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session.go
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package main
type Session struct {
seq int32
servers map[int32]int32 // seq:server
rooms map[int32]map[int32]int32 // roomid:seq:server with specified room id
}
// NewSession new a session struct. store the seq and serverid.
func NewSession(server int) *Session {
s := new(Session)
s.servers = make(map[int32]int32, server)
s.rooms = make(map[int32]map[int32]int32)
s.seq = 0
return s
}
func (s *Session) nextSeq() int32 {
s.seq++
return s.seq
}
// Put put a session according with sub key.
func (s *Session) Put(server int32) (seq int32) {
seq = s.nextSeq()
s.servers[seq] = server
return
}
// PutRoom put a session in a room according with subkey.
func (s *Session) PutRoom(server int32, roomId int32) (seq int32) {
var (
ok bool
room map[int32]int32
)
seq = s.Put(server)
if room, ok = s.rooms[roomId]; !ok {
room = make(map[int32]int32)
s.rooms[roomId] = room
}
room[seq] = server
return
}
func (s *Session) Servers() (seqs []int32, servers []int32) {
var (
i = len(s.servers)
seq, server int32
)
seqs = make([]int32, i)
servers = make([]int32, i)
for seq, server = range s.servers {
i--
seqs[i] = seq
servers[i] = server
}
return
}
// Del delete the session by sub key.
func (s *Session) Del(seq int32) (has, empty bool, server int32) {
if server, has = s.servers[seq]; has {
delete(s.servers, seq)
}
empty = (len(s.servers) == 0)
return
}
// DelRoom delete the session and room by subkey.
func (s *Session) DelRoom(seq int32, roomId int32) (has, empty bool, server int32) {
var (
ok bool
room map[int32]int32
)
has, empty, server = s.Del(seq)
if room, ok = s.rooms[roomId]; ok {
delete(room, seq)
if len(room) == 0 {
delete(s.rooms, roomId)
}
}
return
}
func (s *Session) Count() int {
return len(s.servers)
}