forked from Baystation12/Baystation12
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathchangelog.html
1688 lines (1510 loc) · 91.7 KB
/
changelog.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>Baystation 12 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
var tag = document.getElementById(tagID);
tag.innerHTML = newText;
var linkTag = document.getElementById(linkTagID);
linkTag.removeAttribute("href");
linkTag.removeAttribute("onclick");
}
</script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<!--
Header Section
-->
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://baystation12.net/wiki/">Wiki</a> | <a href="https://github.com/Baystation12/Baystation12/">Source code</a></font></div></p>
<font size='2'>Code licensed under <a href="http://www.gnu.org/licenses/gpl.html">GPLv3</a>. Content licensed under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA 3.0</a>.<br><br>
</td>
</tr>
</table>
<br><b>Baystation 12 Credit List</b>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Code:</b> Abi79, Aryn, Cael_Aislinn, Ccomp5950, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, JoeyJo0, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, PsiOmegaDelta, SkyMarshal, Snapshot, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty<br></font>
<font size='2'><b>Sprites:</b> Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, JoeyJo0, Miniature, Searif, Xenone, faux<br></font>
<font size='2'><b>Sounds:</b> Aryn<br></font>
<font size='2'><b>Thanks To:</b> /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot.</font>
</td>
</tr>
</table>
<!--
Changelog Section
-->
<!-- NOTE TO UPDATERS!! Please only list things which are important to players.
Stuff which is in development and not yet visible to players or just code related
(ie. code improvements for expandability, etc.) should not be listed here. They
should be listed in the changelog upon commit though. Thanks. -->
<!-- You can simply add changelogs using AddToChangelog.exe -->
<!-- DO NOT REMOVE, MOVE, OR COPY THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->
<div class='commit sansserif'>
<h2 class='date'>1 September 2015</h2>
<h3 class='author'> updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Voice changers no longer use ID cards. They have Toggle and Set Voice verbs on the actual mask object now.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>22 November 2014</h2>
<h3 class='author'>Zuhayr updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits.</li>
<li class='rscadd'>Replaced existing hardsuits with 'voidsuits', functionally identical.</li>
<li class='rscdel'>Removed the mounted device and helmet/boot procs from voidsuits.</li>
<li class='tweak'>Refactored a shit-ton of ninja code into the new rig class.</li>
<li class='wip'>This is more than likely going to take a lot of balancing to get into a good place.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>8 november 2014</h2>
<h3 class='author'>PsiOmegaDelta updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Service personnel now have their own frequency to communicate over. Use "say :v".</li>
<li class='rscadd'>The AI can now has proper quick access to its private channel. Use "say :o".</li>
<li class='rscadd'>Newscasters supports photo captions. Simply pen one on the attached photo.</li>
<li class='rscadd'>Once made visible by a cultist ghosts can toggle visiblity at will.</li>
<li class='rscadd'>Detonating cyborgs using the cyborg monitor console now notifies the master AI, if any.</li>
<li class='rscadd'>More machinery, such as APCs, air alarms, etc., now support attaching signalers to the wires.</li>
<li class='tweak'>Random event overhaul. Admins may wish check the verb "Event Manager Panel".</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>4 November 2014</h2>
<h3 class='author'>TwistedAkai updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Almost any window which has been fully unsecured can now be dismantled with a wrench.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 november 2014</h2>
<h3 class='author'>PsiOmegaDelta updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Adds the last missing step to deconstruct fire alarms. Apply wirecutters.</li>
<li class='rscadd'>There's a "new" mining outpost nearby the Research outpost.</li>
<li class='rscadd'>Manifest ghosts now have spookier names.</li>
<li class='rscadd'>Adds a gas monitor computer for the toxin mixing chamber.</li>
<li class='rscadd'>AI can now change the display of individual AI status screens.</li>
<li class='rscadd'>More ion laws..</li>
<li class='rscadd'>All turrets have been replaced with portable variants. Potential targets can be configured on a per turret basis.</li>
<li class='bugfix'>Improved crew monitor map positioning.</li>
<li class='rscadd'>Can now order plastic, body-, and statis bags from cargo</li>
<li class='rscadd'>PDAs now receive newscasts.</li>
<li class='rscadd'>(De)constructable emergency shutters.</li>
<li class='rscadd'>Borgs can now select to simply state their laws or select a radio channel, same as the AI.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 October 2014</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Zooming with the sniper rifle now adds a view offset in the direction you are facing.</li>
<li class='rscadd'>Added binoculars - functionally similar to sniper scope. Adminspawn-only for now.</li>
<li class='rscadd'>Bottles from chemistry now, like beakers, use chemical overlays instead of fixed sprites.</li>
<li class='rscadd'>Being in space while not magbooted to something will cause your sprite to bob up and down.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 October 2014</h2>
<h3 class='author'>Zuhayr updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added species organ checks to several areas (phoron burn, welder burn, appendicitis, vox cortical stacks, flashes).</li>
<li class='rscadd'>Added VV option to add or remove organs.</li>
<li class='rscadd'>Added simple bioprinter (adminspawn).</li>
<li class='rscadd'>Added smashing/slashing behavior from xenos to some unarmed attacks.</li>
<li class='rscadd'>Added some new state icons for diona nymphs.</li>
<li class='rscadd'>Added borer husk functionality (cortical borers can turn dead humans into zombies).</li>
<li class='rscadd'>Added tackle verb.</li>
<li class='rscadd'>Added NO_SLIP.</li>
<li class='rscadd'>Added species-specific orans to Dionaea, new Xenomorphs and vox.</li>
<li class='rscadd'>Added colour and species to blood data.</li>
<li class='rscadd'>Added lethal consequences to missing your heart.</li>
<li class='rscdel'>Removed robot_talk_understand and alien_talk_understand.</li>
<li class='rscdel'>Removed attack_alien() and several flavours of is_alien() procs.</li>
<li class='rscdel'>Removed /mob/living/carbon/alien/humanoid.</li>
<li class='rscdel'>Removed alien_hud().</li>
<li class='rscdel'>Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.</li>
<li class='rscdel'>Renamed is_larva() to is_alien().</li>
<li class='tweak'>Refactored a ton of files, either condensing or expanding them, or moving them to new directories.</li>
<li class='tweak'>Refactored some attack vars from simple_animal to mob/living level.</li>
<li class='tweak'>Refactored internal organs to /mob/living/carbon level.</li>
<li class='tweak'>Refactored rad and light absorbtion to organ level.</li>
<li class='tweak'>Refactored brains to /obj/item/organ/brain.</li>
<li class='tweak'>Refactored a lot of blood splattering to use blood_splatter() proc.</li>
<li class='tweak'>Refactored broadcast languages (changeling and alien hiveminds, drone and binary chat) to actual languages.</li>
<li class='tweak'>Refactored xenomorph abilities to work for humans.</li>
<li class='tweak'>Refactored xenomorphs into human species.</li>
<li class='tweak'>Rewrote larva_hud() and human_hud(). The latter now takes data from the species datum.</li>
<li class='tweak'>Rewrote diona nymphs as descendents of /mob/living/carbon/alien.</li>
<li class='tweak'>Rewrote xenolarva as descendents of /mob/living/carbon/alien.</li>
<li class='tweak'>Rewrote /mob/living/carbon/alien.</li>
<li class='tweak'>Moved alcohol and toxin processing to the liver.</li>
<li class='tweak'>Moved drone light proc to robot level, added integrated_light_power and local_transmit vars to robots.</li>
<li class='tweak'>Moved human brainloss onto the brain organ.</li>
<li class='tweak'>Shuffled around and collapsed several redundant procs down to carbon level (hide, ventcrawl, Bump).</li>
<li class='tweak'>Fixed species swaps from NO_BLOOD to those with blood killing the subject instantly.</li>
</ul>
</div>
<div class='commit sansseri'>
<h2 class='date'>28 September 2014</h2>
<h3 class='author'>Gamerofthegame updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Hoverpods fully supported, currently orderable from cargo. Two slots, three cargo, space flight and a working mech for all other intents and purposes.</li>
<li class='rscadd'>Added the Rigged laser and Passenger Compartment equipment. The rigged laser is a weapon for working exosuits - just a ordinary laser, but with triple the cool down and rather power inefficient. The passenger compartment allows other people to board and hitch a ride on the mech - such as in fire rescue or for space flight.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>28 September 2014</h2>
<h3 class='author'>Zuhayr updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Organs can now be removed and transplanted.</li>
<li class='tweak'>Brain surgery is now the same as chest surgery regarding the steps leading up to it.</li>
<li class='tweak'>Appendix and kidney now share the groin and removing the first will prevent appendicitis.</li>
<li class='tweak'>Lots of backend surgery/organ stuff, see the PR if you need to know.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>20 September 2014</h2>
<h3 class='author'>HarpyEagle updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Fixes evidence bags and boxes eating each other. Evidence bags now store items by dragging the bag onto the item to be stored.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>31 August 2014</h2>
<h3 class='author'>Whitellama updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Matches and candles can be used to burn papers, too.</li>
<li class='bugfix'>Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 September 2014</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>NewPipe implemented: Supply and scrubber pipes can be run in parallel without connecting to each other.</li>
<li class='rscadd'>Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs).</li>
<li class='rscadd'>Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.</li>
<li class='rscadd'>UPAs will connect to regular, scrubber and supply pipes.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>27 August 2014</h2>
<h3 class='author'>Whitellama updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Made destination taggers more intuitive so you know when you've tagged something</li>
<li class='rscadd'>Ported package label and tag sprites</li>
<li class='rscadd'>Ported using a pen on a package to give it a title, or to write a note</li>
<li class='rscadd'>Donut boxes and egg boxes can be constructed out of cardboard</li>
</ul>
</div>
<h3 class='author'>PsiOmegaDelta updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>AI can now make priority announcements.</li>
<li class='rscadd'>PDAs display the station time upon examination.</li>
<li class='rscadd'>Status displays can now also show the station time.</li>
<li class='rscadd'>Security HUDs now have improved handling of alt-titles.</li>
<li class='rscadd'>Crew record photos can now be updated through security consoles.</li>
<li class='rscadd'>pAI settings can now be configured from the character setup screen.</li>
<li class='rscadd'>Pipes can now be placed by clicking the floor, similar to power cables.</li>
<li class='rscadd'>Mechas and cargo trains can no longer enter the transfer shuttle, Odysseys with patients excepted.</li>
</ul>
<h3 class='author'>Kelenius updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Wizards now use a new item: scrying orb. It grants x-ray vision upon purchase, and can be used to temporary leave your body as a ghost.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 August 2014</h2>
<h3 class='author'>HarpyEagle updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Atmos Rewrite. Many atmos devices now use power according to their load and gas physics</li>
<li class='rscadd'>Pressure regulator device. Replaces the passive gate and can regulate input or output pressure</li>
<li class='rscadd'>Gas heaters and gas coolers are now constructable and can be upgraded with parts from research</li>
<li class='bugfix'>Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging stations draw 75 kW.</li>
<li class='bugfix'>Laptops, and various other machines, now draw more reasonable amounts of power</li>
<li class='bugfix'>Machines will periodically update their powered status if moved from a powered to an unpowered area and vice versa</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>31 August 2014</h2>
<h3 class='author'>Whitellama updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Matches and candles can be used to burn papers, too.</li>
<li class='bugfix'>Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>2 August 2014</h2>
<h2 class='date'>2 August 2014</h2>
<h3 class='author'>Whitellama updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Arcane tomes can now be stored on bookshelves.</li>
<li class='bugfix'>Dionaea players no longer crash on death, and now become nymphs properly.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>31 July 2014</h2>
<h3 class='author'>HarpyEagle updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Stun batons now work like tasers and deal agony instead of stun</li>
<li class='rscadd'>Being hit in the hands with a stun weapon will cause whatever is being held to be dropped</li>
<li class='tweak'>Handcuffs now require an aggressive grab to be used</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>26 July 2014</h2>
<h3 class='author'>Whitellama updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added dynamic flavour text.</li>
<li class='bugfix'>Fixed bug with suit fibers and fingerprints.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>20 July 2014</h2>
<h3 class='author'>PsiOmegaDelta updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>AI can now store up to five camera locations and return to them when desired.</li>
<li class='rscadd'>AI can now alt+left click turfs in camera view to list and interact with the objects.</li>
<li class='rscadd'>AI can now ctrl+click turret controls to enable/disable turrets.</li>
<li class='rscadd'>AI can now alt+click turret controls to toggle stun/lethal mode.</li>
<li class='rscadd'>AI can now select which channel to state laws on.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 July 2014</h2>
<h3 class='author'>HarpyEagle updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Re-enabled and rewrote the wound infection system</li>
<li class='rscadd'>Infections can be prevented by properly bandaging and salving wounds</li>
<li class='rscadd'>Infections are cured by spaceacillin</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 July 2014</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>Hardsuit breaching.</li>
<li class='experiment'>Rewritten fire.</li>
<li class='experiment'>Supermatter now glows and sucks things into it as it approaches criticality.</li>
<li class='rscadd'>Station Vox (Vox pariahs) are now available.</li>
<li class='rscadd'>Wheelchairs.</li>
<li class='rscadd'>Cargo Trains.</li>
<li class='rscadd'>Hardsuit cycler machinery.</li>
<li class='rscadd'>Rewritten lighting (coloured lights!)</li>
<li class='rscadd'>New Mining machinery and rewritten smelting.</li>
<li class='rscadd'>Rewritten autolathe</li>
<li class='rscadd'>Mutiny mode.</li>
<li class='rscadd'>NanoUI airlock and docking controllers.</li>
<li class='rscadd'>Completely rewritten shuttle code.</li>
<li class='rscadd'>Derelict Z-level replacement: construction site.</li>
<li class='rscadd'>Computer3 laptops.</li>
<li class='rscadd'>Constructable SMES units.</li>
<li class='rscadd'>Omni-directional atmos machinery.</li>
<li class='rscadd'>Climbable tables and crates.</li>
<li class='rscadd'>Xenoflora added to Science.</li>
<li class='rscadd'>Utensils can be used to eat food.</li>
<li class='rscadd'>Decks of cards are now around the station.</li>
<li class='rscadd'>Service robots can speak languages.</li>
<li class='wip'>Xenoarch updates and fixes.</li>
<li class='tweak'>Rewritten species-specific gear icon handling.</li>
<li class='tweak'>Cats and borers can be picked up.</li>
<li class='tweak'>Botanist renamed to Gardener.</li>
<li class='tweak'>Hydroponics merged with the Kitchen.</li>
<li class='tweak'>Latejoin spawn points (Arrivals, Cryostorage, Gateway).</li>
<li class='rscadd'>Escape pods only launch automatically during emergency evacuations</li>
<li class='rscadd'>Escape pods can be made to launch during regular crew transfers using the control panel inside the pod, or by emagging the panel outside the pod</li>
<li class='rscadd'>When swiped or emagged, the crew transfer shuttle can be delayed in addition to being launched early</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>19 июня 2014</h2>
<h3 class='author'>Chinsky updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Adds guest terminals on the map. These wall terminals let anyone issue temporary IDs. Only access that issuer has can be granted, and maximum time pass can be issued for is 20 minutes. All operations are logged in terminals.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>15 June 2014</h2>
<h3 class='author'>HarpyEagle updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Fixed wound autohealing regardless of damage amount. The appropriate wound will now be assigned correctly based on damage amount and type</li>
<li class='bugfix'>Fixed several other bugs related wounds that resulted in damage magically disappearing</li>
<li class='bugfix'>Fixed various sharp objects not being counted as sharp, bullets in particular</li>
<li class='bugfix'>Fixed armour providing more protection from bullets than it was supposed to</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>20 June 2014</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>New discoverable items added to xenoarchaeology, and new features for some existing ones. Artifact harvesters can now harvest the secondary effect of artifacts as well as the primary one.<br>
</li>
<li class='tweak'>Artifact utilisers should be much nicer/easier to use now.<br>
<li class='bugfix'>Alden-Saraspova counters and talking items should work properly now.<br>
</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>13 June 2014</h2>
<h3 class='author'>HarpyEagle updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added docking ports for shuttles</li>
<li class='rscadd'>Shuttle airlocks will automatically open and close, preventing people from being sucked into space by because someone on another z-level called a shuttle</li>
<li class='rscadd'>Some docking ports can also double as airlocks</li>
<li class='rscadd'>Docking ports can be overriden to prevent any automatic action. Shuttles will wait for players to open/close doors manually</li>
<li class='rscadd'>Shuttles can be forced launched, which will make them not wait for airlocks to be properly closed</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>3 Juni 2014</h2>
<h3 class='author'>Hubblenaut updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added wheelchairs</li>
<li class='tweak'>Replaced stool in Medical Examination with wheelchair</li>
<li class='tweak'>Using a fire-extinguisher to propel you on a chair can have consequences (drive into walls and people, do it!)</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>31 May 2014</h2>
<h3 class='author'>Jarcolr updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>21 New cargo crates, go check them out!</li>
<li class='rscadd'>Peanuts have now been added, food items are now being developed.</li>
<li class='rscadd'>2 new cargo groups, Miscellaneous and Supply.</li>
<li class='rscadd'>Sugarcane seeds can now be gotten from the seed dispenser.</li>
<li class='rscadd'>5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, geneticist (disabled) and chemist.</li>
<li class='rscadd'>Clicking on a player with a paper/book when you have the eyes selected shows them the book/paper forcefully.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 Mai 2014</h2>
<h3 class='author'>Hubble updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Personal lockers are now resettable</li>
<li class='rscadd'>Take off people's accessories or change their sensors in the drag and drop-interface</li>
<li class='rscadd'>Merge paper bundles by hitting one with another</li>
<li class='tweak'>Line breaks in Security, Medical and Employment Records</li>
<li class='tweak'>Record printouts will have names on it</li>
<li class='tweak'>Set other people's internals in belt and suit storage slots</li>
<li class='bugfix'>No longer changing suit sensors while cuffed</li>
<li class='bugfix'>No longer emptying other people's pockets when they are not full yet</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>16 May 2014</h2>
<h3 class='author'>HarpyEagle updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages depending on type and module</li>
<li class='rscadd'>Languages can now be whispered when using the language code with either the whisper verb or the whisper speech code</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 Mai 2014</h2>
<h3 class='author'>Hubble updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Clip papers together by hitting a paper with a paper or photo</li>
<li class='imageadd'>Adds icons for copied stamps</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 Mai 2014</h2>
<h3 class='author'>Hubble updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Personal lockers are now resettable</li>
<li class='rscadd'>Take off people's accessories or change their sensors in the drag and drop-interface</li>
<li class='rscadd'>Merge paper bundles by hitting one with another</li>
<li class='tweak'>Line breaks in Security, Medical and Employment Records</li>
<li class='tweak'>Record printouts will have names on it</li>
<li class='tweak'>Set other people's internals in belt and suit storage slots</li>
<li class='bugfix'>No longer changing suit sensors while cuffed</li>
<li class='bugfix'>No longer emptying other people's pockets when they are not full yet</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 Mai 2014</h2>
<h3 class='author'>Hubble updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Clip papers together by hitting a paper with a paper or photo</li>
<li class='imageadd'>Adds icons for copied stamps</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>3 May 2014</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Coming out of nowhere the past few months, the Garland Corporation has made headlines with a new prehistoric theme park delighting travellers with species thought extinct. Now available for research stations everywhere is the technology that made it all possible! Features include: <br>
- 13 discoverable prehistoric species to clone from fossils (including 5 brand new ones).<br>
- 11 discoverable prehistoric plants to clone from fossils (including 9 brand new ones).<br>
- New minigame that involves correctly ordering the genomes inside each genetic sequence to unlock an animal/plant.<br>
- Some prehistoric animals and plants may seem strangely familiar... while others may bring more than the erstwhile scientist bargains for.<br>
</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>28 мая 2014</h2>
<h3 class='author'>Chinsky updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Adds few new paperBBcode tags, to make up for HTML removal.</li>
<li class='rscadd'>[logo] tag draws NT logo image (one from wiki).</li>
<li class='rscadd'>[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.</li>
</ul>
</div>
<div class='commit sansserif'>
<div class='commit sansserif'>
<h2 class='date'>28 мая 2014</h2>
<h3 class='author'>Chinsky updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Adds few new paperBBcode tags, to make up for HTML removal.</li>
<li class='rscadd'>[logo] tag draws NT logo image (one from wiki).</li>
<li class='rscadd'>[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.</li>
</ul>
</div>
<div class='commit sansserif'>
<div class='commit sansserif'>
<h2 class='date'>29 April 2014</h2>
<h3 class='author'>HarpyEagle updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Webbing vest storage can now be accessed by clicking on the item in inventory</li>
<li class='rscadd'>Holsters can be accessed by clicking on them in inventory</li>
<li class='rscadd'>Webbings and other suit attachments are now visible on the icon in inventory</li>
<li class='tweak'>Removing jumpsuits now requires drag and drop to prevent accidental undressing</li>
<li class='rscadd'>Added an action icon for magboots that can be used to toggle them similar to flashlights</li>
<li class='rscadd'>Fuel tanks now spill fuel when wrenched open</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>25 April 2014</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Overhauled saycode, you can now use languages over the radio.</li>
<li class='rscadd'>Chamelon items beyond just the suit.</li>
<li class='rscadd'>NanoUI Virology</li>
<li class='rscadd'>3D Sounds</li>
<li class='rscadd'>AI Channel color for when they want to be all sneaky</li>
<li class='rscadd'>New inflatable walls and airlocks for your breach sealing pleasure.</li>
<li class='rscadd'>Carbon Copy papers, so you can subject everyone to your authority and paperwork, but mainly paperwork</li>
<li class='rscadd'>Undershirts and rolling down jumpsuits</li>
<li class='rscadd'>Insta-hit tasers, can be shot through glass as well.</li>
<li class='rscadd'>Changeling balances, an emphasis put more on stealth.</li>
<li class='rscdel'>Genetics disabled</li>
<li class='rscdel'>Telescience removed, might be added again when we come up with a less math headache enducing version of it.</li>
<li class='bugfix'>Bugfixes galore!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>11 April 2014</h2>
<h3 class='author'>Jarcolr updated:</h3>
<ul class='changes bgimages16'> <li class='rscadd'>You can now flip coins like a D2</li>
<li class='tweak'>Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate</li>
<li class='tweak'>Grammar patch,telekinesis/amputated arm exploit fixes,more in the future</li>
<li class='tweak'>Grille kicking now does less damage</li>
<li class='tweak'>TELESCOPIC baton no longer knocks anybody down,still got a lot of force though</li>
<li class='tweak'>Other small-ish changes and fixes that aren't worth mentioning</li> </ul> </div>
<div class='commit sansserif'>
<h2 class='date'>6 April 2014</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Tape recorders and station-bounced radios now work inside containers and closets.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>30 March 2014</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Inflatable walls and doors added. Useful for sealing off hull breaches, but easily punctured by sharp objects and Tajarans.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 March 2014</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Viruses now affect certain range of species, different for each virus</li>
<li class="tweak">Spaceacilline now prevents infection, and has a small chance to cure viruses at Stage 1. It does not give them antibodies though, so they can get sick again!</li>
<li class="tweak">Biosuits and spacesuits now offer more protection against viruses. Full biosuit competely prevents airborne infection, when coupled with gloves they both protect quite well from contact ones</li>
<li class="rscadd">Sneezing now spreads viruses in front of mob. Sometimes he gets a warning beforehand though</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 March 2014</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Smartfridges added to the bar, chemistry and virology. No more clutter!</li>
<li class='rscadd'>A certain musical instrument has returned to the bar.</li>
<li class='rscadd'>There is now a ten second delay between ingesting a pill/donut/milkshake and regretting it.</li>
</ul>
</div>
<div class='commit sanserif'>
<h2 class='date'>1 March 2014</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Paint Mixing, red and blue makes purple!</li>
<li class='rscadd'>New posters to tell you to respect those darned cat people</li>
<li class='rscadd'>NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers</li>
<li class='tweak'>PDA bombs are now less annoying, and won't always blow up / cause internal bleeding</li>
<li class='tweak'>Blob made less deadly</li>
<li class='rscadd'>Objectiveless Antags now a configuration option, choose your own adventure!</li>
<li class='wip'>Engineering redesign, now with better monitoring of the explodium supermatter!</li>
<li class='rscadd'>Security EOD</li>
<li class='rscadd'>New playable race, IPC's, go beep boop boop all over the station!</li>
<li class='rscadd'>Gamemode autovoting, now players don't have to call for gamemode votes, it's automatic!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>19 February 2014</h2>
<h3 class='author'>Aryn updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>New air model. Nothing should change to a great degree, but temperature flow might be affected due to closed connections not sticking around.</li>
</ul>
</div>
<div class='commit sanserif'>
<h2 class='date'>1 February 2014</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>NanoUI for PDA</li>
<li class='rscadd'>Write in blood while a ghost in cult rounds with enough cultists</li>
<li class='rscadd'>Cookies, absurd sandwiches, and even cookable dioanae nymphs!</li>
<li class='rscadd'>A bunch of new guns and other weapons</li>
<li class='rscadd'>Species specific blood</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 January 2014</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for new configuration options.</li>
<li class='rscadd'>Ghosts will now have bold text if they are in the same room as the person making conversations easier to follow.</li>
<li class='rscadd'>New hairstyles! Now you can use something other then hotpink floor length braid.</li>
<li class='wip'>DNA rework, tell us how you were cloned and became albino!</li>
<li class='rscadd'>Dirty floors, so now you know exactly how lazy the janitors are!</li>
<li class='rscadd'>A new UI system, feel free to color it yourself, don't set it to completely clear or you will have a bad time.</li>
<li class='rscadd'>Cryogenic storage, for all your SSD needs.</li>
<li class='rscadd'>New hardsuits for those syndicate tajaran</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>18 December 2013</h2>
<h3 class='author'>RavingManiac updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Mousetraps can now be "hidden" through the right-click menu. This makes them go under tables, clutter and the like. The filthy rodents will never see it coming!</li>
<li class='tweak'>Monkeys will no longer move randomly while being pulled.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 December 2013</h2>
<h3 class='author'>Various Developers banged their keyboards together:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>New Engine, the supermatter, figure out what a cooling loop is, or don't and blow up engineering!</li>
<li class='rscadd'>Each department will have it's own fax, make a copy of your butt and fax it to the admins!</li>
<li class='rscadd'>Booze and soda dispensers, they are like chemmasters, only with booze and soda!</li>
<li class='rscadd'>Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace how do they work?</li>
<li class='rscadd'>You can now shove things into vending machines, impress your friends on how things magically disappear out of your hands into the machine!</li>
<li class='rscadd'>Robots and Androids (And gynoids too!) can now use custom job titles</li>
<li class='bugfix'>Various bugfixes</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>24 November 2013</h2>
<h3 class='author'>Yinadele updated:</h3>
<ul class='changes bgimages16'>
<li class='experiment'>Supermatter engine added! Please treat your new engine gently, and report any strangeness!</li>
<li class='tweak'>Rebalanced events so people don't explode into appendicitis or have their organs constantly explode.</li>
<li class='rscadd'>Vending machines have had bottled water, iced tea, and grape soda added.</li>
<li class='rscadd'>Head reattachment surgery added! Sew heads back on proper rather than monkey madness.</li>
<li class='rscadd'>Pain crit rebalanced - Added aim variance depending on pain levels, nerfed blackscreen severely.</li>
<li class='rscadd'>Cyborg alt titles: Robot, and Android added! These will make you spawn as a posibrained robot. Please enjoy!</li>
<li class='bugfix'>Fixed the sprite on the modified welding goggles, added a pair to the CE's office where they'll be used.</li>
<li class='bugfix'>Fixed atmos computers- They are once again responsive!</li>
<li class='tweak'>Added in functionality proper for explosive implants- You can now set their level of detonation, and their effects are more responsively concrete depending on setting.</li>
<li class='rscadd'>Hemostats re-added to autolathe!</li>
<li class='rscadd'>Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering and the engineering bookcase.</li>
<li class='bugfix'>Fixed areas in medbay to have fully functional APC sectors.</li>
<li class='rscadd'>Girders are now lasable.</li>
<li class='experiment'>Please wait warmly, new features planned for next merge!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 November 2013</h2>
<h3 class='author'>Ccomp5950 updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>Players are now no longer able to commit suicide with a lasertag gun, and will feel silly for doing so.</li>
<li class='bugfix'>Ghosts hit with the cult book shall now actually become visible.</li>
<li class='bugfix'>The powercells spawned with Exosuits will now properly be named to not confuse bearded roboticists.</li>
<li class='bugfix'>Blindfolded players will now no longer require eye surgery to repair their sight, removing the blindfold will be sufficient.</li>
<li class='rscadd'>Atmospheric Technicians will now have access to Exterior airlocks.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 November 2013</h2>
<h3 class='author'>Various updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Autovoting, Get off the station when your 15 hour workweek is done, thanks unions!</li>
<li class='rscadd'>Some beach props that Chinsky finds useless.</li>
<li class='wip'>Updated NanoUI</li>
<li class='rscadd'>Dialysis while in sleepers - removes reagents from mobs, like the chemist, toss him in there!</li>
<li class='tweak'>Pipe Dispensers can now be ordered by Cargo</li>
<li class='rscadd'>Fancy G-G-G-G-Ghosts!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>29 October 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Xenoarchaeology's chemical analysis and six analysis machines are gone, replaced by a single one which can be beaten in a minigame.</li>
<li class='rscadd'>Sneaky traitors will find new challenges to overcome at the research outpost, but may also find new opportunities (transit tubes can now be traversed).</li>
<li class='rscadd'>Finding active alien machinery should now be made significantly easier with the Alden-Saraspova counter.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>06 October 2013</h2>
<h3 class='author'>Chinsky updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Added contact-spread viruses. Spread if infected guy touches someone with bare hands, or if someone touches bare infected guy. Biosuits/gloves help.</li>
<li class='rscadd'>Changed way airborne viruses spread a bit. Now 20% of breaths will carry viruses to adjacent tiles. Wearing sterile mask cuts down it to 5%. Masks, bio/space suits (only when worn with matching helmet) protect, internals protect completely.</li>
<li class='rscadd'>Raised infection chances considerably. They were so low people reported that infection does not work. Now it's 50-90% chance for unprotected folks.</li>
<li class="bugfix">Blood puddles and mucus now spread the fun again</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>06 October 2013</h2>
<h3 class='author'>Chinsky updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Return of dreaded side effects. They now manifest well after their cause disappears, so curing them should be possible without them reappearing immediately. They also lost last stage damaging effects.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">September 24th, 2013</h2>
<h3 class="author">Snapshot updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed hidden vote counts.</li>
<li class="rscdel">Removed hiding of vote results.</li>
<li class="rscdel">Removed OOC muting during votes.</li>
<li class="rscadd">Crew transfers are no longer callable during Red and Delta alert.</li>
<li class="wip">Started work on Auto transfer framework.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>18 September 2013</h2>
<h3 class='author'>Kilakk updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Fax machines! The Captain and IA agents can use the fax machine to send properly formatted messages to Central Command.</li>
<li class='imageadd'>Gave the fax machine a fancy animated sprite. Thanks Cajoes!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 8th, 2013</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Raise Dead rune now properly heals and revives dead corpse.</li>
<li class="bugfix">Admin-only rejuvenate verb now heals all organs, limbs, and diseases.</li>
<li class="bugfix">Cyborg sprites now correctly reset with reset boards. This means cyborg appearances can now be changed without admin intervention.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">2013/08/4</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Health HUD indicator replaced with Pain indicator. Now health indicator shows pain level instead of actual vitals level. Some types of damage contribute more to pain, some less, usually feeling worse than they really are.</li>
</ul>
</div>
<div class="commit sansserif">
<div class="commit sansserif">
<h2 class="date">2013/08/01</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Old new medical features:</li>
<li class="rscadd">Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, and are one-use. You can replace chems inside using a syringe. Box of them is added to Medicine closet and medical supplies crate.</li>
<li class="rscadd">Splints! Target broken liimb and click on person to apply. Can be taken off in inventory menu, like handcuffs. Splinted limbs have less negative effects.</li>
<li class="rscadd">Advanced medikit! Red and mean, all doctors spawn with one. Contains better stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.</li>
<li class="tweak">Wounds with damage above 50 won't heal by themselves even if bandaged/salved. Would have to seek advanced medical attention for those.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">July 30th, 2013</h2>
<h3 class="author">Erthilo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">EFTPOS and ATM machines should now connect to databases.</li>
<li class="bugfix">Gravitational Catapults can now be removed from mechs.</li>
<li class="bugfix">Ghost manifest rune paper naming now works correctly.</li>
<li class="bugfix">Fix for newscaster special characters. Still not recommended.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30.07.2013</h2>
<h3 class="author">Kilakk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added colored department radio channels.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28.07.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Camera console circuits can be adjusted for different networks.</li>
<li class="rscadd">Nuclear operatives and ERT members have built-in cameras in their helmets. Activate helmet to initialize it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26.07.2013</h2>
<h3 class="author">Kilakk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Brig cell timers will no longer start counting down automatically.</li>
<li class="tweak">Separated the actual countdown timer from the timer controls. Pressing "Set" while the timer is counting down will reset the countdown timer to the time selected.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">2013-11-07</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gun delays. All guns now have delays between shots. Most have less than second, lasercannons and pulse rifles have around 2 seconds delay. Automatics have zero, click-speed.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">2013/07/06</h2>
<h3 class="author">Chinsky updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Humans now can be infected with more than one virus at once.</li>
<li class="rscadd">All analyzed viruses are put into virus DB. You can view it and edit their name and description on medical record consoles.</li>
<li class="tweak">Only known viruses (ones in DB) will be detected by the machinery and HUDs. </li>
<li class="rscadd">Viruses cause fever, body temperature rising the more stage is.</li>
<li class="bugfix">Humans' body temperature does not drift towards room one unless there's big difference in them.</li>
<li class="tweak">Virus incubators now can transmit viuses from dishes to blood sample.</li>
<li class="rscadd">New machine - centrifuge. It can isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. Accepts vials only.</li>
<li class="rscadd">Fancy vial boxes in virology, one of them is locked by ID with MD access.</li>
<li class="tweak">Engineered viruses are now ariborne too.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05.07.2013</h2>
<h3 class="author">Spamcat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pulse! Humans now have hearbeat rate, which can be measured by right-clicking someone - Check pulse or by health analyzer. Medical machinery also has heartbeat monitors. Certain meds and conditions can influence it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03.07.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security and medical cyborgs can use their HUDs to access records.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 28th, 2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AIs are now able to examine what they see.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 27th, 2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">ID cards properly setup bloodtype, DNA and fingerprints again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 26th, 2013</h2>
<h3 class="author">Whitellama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">One-antag rounds (like wizard/ninja) no longer end automatically upon death</li>
<li class="wip">Space ninja has been implemented as a voteable gamemode</li>
<li class="rscadd">Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)</li>
<li class="rscadd">Five new space ninja directives have been added, old directives have been reworded to be less harsh</li>
<li class="wip">Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors</li>
<li class="bugfix">Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits</li>
<li class="tweak">Space ninja suits' exploding on death has been nerfed, so as not to cause breaches</li>
<li class="rscadd">A few space ninja titles/names have been added and removed to be slightly more believable</li>
<li class="bugfix">The antagonist selector no longer chooses jobbanned players when it runs out of willing options</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 26th, 2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Autopsy scanner properly displays time of wound infliction and death.</li>
<li class="bugfix">Autopsy scanner properly displays wounds by projectile weapons.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 23rd, 2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Airlocks of various models can be constructed again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 23rd, 2013</h2>
<h3 class="author">faux updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">There has been a complete medbay renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t=7847 <-- Please put any commentary good or bad, here.</li>
<li class="tweak">Some maintenance doors within RnD and Medbay have had their accesses changed. Maintenance doors in the joint areas (leading to the research shuttle, virology, and xenobiology) are now zero access. Which means anyone in those joints can enter the maintenance tunnels. This was done to add additional evacuation locations during radiation storms. Additional maintenance doors were added to the tunnels in these areas to prevent docs and scientists from running about.</li>
<li class="tweak">Starboard emergency storage isn't gone now, it's simply located in the escape wing.</li>
<li class="experiment">An engineering training room has been added to engineering. This location was previously where surgery was located. If you are new to engineering or need to brush up on your skills, please use this area for testing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">June 22nd 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The xenoarchaeology depth scanner will now tell you what energy field is required to safely extract a find.</li>
<li class="tweak">Excavation picks will now dig faster, and xenoarchaeology as a whole should be easier to do.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21.06.2013</h2>
<h3 class="author">Jupotter updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix the robotiscist preview in the char setupe screen</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18.06.2013</h2>
<h3 class="author">Segrain updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some bugs in windoor construction.</li>
<li class="tweak">Secure windoors are made with rods again.</li>
<li class="rscadd">Windoors drop their electronics when broken. Emagged windoors can have theirs removed by crowbar.</li>
<li class="rscadd">Airlock electronics can be configured to make door open for any single access on it instead of all of them.</li>
<li class="rscadd">Cyborgs can preview their icons before choosing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13.06.2013</h2>
<h3 class="author">Kilakk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Xenobiologist job. Has access to the research hallway and to xenobiology.</li>
<li class="rscdel">Removed Xenobiology access from Scientists.</li>
<li class="rscdel">Removed the Xenobiologist alternate title from Scientists.</li>
<li class="rscadd">Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.</li>
<li class="tweak">Changed the Research Outpost doors to use "Xenoarchaeology" access.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6-13-13</h2>
<h3 class="author">Asanadas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a whimsical suit to the head of personnel's secret clothing locker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12/06/2013</h2>