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support for Black Myth Wukong? #4

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VelasquezZZ12 opened this issue Aug 22, 2024 · 12 comments
Closed

support for Black Myth Wukong? #4

VelasquezZZ12 opened this issue Aug 22, 2024 · 12 comments

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@VelasquezZZ12
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Will there be native support for Black Myth Wukong?
because I tested it, the FG synchronization was strange and also the hair on the character and other textures were strange, just like when there is no sharpness

@jeevithakannan2
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jeevithakannan2 commented Aug 22, 2024

Did DLSS frame generation work for you? I am using linux and is not working

@artur-graniszewski
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Will there be native support for Black Myth Wukong? because I tested it, the FG synchronization was strange and also the hair on the character and other textures were strange, just like when there is no sharpness

The app is already supported, especially 8n the beta builds. You can use optiscaler to tweak the sharpness of the image. As for the other artefacts - I would have to see them to suggest any solution.

@VelasquezZZ12
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A geração de quadros DLSS funcionou para você? Estou usando Linux e não está funcionando

I'm using Win and the FG works but there are sometimes ghots problems on the hud and artifacts on the character

@VelasquezZZ12
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Haverá suporte nativo para Black Myth Wukong? porque eu testei, a sincronização do FG estava estranha e também o cabelo do personagem e outras texturas estavam estranhas, assim como quando não há nitidez

O aplicativo já é suportado, especialmente nas compilações beta. Você pode usar o optiscaler para ajustar a nitidez da imagem. Quanto aos outros artefatos, eu teria que vê-los para sugerir alguma solução.

I have an artifact on the character and vegetation, is it also possible to use a reshader with the mod?

@artur-graniszewski
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Haverá suporte nativo para Black Myth Wukong? porque eu testei, a sincronização do FG estava estranha e também o cabelo do personagem e outras texturas estavam estranhas, assim como quando não há nitidez

O aplicativo já é suportado, especialmente nas compilações beta. Você pode usar o optiscaler para ajustar a nitidez da imagem. Quanto aos outros artefatos, eu teria que vê-los para sugerir alguma solução.

I have an artifact on the character and vegetation, is it also possible to use a reshader with the mod?

Yes, rename dxgi.dll provided by Reshade to d3d12.dll, and both mods will work together nicely.

@VelasquezZZ12
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I did this and it worked correctly, thank you very much
But I have this problem in the game, so I made this video to demonstrate
link youtube https://www.youtube.com/watch?v=zggH0mnMxCI
How can I solve it?

@artur-graniszewski
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Hi,

this is a well known bug in game engine. Just make sure your in-game screen resolution matches the actual display resolution.

@willymai
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willymai commented Sep 15, 2024

i got error with DLSS and Frame Generation On

is it known issue @artur-graniszewski ?

IMG_0102.mp4

@artur-graniszewski
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i got error with DLSS and Frame Generation On

is it known issue @artur-graniszewski ?

IMG_0102.mp4

i got error with DLSS and Frame Generation On

is it known issue @artur-graniszewski ?

IMG_0102.mp4

sorry, the video quality is a bit low, could you explain the error to me?

@artur-graniszewski
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Haverá suporte nativo para Black Myth Wukong? porque eu testei, a sincronização do FG estava estranha e também o cabelo do personagem e outras texturas estavam estranhas, assim como quando não há nitidez

O aplicativo já é suportado, especialmente nas compilações beta. Você pode usar o optiscaler para ajustar a nitidez da imagem. Quanto aos outros artefatos, eu teria que vê-los para sugerir alguma solução.

I have an artifact on the character and vegetation, is it also possible to use a reshader with the mod?

Haverá suporte nativo para Black Myth Wukong? porque eu testei, a sincronização do FG estava estranha e também o cabelo do personagem e outras texturas estavam estranhas, assim como quando não há nitidez

O aplicativo já é suportado, especialmente nas compilações beta. Você pode usar o optiscaler para ajustar a nitidez da imagem. Quanto aos outros artefatos, eu teria que vê-los para sugerir alguma solução.

I have an artifact on the character and vegetation, is it also possible to use a reshader with the mod?

According to some comment on Nexus, latest AMD drivers solve the blue artifacts in this game:

for Black myth: wukong, if you have installed the drivers 24.8.1 or below, this will happen. try updating to the latest beta of the drivers "AFMF 24.20.11.01" this drivers have the bug fixed for Wukong and you can use medium to cinematic without problems.

@willymai
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sorry, the video quality is a bit low, could you explain the error to me?

Issue is fixed by changing resolution from 1280x800 to 1280x720, and flickering issue in bottom screen is fixed @artur-graniszewski

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