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@thi.ng/umbrella examples

This directory contains a growing number (currently 177) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 ascii-raymarch ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas
003 async-effect Minimal demo using interceptors with an async side effect
004 big-font Large ASCII font text generator using @thi.ng/rdom
005 bitmap-font Figlet-style bitmap font creation with transducers
006 blurhash Interactive & reactive image blurhash generator
007 boid-basics Basic 2D boid simulation and spatial indexing neighbor lookups
008 canvas-dial Canvas based dial widget
009 canvas-recorder Self-modifying, animated typographic grid with emergent complex patterns
010 cellular-automata 2D transducer based cellular automata
011 color-themes Probabilistic color theme generator
012 commit-heatmap Heatmap visualization of this mono-repo's commits
013 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
014 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
015 csp-bus CSP channel-based event handling, async transducers & reactive UI components
016 devcards BMI calculator in a devcards format
017 dominant-colors Color palette generation via dominant color extraction from uploaded images
018 ellipse-proximity Interactive visualization of closest points on ellipses
019 fft-synth Interactive inverse FFT toy synth
020 fiber-basics Fiber-based cooperative multitasking basics
021 geom-classify-point Polygon point classification (inside/boundary/outside)
022 geom-complex-poly Shape conversions & operations using polygons with holes
023 geom-convex-hull Convex hull & shape clipping of 2D polygons
024 geom-csv-piechart Piechart visualization of CSV data
025 geom-extra-hiccup Embedding thi.ng/hiccup data/elements in thi.ng/geom shape hierarchies
026 geom-fuzz-basics geom-fuzz basic shape & fill examples
027 geom-hexgrid Hex grid generation & tessellations
028 geom-knn Doodle w/ K-nearest neighbor search result visualization
029 geom-knn-hash K-nearest neighbor search in an hash grid
030 geom-sdf-logo (Re)Constructing the thi.ng logo using a 2D signed-distance field
031 geom-sdf-path SVG path to SDF, applying deformation and converting back to SVG
032 geom-terrain-viz 2.5D hidden line visualization of digital elevation files (DEM)
033 geom-tessel Animated, recursive polygon tessellations
034 geom-unique-edges Iterating the unique edges of a tessellation
035 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
036 geom-webgl-attrib-pool Augmenting thi.ng/geom shapes for WebGL, using instancing & attribute buffers
037 geom-webgl-basics Converting thi.ng/geom shape types for WebGL
038 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
039 gpgpu-reduce GPU-based data reduction using thi.ng/shader-ast & WebGL multi-pass pipeline
040 grid-iterators Visualization of different grid iterator strategies
041 hdiff Applying thi.ng/hdiff to generate static HTML diff output
042 hdom-basics Minimal hdom usage example
043 hdom-benchmark hdom update performance benchmark (old version)
044 hdom-benchmark2 hdom update performance benchmark w/ config options
045 hdom-canvas-clock Realtime analog clock demo
046 hdom-canvas-draw Interactive pattern drawing demo using transducers
047 hdom-canvas-particles 2D Bezier curve-guided particle system
048 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
049 hdom-dropdown Custom dropdown UI component for hdom
050 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
051 hdom-dyn-context Using custom hdom context for dynamic UI theming
052 hdom-elm Using hdom in an Elm-like manner
053 hdom-inner-html Higher-order component for rendering HTML strings
054 hdom-local-render Isolated, component-local DOM updates
055 hdom-localstate UI component w/ local state stored in hdom context
056 hdom-skip Skipping UI updates for selected component(s)
057 hdom-skip-nested Skipping UI updates for nested component(s)
058 hdom-theme Example for themed components proposal
059 hdom-toggle Customizable slide toggle component demo
060 hdom-vscroller Virtual scroller component for large tables / lists
061 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
062 hiccup-canvas-basics Basic hiccup-based canvas drawing
063 hiccup-css-image-transition Generating pure CSS image transitions
064 hydrate-basics Hiccup / hdom DOM hydration example
065 ifs-fractal Barnsley fern IFS fractal renderer
066 imgui Canvas based Immediate Mode GUI components
067 imgui-basics Minimal IMGUI usage example
068 interceptor-basics Event handling w/ interceptors and side effects
069 interceptor-basics2 Event handling w/ interceptors and side effects
070 iso-plasma Animated sine plasma effect visualized using contour lines
071 json-components Transforming JSON into UI components
072 kmeans-viz k-means clustering visualization
073 layout-gridgen Randomized space-filling, nested grid layout generator
074 lispy-repl Browser REPL for a Lispy S-expression based mini language
075 login-form Basic SPA example with atom-based UI router
076 mandelbrot Worker based, interactive Mandelbrot visualization
077 markdown Markdown to Hiccup to HTML parser / transformer
078 mastodon-feed Mastodon API feed reader with support for different media types, fullscreen media modal, HTML rewriting
079 meta-css-basics Basic thi.ng/meta-css usage & testbed
080 multitouch Basic rstream-gestures multi-touch demo
081 package-stats CLI util to visualize umbrella pkg stats
082 parse-playground Parser grammar livecoding editor/playground & codegen
083 pixel-basics Pixel buffer manipulations
084 pixel-colormatrix Matrix-based image color adjustments
085 pixel-dither Showcase of various dithering algorithms
086 pixel-gradients Randomized 4-point 2D color gradient image generator
087 pixel-indexed Image dithering and remapping using indexed palettes
088 pixel-normal-map Normal map creation/conversion basics
089 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
090 pixel-waveform RGB waveform image analysis
091 pointfree-geom Live coding playground for 2D geometry generation using @thi.ng/pointfree-lang
092 pointfree-svg Generate SVG using pointfree DSL
093 poisson-circles 2D Poisson-disc sampler with procedural gradient map
094 poisson-image Image-based Poisson-disk sampling
095 poly-spline Polygon to cubic curve conversion & visualization
096 poly-subdiv Animated, iterative polygon subdivisions & visualization
097 porter-duff Port-Duff image compositing / alpha blending
098 procedural-text Procedural stochastic text generation via custom DSL, parse grammar & AST transformation
099 quasi-lattice Quasi-random lattice generator
100 ramp-scroll-anim Scroll-based, reactive, multi-param CSS animation basics
101 ramp-synth Unison wavetable synth with waveform editor
102 rasterize-blend Steering behavior drawing with alpha-blended shapes
103 rdom-async Basic & barebones usage of async iterables in thi.ng/rdom
104 rdom-basics Demonstates various rdom usage patterns
105 rdom-canvas-basics Minimal rdom-canvas animation
106 rdom-delayed-update Dynamically loaded images w/ preloader state
107 rdom-dnd rdom drag & drop example
108 rdom-formgen Basic usage of the declarative rdom-forms generator
109 rdom-key-sequences rstream & transducer-based FSM for converting key event sequences into high-level commands
110 rdom-klist Basic usage of thi.ng/rdom keyed list component wrapper
111 rdom-lazy-load Lazy loading components via @thi.ng/rdom
112 rdom-lissajous rdom & hiccup-canvas interop test
113 rdom-reactive-svg Animated SVG elements with reactive attributes
114 rdom-router Basic thi.ng/router usage with thi.ng/rdom components
115 rdom-search-docs Full umbrella repo doc string search w/ paginated results
116 rdom-svg-nodes rdom powered SVG graph with draggable nodes
117 rdom-web-components Defining & using basic Web Components (with shadow DOM) via @thi.ng/rdom & @thi.ng/meta-css
118 related-images Responsive image gallery with tag-based Jaccard similarity ranking
119 render-audio Generative audio synth offline renderer and WAV file export
120 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
121 router-basics Complete mini SPA app w/ router & async content loading
122 rstream-dataflow Minimal rstream dataflow graph
123 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
124 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
125 rstream-hdom rstream based UI updates & state handling
126 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
127 rstream-sync Minimal rstream sync() example using rdom
128 rstream-system-bus Declarative component-based system with central rstream-based pubsub event bus
129 scenegraph 2D scenegraph & shape picking
130 scenegraph-image 2D scenegraph & image map based geometry manipulation
131 shader-ast-canvas2d 2D canvas shader emulation
132 shader-ast-easings Shader-AST meta-programming techniques for animated function plots
133 shader-ast-evo Evolutionary shader generation using genetic programming
134 shader-ast-noise HOF shader procedural noise function composition
135 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
136 shader-ast-sdf2d WebGL & JS canvas 2D SDF
137 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
138 shader-ast-workers Fork-join worker-based raymarch renderer (JS/CPU only)
139 shader-graph Minimal shader graph developed during livestream #2
140 simd-plot Fitting, transforming & plotting 10k data points per frame using SIMD
141 soa-ecs Entity Component System w/ 100k 3D particles
142 spline-tangent Compute cubic spline position & tangent using Dual Numbers
143 stacked-layout Responsive & reactively computed stacked column layout
144 stratified-grid 2D Stratified grid sampling example
145 svg-barchart Simplistic SVG bar chart component
146 svg-particles Basic 2D particle system w/ SVG shapes
147 svg-resample SVG path parsing & dynamic resampling
148 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
149 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
150 text-canvas 3D wireframe textmode demo
151 text-canvas-image Textmode image warping w/ 16bit color output
152 thing-browser Tree-based UI to find & explore thi.ng projects via their associated keywords
153 thing-packages-quiz thi.ng/rdom & thi.ng/rstream based quiz to guess thi.ng package names
154 todo-list Obligatory to-do list example with undo/redo
155 trace-bitmap Multi-layer vectorization & dithering of bitmap images
156 transducers-hdom Transducer & rstream based hdom UI updates
157 triple-query Triple store query results & sortable table
158 unbiased-normals Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere
159 viz-ridge-lines Interactive ridge-line plot
160 viz-scatter-plot Interactive scatter & line plot of low-discrepancy samples
161 webgl-channel-mixer rdom & WebGL-based image channel editor
162 webgl-cube WebGL multi-colored cube mesh
163 webgl-cubemap WebGL cube maps with async texture loading
164 webgl-float-fbo Drawing to floating point offscreen / multi-pass shader pipeline
165 webgl-game-of-life Game of Life implemented as WebGL2 multi-pass shader pipeline
166 webgl-grid WebGL instancing, animated grid
167 webgl-msdf WebGL MSDF text rendering & particle system
168 webgl-multipass Minimal multi-pass / GPGPU example
169 webgl-shadertoy Shadertoy-like WebGL setup
170 webgl-ssao WebGL screenspace ambient occlusion
171 webgl-texture-paint Interactively drawing to & reading from a WebGL offscreen render texture
172 wolfram 1D Wolfram automata with OBJ point cloud export
173 xml-converter XML/HTML/SVG to hiccup/JS conversion
174 zig-canvas Zig-based DOM creation & canvas drawing app
175 zig-cellular Zig-based 2D multi-behavior cellular automata
176 zig-counter Simple Zig/WASM click counter DOM component
177 zig-todo-list Zig-based To-Do list, DOM creation, local storage task persistence