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Material_DiffuseAlpha2D.h
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Material_DiffuseAlpha2D.h
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/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*
* HPL1 Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HPL1 Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HPL1 Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HPL_MATERIAL_DIFFUSE_ALPHA2D_H
#define HPL_MATERIAL_DIFFUSE_ALPHA2D_H
#include "graphics/Material.h"
namespace hpl {
class cMaterial_DiffuseAlpha2D : public iMaterial
{
public:
cMaterial_DiffuseAlpha2D(const tString& asName,iLowLevelGraphics* apLowLevelGraphics,
cImageManager* apImageManager, cTextureManager *apTextureManager,
cRenderer2D* apRenderer, cGpuProgramManager* apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
~cMaterial_DiffuseAlpha2D();
void Compile();
bool StartRendering(eMaterialRenderType mType,iCamera* apCam,iLight *pLight);
void EndRendering(eMaterialRenderType mType);
tVtxBatchFlag GetBatchFlags(eMaterialRenderType mType);
bool NextPass(eMaterialRenderType mType);
bool HasMultiplePasses(eMaterialRenderType mType);
eMaterialType GetType(eMaterialRenderType mType);
void EditVertexes(eMaterialRenderType mType, iCamera* apCam, iLight *pLight,
tVertexVec *apVtxVec,cVector3f *apTransform,unsigned int alIndexAdd);
private:
};
class cMaterialType_DiffuseAlpha2D : public iMaterialType
{
public:
bool IsCorrect(tString asName){
return cString::ToLowerCase(asName)=="diffalpha2d";
}
iMaterial* Create(const tString& asName,iLowLevelGraphics* apLowLevelGraphics,
cImageManager* apImageManager, cTextureManager *apTextureManager,
cRenderer2D* apRenderer, cGpuProgramManager* apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
{
return hplNew( cMaterial_DiffuseAlpha2D, (asName,apLowLevelGraphics,
apImageManager,apTextureManager,apRenderer,
apProgramManager,aPicture,apRenderer3D) );
}
};
};
#endif // HPL_MATERIAL_DIFFUSE_ALPHA2D_H