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Command.cpp
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Command.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/Command>
#include <osgManipulator/Constraint>
#include <algorithm>
using namespace osgManipulator;
///////////////////////////////////////////////////////////////////////////////
//
// Motion Command base class.
//
MotionCommand::MotionCommand() : _stage(NONE)
{
}
MotionCommand::~MotionCommand()
{
}
///////////////////////////////////////////////////////////////////////////////
//
// Translate in line command.
//
TranslateInLineCommand::TranslateInLineCommand()
{
_line = new osg::LineSegment;
}
TranslateInLineCommand::TranslateInLineCommand(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e)
{
_line = new osg::LineSegment(s,e);
}
TranslateInLineCommand::~TranslateInLineCommand()
{
}
MotionCommand* TranslateInLineCommand::createCommandInverse()
{
osg::ref_ptr<TranslateInLineCommand> inverse = new TranslateInLineCommand();
*inverse = *this;
inverse->setTranslation(-_translation);
return inverse.release();
}
///////////////////////////////////////////////////////////////////////////////
//
// Translate in plane command.
//
TranslateInPlaneCommand::TranslateInPlaneCommand()
{
}
TranslateInPlaneCommand::TranslateInPlaneCommand(const osg::Plane& plane) : _plane(plane)
{
}
TranslateInPlaneCommand::~TranslateInPlaneCommand()
{
}
MotionCommand* TranslateInPlaneCommand::createCommandInverse()
{
osg::ref_ptr<TranslateInPlaneCommand> inverse = new TranslateInPlaneCommand();
*inverse = *this;
inverse->setTranslation(-_translation);
return inverse.release();
}
///////////////////////////////////////////////////////////////////////////////
//
// Scale 1D command.
//
Scale1DCommand::Scale1DCommand():
_scale(1.0),
_scaleCenter(0.0),
_referencePoint(0.0),
_minScale(0.001)
{
}
Scale1DCommand::~Scale1DCommand()
{
}
MotionCommand* Scale1DCommand::createCommandInverse()
{
osg::ref_ptr<Scale1DCommand> inverse = new Scale1DCommand();
*inverse = *this;
if (_scale) inverse->setScale(1.0/_scale);
return inverse.release();
}
///////////////////////////////////////////////////////////////////////////////
//
// Scale 2D command.
//
Scale2DCommand::Scale2DCommand() : _scale(1.0,1.0)
{
}
Scale2DCommand::~Scale2DCommand()
{
}
MotionCommand* Scale2DCommand::createCommandInverse()
{
osg::ref_ptr<Scale2DCommand> inverse = new Scale2DCommand();
*inverse = *this;
if (_scale[0] && _scale[1])
inverse->setScale(osg::Vec2(1.0/_scale[0],1.0/_scale[1]));
return inverse.release();
}
///////////////////////////////////////////////////////////////////////////////
//
// Scale uniform command.
//
ScaleUniformCommand::ScaleUniformCommand() : _scale(1.0)
{
}
ScaleUniformCommand::~ScaleUniformCommand()
{
}
MotionCommand* ScaleUniformCommand::createCommandInverse()
{
osg::ref_ptr<ScaleUniformCommand> inverse = new ScaleUniformCommand();
*inverse = *this;
if (_scale) inverse->setScale(1.0/_scale);
return inverse.release();
}
///////////////////////////////////////////////////////////////////////////////
//
// Rotate 3D command.
//
Rotate3DCommand::Rotate3DCommand()
{
}
Rotate3DCommand::~Rotate3DCommand()
{
}
MotionCommand* Rotate3DCommand::createCommandInverse()
{
osg::ref_ptr<Rotate3DCommand> inverse = new Rotate3DCommand();
*inverse = *this;
inverse->setRotation(_rotation.inverse());
return inverse.release();
}