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This repository has been archived by the owner on May 5, 2020. It is now read-only.
As a developer,
I need port StorySequencePlayer from the iOS version,
so that I can ensure both platforms have the same capability and can use generic datasets to design and implement this funtionality.
Story sequences have two versions: an introductory sequence that begins when a scenario is launched, and an ending sequence that is called when a particular terminal answer is chosen.
They are full screen overlays that play music and present a step-by-step story sequence. Tapping on the view presents the next step (long-pressing opens a quick skip option). Each step consists of two independent events, left and right. An event can be described with the text, an image, the image position, and the image animation (see the StorySequenceModel and data).
The class and it's dependencies can be found in the OOC-Event-Classes folder:
Description
As a developer,
I need port StorySequencePlayer from the iOS version,
so that I can ensure both platforms have the same capability and can use generic datasets to design and implement this funtionality.
Story sequences have two versions: an introductory sequence that begins when a scenario is launched, and an ending sequence that is called when a particular terminal answer is chosen.
They are full screen overlays that play music and present a step-by-step story sequence. Tapping on the view presents the next step (long-pressing opens a quick skip option). Each step consists of two independent events, left and right. An event can be described with the text, an image, the image position, and the image animation (see the StorySequenceModel and data).
The class and it's dependencies can be found in the OOC-Event-Classes folder:
It shares these dependencies with PopupEventPlayer:
Its use can be found in
ScenarioViewController.swift
, in thestartSequence()
andstartOutroSequence(popupID: Int)
functions.Mocks
Acceptance Criteria
Update [Required]
Definition of Done
Estimation
[INSERT NUMBER HERE] hours
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