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Released Simutrans 0.84.20.0
28-Nov-04: FIX: fixed a crash if a vehicle was sold while the vehicle
info window was open
FIX: cities can now skip gaps in building levels (gaps up to
16 levels) -> this allows players to remove city building
PAK files without unlinking higher level buildings from the
chain unless they create gaps of 16 levels or more
CHANGE: included MHz and Prissi in intro scroller and thanks.txt
CHANGE: replaced animated fountain by better version created
by MHz
CHANGE: included reworked images by Prissi:
- a0-townh-stage1.png: fixed roof edge
- g0-houses01.png: grass and night color fix for one house
- g0-industry.png
* improved optics factory
* fixed water cistern night colors
* new industrial city building (fertilizer factory)
* improved grid structure for cylindrical grey gas tank
- ls-bridges*.png: fixed night colors
- ls-shores.png: added one missing pixel
27-Nov-04: FIX: gear is now calculated correctly for all vehicles of
a convoi (Prissi)
FIX: station statistics are now shown correctly even if less
than 16 goods are used in the scenario (Prissi)
26-Nov-04: CHANGE: included MHz new ship depot
CHANGE: included updated czech translation by Ondrej Machulda
Released Simutrans 0.84.19.0
??-Nov-04: CHANGE: included Hendriks changes
Released Simutrans 0.84.18.0
13-Nov-04: CHANGE: traffic density setting now ranges from 0 .. 16
CHANGE: replaced "old church" tourist attraction by better
image from MHz
FIX: traffic density 0 now creates no traffic at all
FIX: tried to fix "unhappy passengers" counter (there was
a fixed amount used instead of the actual number of
passengers).
Integrated Hendriks bug fixes:
FIX: Sequence of "remove" and "update" in line management
caused a crash
FIX: finance window: text fixed
FIX: finance window: debt warning is visible again
FIX: line schedule updates now also affect convois waiting
for freight
FIX: depot windows sometimes displayed wrong vehicle information
10-Nov-04: FIX: fixed a bug that caused factories to stop producing goods
if one of the outgoing storages became more than full
(probably caused by another bug)
Released Simutrans 0.84.17.0
06-Nov-04: Integrated Markus and Hendriks changes:
FIX: "no connection" station list filter fixed (Markus Weber)
FIX: rail stations without roof now have the type
"rail station", too (Markus Weber)
NEW: mouse wheel support (Hendrik Siegeln)
FIX: combobox drop down list now can be closed by return
(Hendrik Siegeln)
FIX: fixed a memory leak in schedule list ui (Hendrik Siegeln)
FIX: fixed a problem with line/schedule updates
(Hendrik Siegeln)
05-Nov-04: CHANGE: replaced old rail depot by MHz' new rail depot
CHANGE: replaced one more industrial building by a better
version created by MHz
04-Nov-04: CHANGE: replaced three industrial buildings by better
versions created by MHz
CHANGE: replaced one residental building by a better
version created by MHz
CHANGE: improved two residental building images
CHANGE: included updated hungarian translation by
Ferencz Szekely
CHANGE: included updated polish translation by
Maciek Gajewski
Released Simutrans 0.84.16.4
01-Nov-04: FIX: fixed some accesses to uninitialized values in relief
map frame.
-> A crash has been reported upon pressing 'm' but
I couldn't reproduce it. I hope this was the reason
and my changes will fix it. At least my memory debugger
is happy now. Since I couldn't reproduce the crash I
can't tell if it is fixed or not!
Released Simutrans 0.84.16.3
31-Oct-04: FIX: depot maintenance cost is now calculated correctly
after loading a saved game
CHANGE: savegames are now sorted by date, newest on top
of list
30-Oct-04: FIX: placing a marker and confirming by pressing OK no
longer causes a crash
-> this required quite a lot of changes to event
handling, I hope I didn't break some other
functionality
Released Simutrans 0.84.16.2
25-Sep-04: NEW: included MHz new gasoline refinery
FIX: opening the line management window now gives a click
sound
24-Sep-04: FIX: included Hendriks fixes for the line management/button
click problem
FIX: tried to fix a freeze if the clock of the computer is set
back
NEW: included more Joachim Baums german texts about the trees
19-Sep-04: NEW: included MHZ' new car repair shop
CHANGE: included updated czech translation by Ondrej Machulda
18-Sep-04: FIX: cities now build monuments again
08-Sep-04: NEW: included Joachim Baums german text about the beech trees
Released Simutrans 0.84.16.1
06-Sep-04: FIX: clickable "world view" in factory info windows works
again.
FIX: color codes in goods list now match those in the station
statistics.
FIX: emergency vehicle remove button "X" now works again.
FIX: furniture factory had miscolored edge (should've been
transparent).
FIX: schedule window scrollpane now behaves properly
(Formerly it scrolled the contents out of the window
if the "insert", "remove" etc. buttons were pressed)
CHANGE: improved a few more german building descriptions.
Released Simutrans 0.84.16.0
05-Sep-04: CHANGE: included MHZ' new furniture factory
CHANGE: included updated slovak translation by Ján Krnác
included updated prop-latin2.fnt (Ján Krnác ?)
04-Sep-04: CHANGE: included Hendriks depot window changes
- Vehicle lists now have scrollbars
03-Sep-04: FIX: station statistics no longer show the special good
"None"
NEW: Added "Ballonstart" image painted by MHZ
NEW: Added color codes to goods list
CHANGE: tooltips of way building tools now show 2 decimals
of the price and maintenance cost
01-Sep-04: CHANGE: replaced an industrial city building by a better
version provided by MHZ
CHANGE: improved a few city buildings
NEW: new commercial city building "roof cafe" provided by MHZ
CHANGE: improved a few german building descriptions
30-Aug-04: NEW: replaced one city building by a better version painted
by MHZ
NEW: tooltips for some of the schedule windows buttons
FIX: yearly money chart root is now updated correctly
(shows current year, not year of previously saved game)
28-Aug-04: CHANGE: finished including Hendriks update
- factory info windows got scrollbars
- schedules can be promoted to lines
- finance window now stores monthly data for the
past 12 months (savegames are converted automatically)
- improved input focus handling
NEW: new vehicle TPI Std 2-6-4T (steam)
CHANGE: finance window now remembers size and settings if
closed and reopened unless you load a saved game
or start a new map.
28-Aug-04: CHANGE: started to include Hendriks update
Released Simutrans 0.84.15.3
24-Aug-04: FIX: assigning a vehicle to a new line by using the choice
box in the vehicles schedule window no longer causes
a crash.
FIX: fixed a crash if a way without an owner was built (this
problem was introduced by the fix for correct maintenance
cost after replacing a way with another type of way
in 0.84.15.2)
23-Aug-04: CHANGE: back-ported 128 set basement images to 64x64 pixel set
CHANGE: if a passenger destination is a water square, the
destination is re-rolled. This doesn't avoid off-shore
destinations entirely but reduces them a lot.
CHANGE: factories now produce passengers (commuting workers)
and mail properly
CHANGE: theatre now has "Leuchtreklame" and lit windows
22-Aug-04: CHANGE: line management window now rembers size and settings
if closed and reopened unless you load a saved game
or start a new map.
Released Simutrans 0.84.15.2
22-Aug-04: FIX: if a way is replaced by another way, maintenance costs
are now calculated correctly
FIX: finance window chart now considers starting year correctly
CHANGE: improved some images
- station floors
- station roofs
- loading bay images now have a few crates shown
- new oak tree (slightly modified version
from 128 set, original image by Tomas Kubes)
- new mountain pine tree
- improved fir image
- improved cement mill image somewhat
- added old roadster private car (slightly modifed
version from 128 set)
CHANGE: tried to reduce the overall number of oil wells
-> maybe the default industry density should be risen
a little bit now
CHANGE: added new city building rule for houses
-> fills empty middle of 3x3 block of houses
CHANGE: added translations for a few trees (don't know
the names of some -> no description possible)
21-Aug-04: CHANGE: improved some images
- some industrial town houses
- some commercial town houses
20-Aug-04: CHANGE: improved some images
- Townhall stage 0 and 1
- some residental town houses (night mode)
- some industrial town houses (night mode)
Released Simutrans 0.84.15.1
20-Aug-04: FIX: station can only store 128 units of goods per square
-> this now also holds true for passengers generated
by tourist attractions
Released Simutrans 0.84.15.0
20-Aug-04: CHANGE: added a missing space to short freight info
CHANGE: station can only store 128 units of goods per square
and type for all types of goods
-> for freight the limit was a total of 1000 before
regardless of station size
-> for passengers and mail it was 64/square before
CHANGE: rectified and updated some of the german in-game
help files.
NEW: all depot window buttons now got tooltips
NEW: display options window got a "?" gadget to open the
associated help window.
NEW: station details window got a "?" gadget to open the
associated help window.
FIX: fixed a bug in HTML (help) display if a link was the first
word of a line, it couldn't be selcted as a link.
NEW: added factory details (optional) windows
15-Aug-04: NEW: most depot window buttons now got tooltips
CHANGE: included updated slovak translation by Ján Krnác
14-Aug-04: CHANGE: continued to work on monorail track and vehicles
12-Aug-04: NEW: shaved off a few more CPU cycles from the graphics code
11-Aug-04: NEW: hand-optimized assembly routines for drawing tiles
-> about 5% faster than previously used C code
??-Aug-04: CHANGE: continued to work on monorail track and vehicles
Released Simutrans 0.84.14.0
06-Aug-04: CHANGE: added introduction dates for all ships
CHANGE: added introduction dates for more busses
05-Aug-04: FIX: fixed a bug that caused signals to become partly
transparent after zooming out and zooming in again
FIX: fixed a bug that cause station names to be displayed in
mini world view in some windows (e.g. station info)
FIX: changed printers ink, chemicals and medicine from metric
"tons" to metric "crates"
NEW: "max_transfer" parameter added to simuconf.tab
CHANGE: added introduction dates for all train engines
04-Aug-04: CHANGE: improved some images
- pharmaceutical plant
03-Aug-04: CHANGE: improved some images
- Serj Gaz 4 Goods truck is now a little bit larger
- H-Trans Mail truck
- Tree 1 was replaced by a better tree image
- Commercial building "Office block"
02-Aug-04: NEW: introduction message for new vehicles
01-Aug-04: FIX: limited max distance for pathfinder to 480 steps. This
fixes a crash of a route with almost 512 step was found
and a train wants to add additional steps. The chosen
parameters are safe for trains up to 31 carriages. This
should be ok, since the player can't set up trains longer
than 16 carriages.
Released Simutrans 0.84.13.0
31-Jul-04: NEW: show up arrow for capped station statistic bars
NEW: "show_names" parameter included in simuconf.tab
CHANGE: included updated czech translation by Ondrej Machulda
29-Jul-04: NEW: on-map statistics for stations can now be toggled by
pressing !
NEW: timeline can now be switched on/off for testing in
simuconf.tab (default is off)
28-Jul-04: NEW: on-map statistics for stations
NEW: improved city roads for 64x64 pixel tile set
Released Simutrans 0.84.12.0
24-Jul-04: NEW: (Hajo)
buildings mail and passenger levels now actually influence
creation of mail and passengers
FIX: one more bugfix to make Simutrans run past year 2612
CHANGE: I've tried a kind of 'optimization'. koord3d objects
formerly had a size of 6 bytes, which is bad for both
32 bit and 64 bit systems. I've now squeezed them in
4 bytes -> this means they require less memory and are
better aligned in memory, but the components now are
11 and 10 bits in size which adds some overhead to
component accesses. Right now, I don't know if the
tradeoff will be a win or a loss ... please let me
know about your experiences.
CHANGE: (DarioK)
Passengers now check for destination station before
doing pathfinding. This is slower for new games with
only few stations, but faster for big games with a
lot of interconnnected stations
FIX: (Hendrik)
loading games with 0 factories works again
18-Jul-04: NEW: (Hajo)
buildings now have separate mail and passenger generation
levels
Released Simutrans 0.84.11.0
10-Jul-04: CHANGE: language/translation file entries/translation facility
now supports up to 4K of text per entry
CHANGE: game time is now an unsigned 32 bit value. This
change should allow to play Simutrans games beyond
year 2612, the limit is now around year 3200
Included Hendriks updates:
Bugfixes:
- delete multiple lines in line management window, and
immediate selection of other line could crash Simutrans
- suppliers now get correctly registered, even for savegames
- line management window "update line" selected wrong line
Changes:
- textinput supports clipping & scrolling & more
- combobox uses new textinput component and is now inheriting
gui_textinput_t
- window titels now support clipping
Released Simutrans 0.84.10.0
03-Jul-04: FIX: new map window now displays translated factory names
Included Hendriks updates:
Bugfixes:
1) now lists up to 24 suppliers of an industry (was 6 before)
2) improved focus handling of text input fields
Bugfixes:
the new "gueterbahnhof" was not shown in overview map overlays
(coverage, etc)
"operating profit" was adding vehicle's running cost to profit,
rather than substracting
Change:
added ev_key_mod to event struct (ev_key_mod holds key modifiers,
such as SHIFT, ALT, STRG, etc); required for new features (see
below)
New:
overview map enhancement (show connected industries; shows
customers default, use SHIFT to show suppliers) map zooms in/out
respecting SHIFT key
Change:
savegame version now 84007 (was required for new curve in finance
window)
if user clicks into the scrollbar, above/left or below/roght the
slider, now the scrollbar scrolls up/down accordingly
19-Jun-04: Included Hendriks updates:
New:
line filter in line management (all, truck, train, ship)
using tabs
New:
introduced new curve to finance window: ops profit
Change:
simplified delete_line interface (now accepts simline_t *,
too)
fixed potential (very minor) memory leak in line management
window (halt_list_item_t was instantiated always, now it is
created if required, only);
Change:
savegame version now 84007 (was required for new curve in
finance window)
if user clicks into the scrollbar, above/left or below/right
the slider, now the scrollbar scrolls up/down accordingly
Released Simutrans 0.84.9.1
13-Jun-03 FIX: oil rigs are now initially linked to their stations
again
Released Simutrans 0.84.9.0
10-Jun-04 FIX: fixed an invalid memory read in image encoding (zooming
from zoom level 2 to zoom level 1 could cause a crash)
CHANGE: reduced output storage capacity of most factories
CHANGE: default industry density is now 450 (was 420)
02-Jun-04 FIX: included Hendriks fix for an index problem in
deleting a line
CHANGE: improved a few buildings images
CHANGE: replaced duckpond-park with tomas new park
Released Simutrans 0.84.8.6
31-May-04 CHANGE/FIX: station<->factory link is now bidirectional, this
means, situations in which a station was linked
to a factory but the factory not linked to the
station cannot occur anymore. In games with many
stations and factories, this change should also
save a little bit of CPU time for other tasks.
Attention: the link has a length of 4 squares,
this means, there can be at most 2
squares between the station and the
factory (unless the station has an
irregular shape, e.g. T-shaped).
FIX: building powerlines no longer crashes the game
FIX: new cities can only be built on empty, flat squares
FIX: new cities no longer can be built on water
FIX: added a missing space to station detail info
string (indention of "goods needed by factories" list)
CHANGE: splash screen now uses proportional font
Released Simutrans 0.84.8.5
19-May-04 CHANGE: if user has not selected a language yet, Simutrans
defaults to english now
CHANGE: there are now 32 goods categories available for
use in scenarios
CHANGE: mouse pointer is now shown on splash screen
FIX: added a missing space to station short freight info
string (e.g. shown in line management)
Released Simutrans 0.84.8.4
16-May-04 FIX: all road bridges can be used now
FIX: stations can't be connected sideways anymore
FIX: scenario specific translations now get packaged, too
Released Simutrans 0.84.8.3
01-May-04 NEW: included Hendriks changes:
- internal improvements in line management
- fixed a crash if list and filter window were
closed by pressing backspace
FIX: fixed a bug in MakeObj that created all vehicles with
engine type "steam"
FIX: horses got engine type "bio"
CHANGE: depot frame now deduces engine type from vehicle
data instead from vehicle name (this means that
in old translations, the type will be listed twice!)
CHANGE: news ticker discards newly incoming messages that have
the same text as the last shown message
15-Apr-04 CHANGE: moved scenario specific texts into scenario
directory, and adapted translator to read them
from there
14-Apr-04 CHANGE: cleaned up translation facility API
Released Simutrans 0.84.8.2
11-Apr-04 FIX: lines entered from line magement window now show up
in depots again
FIX: lines entered in another depot, are visible in all
depots again after opening their info window
10-Apr-04 CHANGE: saved games of versions < 84006 became incompatible due
to an accident. I can't revert this accident, so the
game now treats such saved games as incompatible and
gives an appropriate message instead of crashing
Simutrans 0.84.8.1 for developers only
09-Apr-04 FIX: added a safety check to vehicle list, to avoid a crash
if the entry of a just deleted vehicle is clicked
FIX: button_t was missing an assignment operator which could
cause a crash in certain circumstances
Released Simutrans 0.84.8.0
04-Apr-04 NEW: freight train station - so far look only, no effect on
gameplay yet
03-Apr-04 NEW: goods info window now shows weight per unit, too.
02-Apr-04 CHANGE: enabled -async option for SDL based Simutrans
versions
01-Apr-04 CHANGE: adjusted weights of busses and trucks
31-Mar-04 CHANGE: adjusted 64x64 pixel tile set waggon weights
CHANGE: AI now searches more locations for stations
FIX: AI now properly raises/lowers land in order to
build a station
CHANGE: AI now uses "wait for 100%" setting if using trains
30-Mar-04 NEW: weight of freight is now considered in acceleration
calculation
CHANGE: small steam engine now has gear 1:2
CHANGE: big steam engine now has gear 1:1.2
CHANGE: pharma producer consumes 230% chemicals instead
of 530% chemicals to produce medicine
Released Simutrans 0.84.7.1
29-Mar-04 FIX: fixed a bug in loading engines with old style way type
"electrified track" -> now they are listed in depots
again, waytype is now silently changed to track
FIX: included a fix by Hendrik to better initialize
waiting goods statistic for less frequented stations
NEW: included Stefan "MIP" Wuttichs cobblestone road
28-Mar-04 NEW: MakeObj now supports engine_type for vehicle DAT/PAK
files:
- diesel
- electric
- steam
- bio
- fuel_cell
- hydrogene
NEW: MakeObj now supports weight_per_unit for goods DAT/PAK
files:
- weight_per_unit
NEW: steam engines now always produce steam clouds while
driving
FIX: fixed an array bounds violation in AI bridge building
27-Mar-04 NEW: cobblestone road
FIX: 's' and 't' shortcuts work again
26-Mar-04 NEW: initial intercity road type can be configured in
simuconf.tab
NEW: added introduction date attribute for new ways types
CHANGE: removed last reference to "Track" and "Road" (the
old types)
25-Mar-04 FIX: fixed a bug in wegbauer_t that caused a crash if a way
without description was to be built
CHANGE: changed AI code to use new way types
CHANGE: initial inter city roads now work properly with new
road types
24-Mar-04 CHANGE: changed way builder to work with new way types
CHANGE: changed city building code to work with new way types
CHANGE: changed maintenance cost calculation to work with new
way types
CHANGE: road tools menu
CHANGE: rail tools menu
INTERN: restructured 64x64 pixel tile set way images and
way descriptions
23-Mar-04 FIX: included Hendriks fix for typed lines
NEW: prepared road tool icons
NEW: road images for dirt road and gavel road
INTERN: restructured 64x64 pixel tile set way images and
way descriptions
22-Mar-04 CHANGE: continued to work on new way types (descriptions,
menues, icons, cursors, DAT/PAK files)
INTERN: reduced number of #includes in translator.h
21-Mar-04 CHANGE: continued to work on new way types:
changed MakeObj and PAK loader classes to write and
read new 'way' PAK files
20-Mar-04 FIX: included Hendriks bugfix for schedule list/waypoint
crash
released Simutrans 0.84.6.0
NEW: rail tools menu now shows costs of the actions
NEW: road tools menu now shows costs of the actions
CHANGE: changed error reporting mechanism for template
(container) classes
CHANGE: started to rework rail tools menu to allow several
track types
CHANGE: started to rework road tools menu to allow several
road types
17-Mar-04 CHANGE: integrated Hendriks changes
15-Mar-04 FIX: industries are now created on all densities except
density 0
14-Mar-04 CHANGE: pause only canceled by key codes >= 32
CHANGE: pause now really stops game time (industries
don't try to catch up with production after
unpausing)
13-Mar-04 NEW: frameless window type
CHANGE: changed news ticker to frameless window
-> this means it can now receive click events
NEW: ticker messages can now be bound to positions. If clicked
an a position is bound the map is centered on the position.
12-Mar-04 CHANGE: reduced header file dependencies
11-Mar-04 FIX: fixed some GCC 3.2 compatibility issues in the template
classes
NEW: minimum industry density setting does not generate any
industries at all
released Simutrans 0.84.4.0
06-Mar-04 FIX: fixed a problem in removing a signal inside a station
05-Mar-04 CHANGE: included Hendriks changes
- schedule window now has scrollbars
- up to 32 stops per schedule allowed
- minimize map doesn't leave buttons floating
- minimize station and vehicle info window doesn't
interfere with chart drawing anymore
04-Mar-04 FIX: "no route" vehicle list filter works again (was broken
during introduction of new vehicle code between 0.83.x
and 0.84.x
released Simutrans 0.84.3.2
03-Mar-04 FIX: fixed a problem in removing signals
FIX: fixed a text formatting problem in factory info window
released Simutrans 0.84.3.1
29-Feb-04 NEW: city list window (hotkey 'T')
28-Feb-04 FIX: overhead wires no longer disable way info display
CHANGE: finished to incorporate Hendriks new relief map
CHANGE: way statistics now get saved with the game
27-Feb-04 CHANGE: started to incorporate Hendriks new relief map
-> need to change the structur somewhat to fit
better
22-Feb-04 CHANGE: fixed some mistakes that have been introduced while
changing character arrays to the new buffer objects
CHANGE: vehicle list now formats income with thousands
separators
CHANGE: included updated danish translation (now using ø)
CHANGE: included updated japanese translation
NEW: added toolbar icon for line management
21-Feb-04 CHANGE: reworked object info handling to use bounds-checked
character buffer objects instead of plain character
arrays. I hope this will help to solve some of the
memory (i.e. buffer overrun) problems
20-Feb-04 NEW: added max_hops parameter (goods routing search depth)
to simuconf.tab
19-Feb-04 CHANGE: changed city name list to use <cstring_t> instead
of <const char *>
released Simutrans 0.84.2.2
19-Feb-04 FIX: fixed a typo in simuconf.tab: display_height is now
written properly (formerly the code checked for
display_heigth)
FIX: fixed a buf that made too fast vehicles miss the
proper stopping point sometimes (could cause trains
to get stuck near signals)
released Simutrans 0.84.2.1
16-Feb-04 FIX: Bridge tools menu size now adpats properly to number of
contained icons
released Simutrans 0.84.2.0
15-Feb-04 FIX: added ø character to prop.fnt (needed for danish
translation)
CHANGE: included updated danish translation from
Finn Rosenbech Jensen (not yet using ø, was made
for former font version)
NEW: included new, downscaled, oil rig from 128x128 pixel
tileset made by James Starr
WARNING: this one is 3x3 squares - the old one was 2x2
if you load old games, that have things near
oil rigs, there might be bad effects if the
new oil rigs overlap the existing things!
WORKAROUND: get the old factory.Oelbohrinsel.pak from
the 0.84.0.1 base package and use it instead
of the new one.
14-Feb-04 FIX: fixed a bug that could cause a truck with a trailer to
wait for itself to clear the road (= was stuck)
NEW: added "topspeed" parameter to bridge dat files
CHANGE: removed bridgepos parameter from bridge dat files
NEW: speed limit for bridges (not really sure if that works
for sure it won't affect existing bridges in old games,
only newly built bridges)
NEW: bridge tool tooltips now list additional information
(price, speed limit)
WARNING: the changes to the bridge DAT/PAK files introduced
a slight incompatibilty with former bridge PAK files:
the old files do not store icon information for the
menu. Thus if you use old PAK files with this
version, the bridge tools menu will show emty icons.
The tooltips will help to identify the correct sort
of bridge.
-> ATM this only affects the 128x128 pixel tile set
and selfmade bridges. Both must be updated to
include icon information and recompiled with
MakeObj 0.1.6
-> See datfiles_15-Feb-04.zip for examples
(MakeObj forum, examples section)
12-Feb-04 NEW: added more simuconf.tab entries
NEW: new toolbar like tool chooser window (will be used
to select bridge types and way types)
CHANGE: changed bridge tool selector to use the new
tool chooser
11-Feb-04 NEW (by Hendrik): line selection in depot window now got
a drop-down list (click into the input
field to open)
CHANGE (by Hendrik): vehicle info window now shows total
running cost
NEW: a simple tree planting tool (hotkey /)
CHANGE: vehicle info window shows top speed limit and
max top speed of the pulling engine
09-Feb-04 FIX: added missing town hall upgrade at 3500 inhabitants
released Simutrans 0.84.1.0
07-Feb-04 NEW: added 1% waiting time to schedule choices
NEW: included japanese translation and fonts
CHANGE: chosen language is no longer saved with game
(this emasn that the chosen languge won't be
altered if you load a game that was created with
a different langauge setting)
CHANGE: improved coal mine image a little bit
06-Feb-04 FIX: fixed a problem that's been introduced during some changes
while 0.83.x development: it is no longer possible to
build roads or rails through a bridge abutment (was ok
before 0.83.x, too).
FIX: town hall upgrades no longer modify squares south of the
new town hall if those squares are owned by a player
CHANGE: factory info window now shows max production per day
CHANGE: lowered coal consumption of power stations by 30%
CHANGE: risen productivity of saw mill and material
wholesale by 15% each
05-Feb-04 CHANGE: included new fi.tab provided by Antti Louko
CHANGE: improved steel mill image
04-Feb-04 NEW: speed limits for ways (currently 50 km/h on city roads
130 km/h on other roads and 450 km/h on rails)
released Simutrans 0.84.0.1
02-Feb-04 FIX: fixed a bug if a line was deleted while it had
pending updates
FIX: fixed a an access to an unitialized variable if
a line was deleted after loading a saved game
released Simutrans 0.84.0.0
01-Feb-04 CHANGE: finished rework of convoi and vehicle class
CHANGE: lowered productivity of coal mines
CHANGE: improved townhall stage 1 image
CHANGE: improved townhall stage 2 image
NEW: vehicles now issue a message in the news ticker if
they enter a depot
FIX: fixed a bug in town hall expansion code
FIX (by Hendrik): vehicle info window minimum size now
considers chart width
FIX (by Hendrik): station info window minimum size now
considers chart width
FIX (by Hendrik): list of lines stopping at a station
is now properly updated after a change
to the line
NEW: included Paul Szczepaneks stadium
NEW: included Danish translation by Finn Rosenbech Jensen
31-Jan-04 CHANGE: continued thorough rework of convoi and vehicle class
30-Jan-04 CHANGE: started thorough rework of convoi and vehicle class
structures
- moved route data from vehicle to convoi class
- moved async step from vehicle to convoi class
Code cleanup
- moved strequ from simplan.cc to simstring.c,
renamed to tstrequ
released PAK update
28-Jan-04 CHANGE: - unified window colors
- added shadows
- reworked many building images
27-Jan-04 NEW: included Paul Szczepaneks tennis court, theatre and
home market images.
26-Jan-04 CHANGE: improved car factory image
CHANGE: improved steel mill image
released Simutrans 0.83.7.1
25-Jan-04 CHANGE: replaced a residental city building with a better
version from 128x128 pixel tile set (Modern house)
CHANGE: replaced an industrial city building with a better
version from 128x128 pixel tile set (Tools factory)
CHANGE: adjusted city building AI to get better industrial
and commercial city areas
CHANGE: adjusted chart size and placement to allow bigger
value ranges (line management, station info, vehicle info
- suggestion by Hendrik Siegeln)
CHANGE: improved oil field from 128x128 pixel tile set included
CHANGE: increased probability to create a bookshop, car shop,
or furniture shop in a city.
24-Jan-04 FIX: fixed an array bounds violation if laoding a
heightfield again after increasing the number of cities.
FIX: fixed a problem in removing signals - now issues an
error message if the signal combination cannot be
removed safely.
FIX: removed an erroneously lit pixel from one of the trees
NEW: translateable thousand and fraction separators
(language dependant number formatting)
NEW: 4x7 font (map legend) now also available in latin-2
(needed for polish and czech translation)
NEW: added lights to private cars
23-Jan-04 FIX: zooming now works reliably again (was broken due to
introduction of skinning support)
CHANGE: replaced wait loop by timer solution
22-Jan-04 NEW: continued to work on skin support -> support for
user defind button skins
released Simutrans 0.83.7.0
21-Jan-04 NEW: continued to work on skin support -> created
example/default skin
NEW: added tooltips to vehicle and station info window
buttons
CHANGE: changed some buttons shapes (factory info and
depot info windows)
20-Jan-04 NEW: continued to work on non-darkening image drawing
19-Jan-04 NEW: started to work on non-darkening image drawing
NEW: started to work on skin support
released Simutrans 0.83.6.1
18-Jan-04 FIX: latin-2 font now also loaded if saved langauge setting
needs latin-2 font
FIX: interity road offset can be 0,1 (64x64 pixel tileset)
or 0,2 (128x128 pixel tile set) -> I hope it will make
the intercity roads also work with the 128x128 pixel
tile set
CHANGE: intercity roads now have no owner anymore
released Simutrans 0.83.6.0
18-Jan-04 NEW: support for latin-2 proportional font and new polish
translation. The latin-2 font and polish translation
update have been kindly provided by Maciek Gajewski
CHANGE: included new italian translation and citylist. Both
have been kindly provided by Stefano Bonzi
CHANGE: small updates to chart layouts (station, vehicle and
line management windows)
17-Jan-04 CHANGE: made line management window resizeable
FIX: scrollbars in convoi and station info window now work
again, even if the chart is hidden
FIX: tried to fix the initial road connection problem with
128x128 pixel tile set
16-Jan-04 MERGE: included Hendriks changes
- more vehicle statistics
- more station statistics
- heavily improved line management window
- finance window 32 bit integer overflow fixed
released Simutrans 0.83.5.0
14-Jan-04 NEW: initial road connections between cities. This slows
down map creation noticeably. The maximum length of
the roads (= time spent during map creation) can be
configured with a simuconf.tab entry - if map creation
is too slow now on your computer, edit simuconf.tab
and lower the max road length.
NEW: overhead wires now have a maintenance cost of
2 CR/month (configureable via simuconf.tab)
12-Jan-04 FIX: tried to get more information about PAK file loading
problem on some Linux versions
CHANGE: changed a commercial city building image+description
11-Jan-04 NEW: Debugging helper: buildings list window
CHANGE: pak update
- new old-style goods truck
- two more high level industrial city buildings
- one more high level comercial city building
- replaced "Medium offices" with better image
- chanegd levels of some buildings to achieve better
look of cities
- changed descriptions of some buildings
- fixed two mismatched buildings descriptions
10-Jan-04 NEW: back ported Gaz-4 goods truck from 128x128 set to 64x64
09-Jan-04 NEW: started to work on introduction dates for vehicles
Currently they are just stored in the PAK files and
displayed in the depot window - no effect on gameplay
yet.
MakeObj 0.1.5 support two new attributes for vehicles:
intro_year (int): Year of introduction
intro_month (int): Month in year
gear (int): gear of engines - will work as power
multiplier.
If you create PAK files, make sure to include them in
your dat files!!!
The gear value is an factor to distinguish freight
train engines and passenger train engines - freight
train engines use to have a larger gear value, this
means they have less top speed but they can pull heavier
trains. (Of course this is only an approximation to
reality)
I've assigned a few introduction dates and gear values
to trucks, and some train engines, but I think I need
help to assign proper values to all vehicles.
CHANGE: risen max map size to 1024x1024
08-Jan-04 FIX: fixed a bug in rtrim() function that caused characters
128-255 to be treated as whitespace (effect: city names
ending in umlauts or accented characters got those
characters removed)
released Simutrans 0.83.3.0 and upgraded food chain
08-Jan-04 FIX: Map legend now dynamically adapts to the number of
configured factories (-> always big enough to list all
factories)
CHANGE: more finetuning on 64x64 image set and configuration
CHANGE: rebalanced food chain configuration to better fit
into the 64x64 object set
07-Jan-04 NEW: Goods overview/list now shows category of goods, too
(Hotkey Shift-G)
Back ported IL-209S goods truck and trailer