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simskin.h
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#ifndef __SIMSKIN_H
#define __SIMSKIN_H
template<class T> class slist_tpl;
class skin_besch_t;
class skinverwaltung_t {
public:
enum skintyp_t { nothing, menu, cursor, symbol, misc, field };
// new menu system
static const skin_besch_t *werkzeuge_general;
static const skin_besch_t *werkzeuge_simple;
static const skin_besch_t *werkzeuge_dialoge;
static const skin_besch_t *werkzeuge_toolbars;
/**
* Window skin images (menus too!)
* @author Hj. Malthaner
*/
static const skin_besch_t *window_skin;
// symbols
static const skin_besch_t *logosymbol;
static const skin_besch_t *biglogosymbol;
static const skin_besch_t *neujahrsymbol;
static const skin_besch_t *neueweltsymbol;
static const skin_besch_t *flaggensymbol;
static const skin_besch_t *meldungsymbol;
// for the stops in the list
static const skin_besch_t *zughaltsymbol;
static const skin_besch_t *autohaltsymbol;
static const skin_besch_t *schiffshaltsymbol;
static const skin_besch_t *airhaltsymbol;
static const skin_besch_t *monorailhaltsymbol;
static const skin_besch_t *maglevhaltsymbol;
static const skin_besch_t *narrowgaugehaltsymbol;
static const skin_besch_t *bushaltsymbol;
static const skin_besch_t *tramhaltsymbol;
static const skin_besch_t *networksymbol;
static const skin_besch_t *timelinesymbol;
static const skin_besch_t *fastforwardsymbol;
static const skin_besch_t *pausesymbol;
// haltstatus
static const skin_besch_t *passagiere;
static const skin_besch_t *post;
static const skin_besch_t *waren;
// for the attraction/factory
static const skin_besch_t *electricity;
static const skin_besch_t *intown;
// seasons
static const skin_besch_t *seasons_icons;
// dialog options
static const skin_besch_t *message_options;
static const skin_besch_t *color_options;
// cursors
static const skin_besch_t *cursor_general;
static const skin_besch_t *mouse_cursor; // for allegro: Emulate mouse cursor
static const skin_besch_t *belegtzeiger;
static const skin_besch_t *bauigelsymbol;
// misc images
static const skin_besch_t *construction_site;
static const skin_besch_t *fussweg;
static const skin_besch_t *pumpe; // since those are no buildings => change to buildings soon
static const skin_besch_t *senke;
static const skin_besch_t *tunnel_texture;
static slist_tpl<const skin_besch_t *>extra_obj;
static bool register_besch(skintyp_t type, const skin_besch_t *besch);
static bool alles_geladen(skintyp_t type);
static const skin_besch_t *get_extra( const char *str, int len );
};
#endif