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scoreboard.py
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import pygame.font as pgf
import json
from pygame.sprite import Group
from ship import Ship
class Scoreboard:
"""
Class reporting point information
"""
def __init__(self, ai_game):
"""Initialize scorekeeping attributes."""
self.ai_game = ai_game
self.screen = ai_game.screen
self.screen_rect = self.screen.get_rect()
self.settings = ai_game.settings
self.stats = ai_game.stats
# Font settings for scoring information.
self.text_colour = (30, 30, 30)
self.font = pgf.SysFont(None, 48)
# Prepare the score images.
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""Turn the score into a rendered image."""
rounded_score = round(self.stats.score, -1)
score_str = "{:,}".format(rounded_score) # inserts commas for large numbers (i.e 1,000 instead of 1000)
self.score_image = self.font.render(score_str, True, self.text_colour, self.settings.bg_colour)
# Display the score at the top right of the screen.
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 20
def prep_high_score(self):
high_score = round(self.stats.high_score, -1)
high_score_str = "{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_colour, self.settings.bg_colour)
# Display high score at the centre of the screen
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = self.score_rect.top
def check_high_score(self):
"""
Check if there's a new high score
"""
if self.stats.score > self.stats.high_score:
self.stats.high_score = self.stats.score
self.prep_high_score()
def prep_level(self):
level_str = str(self.stats.level)
self.level_image = self.font.render(level_str, True, self.text_colour, self.settings.bg_colour)
# Position level below score
self.level_rect = self.level_image.get_rect()
self.level_rect.right = self.score_rect.right
self.level_rect.top = self.score_rect.bottom + 10
def prep_ships(self):
"""
Shows the ships available
"""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_game)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def multi_render(self, line_array, x, y):
rendered = []
self.font = pgf.SysFont("Times", 48)
for line in line_array:
rendered.append(self.font.render(line, True, self.text_colour, self.settings.bg_colour))
posY = self.score_rect.top + 100
for i in range(len(rendered)):
render_rect = (x, y + 60 * i)
self.screen.blit(rendered[i], render_rect)
def draw_instructions(self):
"""
Displays instructions
"""
self.make_title("Instructions")
instructions = ["Welcome to Alien Invasion!",
"Move the ship by pressing the left and right arrow keys.",
"Press the spacebar to shoot bullets at the aliens.",
"Press enter when a level is finished to continue",
"to the next level.",
"You lose a life if an alien touches your ship, or passes you.",
"If you lose 3 lives, the game is over.",
"Press backspace to return to the menu."]
self.multi_render(instructions, self.screen_rect.centerx - 500, self.score_rect.top + 100)
def draw_high_scores(self):
"""
Displays high-scores
"""
self.make_title("High-Scores")
scores_dict = {}
scores_array = []
try:
with open(self.stats.my_scores, "r") as f:
scores_dict = json.load(f)
except FileNotFoundError:
self.stats.create_high_score_json()
for key, value in scores_dict.items():
scores_array.append(f"{key}: {value}")
self.multi_render(scores_array, self.screen_rect.centerx - 100, self.score_rect.top + 100)
def make_title(self,msg):
"""
Creates titles
"""
self.font = pgf.SysFont("Times", 60, True)
self.score_title = self.font.render(msg, True, self.text_colour, self.settings.bg_colour)
self.score_title_rect = self.score_title.get_rect()
self.score_title_rect.x = self.screen_rect.centerx - 150
self.score_title_rect.y = self.screen_rect.top + 50
self.screen.blit(self.score_title, self.score_title_rect)
def show_score(self):
"""
Draws score to the screen
"""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
self.ships.draw(self.screen)