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midcomms.c
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midcomms.c
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/******************************************************************************
*******************************************************************************
**
** Copyright (C) Sistina Software, Inc. 1997-2003 All rights reserved.
** Copyright (C) 2004-2008 Red Hat, Inc. All rights reserved.
**
** This copyrighted material is made available to anyone wishing to use,
** modify, copy, or redistribute it subject to the terms and conditions
** of the GNU General Public License v.2.
**
*******************************************************************************
******************************************************************************/
/*
* midcomms.c
*
* This is the appallingly named "mid-level" comms layer.
*
* Its purpose is to take packets from the "real" comms layer,
* split them up into packets and pass them to the interested
* part of the locking mechanism.
*
* It also takes messages from the locking layer, formats them
* into packets and sends them to the comms layer.
*/
#include "dlm_internal.h"
#include "lowcomms.h"
#include "config.h"
#include "lock.h"
#include "midcomms.h"
static void copy_from_cb(void *dst, const void *base, unsigned offset,
unsigned len, unsigned limit)
{
unsigned copy = len;
if ((copy + offset) > limit)
copy = limit - offset;
memcpy(dst, base + offset, copy);
len -= copy;
if (len)
memcpy(dst + copy, base, len);
}
/*
* Called from the low-level comms layer to process a buffer of
* commands.
*
* Only complete messages are processed here, any "spare" bytes from
* the end of a buffer are saved and tacked onto the front of the next
* message that comes in. I doubt this will happen very often but we
* need to be able to cope with it and I don't want the task to be waiting
* for packets to come in when there is useful work to be done.
*/
int dlm_process_incoming_buffer(int nodeid, const void *base,
unsigned offset, unsigned len, unsigned limit)
{
union {
unsigned char __buf[DLM_INBUF_LEN];
/* this is to force proper alignment on some arches */
union dlm_packet p;
} __tmp;
union dlm_packet *p = &__tmp.p;
int ret = 0;
int err = 0;
uint16_t msglen;
uint32_t lockspace;
while (len > sizeof(struct dlm_header)) {
/* Copy just the header to check the total length. The
message may wrap around the end of the buffer back to the
start, so we need to use a temp buffer and copy_from_cb. */
copy_from_cb(p, base, offset, sizeof(struct dlm_header),
limit);
msglen = le16_to_cpu(p->header.h_length);
lockspace = p->header.h_lockspace;
err = -EINVAL;
if (msglen < sizeof(struct dlm_header))
break;
if (p->header.h_cmd == DLM_MSG) {
if (msglen < sizeof(struct dlm_message))
break;
} else {
if (msglen < sizeof(struct dlm_rcom))
break;
}
err = -E2BIG;
if (msglen > dlm_config.ci_buffer_size) {
log_print("message size %d from %d too big, buf len %d",
msglen, nodeid, len);
break;
}
err = 0;
/* If only part of the full message is contained in this
buffer, then do nothing and wait for lowcomms to call
us again later with more data. We return 0 meaning
we've consumed none of the input buffer. */
if (msglen > len)
break;
/* Allocate a larger temp buffer if the full message won't fit
in the buffer on the stack (which should work for most
ordinary messages). */
if (msglen > sizeof(__tmp) && p == &__tmp.p) {
p = kmalloc(dlm_config.ci_buffer_size, GFP_NOFS);
if (p == NULL)
return ret;
}
copy_from_cb(p, base, offset, msglen, limit);
BUG_ON(lockspace != p->header.h_lockspace);
ret += msglen;
offset += msglen;
offset &= (limit - 1);
len -= msglen;
dlm_receive_buffer(p, nodeid);
}
if (p != &__tmp.p)
kfree(p);
return err ? err : ret;
}