
tVertexVec mvVtx;
};
typedef std::vector<cImageFrame> tImageFrameVec;
typedef tImageFrameVec::iterator tImageFrameVecIt;
class cImageAnimation
{
public:
tString msName;
int mlHandle;
float mfSpeed;
tIntVec mvFrameNums;
bool mbCollidable;
tString msSound;
};
typedef std::map<tString,cImageAnimation> tImageAnimationMap;
typedef tImageAnimationMap::iterator tImageAnimationMapIt;
class cImageEntityData : public iResourceBase
{
public:
cImageEntityData(tString asName,cGraphics *apGraphics ,cResources *apResources);
~cImageEntityData();
//resource stuff:
bool Reload(){ return false;}
void Unload(){}
void Destroy(){}
bool CreateFromFile(const tString &asFile,tUIntVec &avImageHandle);
cImageFrame* GetImageFrame(int alFrame);
tUIntVec* GetIndexVec(){ return &mvIdxVec;}
int GetFrameNum(){ return mlFrameNum; }
cImageAnimation* GetAnimationByName(const tString& asName);
cImageAnimation* GetAnimationByHandle(int alHandle);
int GetAnimationNum(){ return (int)m_mapAnimations.size();}
tImageAnimationMap* GetAnimationMap(){ return &m_mapAnimations;}
const tString& GetType(){ return msType;}
const tString& GetSubType(){ return msSubType;}
const tString& GetDataName(){ return msDataName;}
cVector2f GetImageSize(){ return mvImageSize;}
cMesh2D* GetCollideMesh(){ return mpCollideMesh;}
bool IsCollidable(){ return mbCollidable;}
bool GetCollides(){ return mbCollides;}
bool GetCastShadows(){ return mbCastShadows;}
private:
int mlFrameNum;
cResources *mpResources;
cGraphics *mpGraphics;
cVector2l mvFrameSize;
cMesh2D* mpMesh;
cMesh2D* mpCollideMesh;
tUIntVec mvIdxVec;
cVector2f mvImageSize;
tString msDataName;
tString msType;
tString msSubType;
bool mbCastShadows;
bool mbCollidable;
bool mbCollides;
bool mbLit;
tImageFrameVec mvImageFrames;
tImageAnimationMap m_mapAnimations;
void GetFrameNum(TiXmlElement *apElement);
};
};
#endif // HPL_IMAGE_ENTITY_DATA_H