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Material_EnvMap_Reflect.h
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Material_EnvMap_Reflect.h
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/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*
* HPL1 Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HPL1 Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HPL1 Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HPL_MATERIAL_ENVMAP_REFLECT_H
#define HPL_MATERIAL_ENVMAP_REFLECT_H
#include "graphics/Material.h"
namespace hpl {
//----------------------------------------------------
class cEnvMapReflect_SetUp : public iMaterialProgramSetup
{
public:
void Setup(iGpuProgram *apProgram,cRenderSettings* apRenderSettings);
void SetupMatrix(cMatrixf *apModelMatrix, cRenderSettings* apRenderSettings);
};
//----------------------------------------------------
class cGLState_EnvMapReflect : public iGLStateProgram
{
public:
cGLState_EnvMapReflect();
void Bind();
void UnBind();
private:
void InitData(){}
};
//----------------------------------------------------
class cMaterial_EnvMap_Reflect : public iMaterial
{
public:
cMaterial_EnvMap_Reflect(const tString& asName,iLowLevelGraphics* apLowLevelGraphics,
cImageManager* apImageManager, cTextureManager *apTextureManager,
cRenderer2D* apRenderer, cGpuProgramManager* apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
virtual ~cMaterial_EnvMap_Reflect();
tTextureTypeList GetTextureTypes();
bool UsesType(eMaterialRenderType aType);
iGpuProgram* GetVertexProgram(eMaterialRenderType aType, int alPass, iLight3D *apLight);
bool VertexProgramUsesLight(eMaterialRenderType aType, int alPass, iLight3D *apLight);
bool VertexProgramUsesEye(eMaterialRenderType aType, int alPass, iLight3D *apLight);
iMaterialProgramSetup * GetVertexProgramSetup(eMaterialRenderType aType, int alPass, iLight3D *apLight);
iGpuProgram* GetFragmentProgram(eMaterialRenderType aType, int alPass, iLight3D *apLight);
eMaterialAlphaMode GetAlphaMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
eMaterialBlendMode GetBlendMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
eMaterialChannelMode GetChannelMode(eMaterialRenderType aType, int alPass, iLight3D *apLight);
iTexture* GetTexture(int alUnit,eMaterialRenderType aType, int alPass, iLight3D *apLight);
eMaterialBlendMode GetTextureBlend(int alUnit,eMaterialRenderType aType, int alPass, iLight3D *apLight);
int GetNumOfPasses(eMaterialRenderType aType, iLight3D *apLight){ return 1;}
//////////////////////////////////////////////////////////////////
// Old and worthless stuff, only used by 2D renderer
void Compile(){}
bool StartRendering(eMaterialRenderType aType,iCamera* apCam,iLight *pLight){return false;}
void EndRendering(eMaterialRenderType aType){}
tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType){return 0;}
bool NextPass(eMaterialRenderType aType){return false;}
bool HasMultiplePasses(eMaterialRenderType aType){return false;}
eMaterialType GetType(eMaterialRenderType aType){ return eMaterialType_Diffuse;}
void EditVertexes(eMaterialRenderType aType, iCamera* apCam, iLight *pLight,
tVertexVec *apVtxVec,cVector3f *apTransform,unsigned int alIndexAdd){}
};
class cMaterialType_EnvMap_Reflect : public iMaterialType
{
public:
bool IsCorrect(tString asName){
return cString::ToLowerCase(asName)=="environmentmapreflect";
}
iMaterial* Create(const tString& asName,iLowLevelGraphics* apLowLevelGraphics,
cImageManager* apImageManager, cTextureManager *apTextureManager,
cRenderer2D* apRenderer, cGpuProgramManager* apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
{
return hplNew( cMaterial_EnvMap_Reflect, (asName,apLowLevelGraphics,
apImageManager,apTextureManager,apRenderer,
apProgramManager,aPicture,apRenderer3D) );
}
};
};
#endif // HPL_MATERIAL_ENVMAP_REFLECT_H