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16
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written in C++
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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Tutorial for the Vulkan graphics and compute API
Vulkan & C++17 based Scene Graph Project
Nix language server, based on nix libraries [maintainer=@inclyc,@Aleksanaa]
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Lighthouse 2 framework for real-time ray tracing
C/C++/ObjC/ObjC++ autocompletions and code navigation
asivery / rmpp-literm
Forked from rburchell/litermA terminal emulator using QtQuick.
3D Printed and PCB Backed F-18 UFC Panel