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@thi.ng/umbrella examples

This directory contains a growing number (currently 106) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 async-effect Minimal demo using interceptors with an async side effect
003 bitmap-font Figlet-style bitmap font creation with transducers
004 canvas-dial Canvas based dial widget
005 cellular-automata 2D transducer based cellular automata
006 color-themes Probabilistic color theme generator
007 commit-heatmap Heatmap visualization of this mono-repo's commits
008 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
009 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
010 devcards BMI calculator in a devcards format
011 dominant-colors Color palette generation via dominant color extraction from uploaded images
012 ellipse-proximity Interactive visualization of closest points on ellipses
013 fft-synth Interactive inverse FFT toy synth
014 geom-convex-hull Convex hull & shape clipping of 2D polygons
015 geom-fuzz-basics geom-fuzz basic shape & fill examples
016 geom-knn Doodle w/ K-nearest neighbor search result visualization
017 geom-tessel Animated, recursive polygon tessellations
018 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
019 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
020 grid-iterators Visualization of different grid iterator strategies
021 hdom-basics Minimal hdom usage example
022 hdom-benchmark hdom update performance benchmark (old version)
023 hdom-benchmark2 hdom update performance benchmark w/ config options
024 hdom-canvas-clock Realtime analog clock demo
025 hdom-canvas-draw Interactive pattern drawing demo using transducers
026 hdom-canvas-particles 2D Bezier curve-guided particle system
027 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
028 hdom-dropdown Custom dropdown UI component for hdom
029 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
030 hdom-dyn-context Using custom hdom context for dynamic UI theming
031 hdom-elm Using hdom in an Elm-like manner
032 hdom-inner-html Higher-order component for rendering HTML strings
033 hdom-local-render Isolated, component-local DOM updates
034 hdom-localstate UI component w/ local state stored in hdom context
035 hdom-skip Skipping UI updates for selected component(s)
036 hdom-skip-nested Skipping UI updates for nested component(s)
037 hdom-theme Example for themed components proposal
038 hdom-toggle Customizable slide toggle component demo
039 hdom-vscroller Virtual scroller component for large tables / lists
040 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
041 hydrate-basics Hiccup / hdom DOM hydration example
042 imgui Canvas based Immediate Mode GUI components
043 imgui-basics Minimal IMGUI usage example
044 interceptor-basics Event handling w/ interceptors and side effects
045 interceptor-basics2 Event handling w/ interceptors and side effects
046 iso-plasma Animated sine plasma effect visualized using contour lines
047 json-components Transforming JSON into UI components
048 login-form Basic SPA example with atom-based UI router
049 mandelbrot Worker based, interactive Mandelbrot visualization
050 markdown Minimal Markdown to Hiccup to HTML parser / transformer
051 multitouch Basic rstream-gestures multi-touch demo
052 package-stats CLI util to visualize umbrella pkg stats
053 parse-playground Parser grammar livecoding editor/playground & codegen
054 pixel-basics Pixel buffer manipulations
055 pixel-dither Showcase of various dithering algorithms
056 pixel-indexed Image dithering and remapping using indexed palettes
057 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
058 pointfree-svg Generate SVG using pointfree DSL
059 poisson-circles 2D Poisson-disc sampler with procedural gradient map
060 poly-spline Polygon to cubic curve conversion & visualization
061 porter-duff Port-Duff image compositing / alpha blending
062 ramp-synth Unison wavetable synth with waveform editor
063 rdom-basics Demonstates various rdom usage patterns
064 rdom-delayed-update Dynamically loaded images w/ preloader state
065 rdom-dnd rdom drag & drop example
066 rdom-lissajous rdom & hiccup-canvas interop test
067 rdom-search-docs Full umbrella repo doc string search w/ paginated results
068 rdom-svg-nodes rdom powered SVG graph with draggable nodes
069 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
070 router-basics Complete mini SPA app w/ router & async content loading
071 rstream-dataflow Minimal rstream dataflow graph
072 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
073 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
074 rstream-hdom rstream based UI updates & state handling
075 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
076 scenegraph 2D scenegraph & shape picking
077 scenegraph-image 2D scenegraph & image map based geometry manipulation
078 shader-ast-canvas2d 2D canvas shader emulation
079 shader-ast-evo Evolutionary shader generation using genetic programming
080 shader-ast-noise HOF shader procedural noise function composition
081 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
082 shader-ast-sdf2d WebGL & JS canvas 2D SDF
083 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
084 shader-ast-workers Fork-join worker-based raymarch renderer
085 shader-graph Minimal shader graph developed during livestream #2
086 soa-ecs Entity Component System w/ 100k 3D particles
087 spline-tangent Compute cubic spline position & tangent using Dual Numbers
088 stratified-grid 2D Stratified grid sampling example
089 svg-barchart Simplistic SVG bar chart component
090 svg-particles Basic 2D particle system w/ SVG shapes
091 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
092 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
093 text-canvas 3D wireframe textmode demo
094 text-canvas-image Textmode image warping w/ 16bit color output
095 todo-list Obligatory to-do list example with undo/redo
096 transducers-hdom Transducer & rstream based hdom UI updates
097 triple-query Triple store query results & sortable table
098 webgl-cube WebGL multi-colored cube mesh
099 webgl-cubemap WebGL cube maps with async texture loading
100 webgl-grid WebGL instancing, animated grid
101 webgl-msdf WebGL MSDF text rendering & particle system
102 webgl-multipass Minimal multi-pass / GPGPU example
103 webgl-shadertoy Shadertoy-like WebGL setup
104 webgl-ssao WebGL screenspace ambient occlusion
105 wolfram 1D Wolfram automata with OBJ point cloud export
106 xml-converter XML/HTML/SVG to hiccup/JS conversion