The Opus module provides LibopusAudioRenderer
, which uses the libopus native
library to decode Opus audio.
Please note that whilst the code in this repository is licensed under Apache 2.0, using this module also requires building and including one or more external libraries as described below. These are licensed separately.
To use the module you need to clone this GitHub project and depend on its modules locally. Instructions for doing this can be found in the top level README.
In addition, it's necessary to fetch libopus as follows:
- Set the following environment variables:
cd "<path to project checkout>"
OPUS_MODULE_PATH="$(pwd)/libraries/decoder_opus/src/main"
- Fetch libopus:
cd "${OPUS_MODULE_PATH}/jni" && \
git clone https://gitlab.xiph.org/xiph/opus.git libopus
Having followed these steps, gradle will build the module automatically when run on the command line or via Android Studio, using CMake and Ninja to configure and build libopus and the module's JNI wrapper library.
We do not provide support for building this module on Windows, however it should be possible to follow the Linux instructions in Windows PowerShell.
Once you've followed the instructions above to check out, build and depend on
the module, the next step is to tell ExoPlayer to use LibopusAudioRenderer
.
How you do this depends on which player API you're using:
- If you're passing a
DefaultRenderersFactory
toExoPlayer.Builder
, you can enable using the module by setting theextensionRendererMode
parameter of theDefaultRenderersFactory
constructor toEXTENSION_RENDERER_MODE_ON
. This will useLibopusAudioRenderer
for playback ifMediaCodecAudioRenderer
doesn't support the input format. PassEXTENSION_RENDERER_MODE_PREFER
to giveLibopusAudioRenderer
priority overMediaCodecAudioRenderer
. - If you've subclassed
DefaultRenderersFactory
, add aLibopusAudioRenderer
to the output list inbuildAudioRenderers
. ExoPlayer will use the firstRenderer
in the list that supports the input media format. - If you've implemented your own
RenderersFactory
, return aLibopusAudioRenderer
instance fromcreateRenderers
. ExoPlayer will use the firstRenderer
in the returned array that supports the input media format. - If you're using
ExoPlayer.Builder
, pass aLibopusAudioRenderer
in the array ofRenderer
s. ExoPlayer will use the firstRenderer
in the list that supports the input media format.
Note: These instructions assume you're using DefaultTrackSelector
. If you have
a custom track selector the choice of Renderer
is up to your implementation,
so you need to make sure you are passing an LibopusAudioRenderer
to the
player, then implement your own logic to use the renderer for a given track.