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Skeleton.h
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/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*
* HPL1 Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* HPL1 Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with HPL1 Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HPL_SKELETON_H
#define HPL_SKELETON_H
#include <map>
#include "math/MathTypes.h"
#include "graphics/GraphicsTypes.h"
#include "system/SystemTypes.h"
namespace hpl {
class cBone;
typedef std::vector<cBone*> tBoneVec;
typedef tBoneVec::iterator tBoneVecIt;
typedef std::map<tString,int> tBoneIdxNameMap;
typedef tBoneIdxNameMap::iterator tBoneIdxNameMapIt;
class cSkeleton
{
public:
cSkeleton();
~cSkeleton();
void AddBone(cBone* apBone);
void RemoveBone(cBone* apBone);
cBone* GetRootBone();
cBone* GetBoneByIndex(int alIndex);
cBone* GetBoneByName(const tString &asName);
int GetBoneIndexByName(const tString &asName);
int GetBoneNum();
private:
cBone* mpRootBone;
tBoneVec mvBones;
tBoneIdxNameMap m_mapBonesIdxByName;
};
};
#endif // HPL_SKELETON_H