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TextTables.txt
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TextTables.txt
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=========================================
Texts Documentation
=========================================
=========================================================
WARNING: THIS DOCUMENTATION IS NOT ALWAYS UP TO DATE.
FOR MORE UP-TO-DATE INFORMATION, CHECK THE ARKCORE WIKI.
=========================================================
Scriptdev2 Revision 695 introduces a new format for using texts in EventAI and SD2 Scripts.
This information relates to the *_texts tables located in the ScriptDev Database.
Any script can at any time access and use text from any of the three text tables, as long as the entry does in fact exist.
Custom scripters are adviced to store their text data in custom_texts.
The different tables has ranges of entries allowed for that table.
Reserved EventAI in Mangos entry -1 -> -999999
script_texts: entry -1000000 -> -1999999
custom_texts: entry -2000000 -> -2999999
Any entry out of range for that table will display a startup error.
=========================================
Basic Structure of script_texts and custom_texts
=========================================
Below is a the list of current fields within the texts tables.
Field_Name Description
-----------------------------------------------------------
entry This value is mearly an NEGATIVE identifier of the current text number. Required for sql queries.
content_default This is the actual text presented in the default language (English).
content_loc1 This is the actual text presented in the Localization #1 Clients (Korean)
content_loc2 This is the actual text presented in the Localization #2 Clients (French)
content_loc3 This is the actual text presented in the Localization #3 Clients (German)
content_loc4 This is the actual text presented in the Localization #4 Clients (Chinese)
content_loc5 This is the actual text presented in the Localization #5 Clients (Taiwanese)
content_loc6 This is the actual text presented in the Localization #6 Clients (Spanish)
content_loc7 This is the actual text presented in the Localization #7 Clients (Spanish Mexico)
content_loc8 This is the actual text presented in the Localization #8 Clients (Russian)
sound This value is the Sound ID that corresponds to the actual text used (Defined in SoundEntries.dbc).
type Variables used to define type of text (Say/Yell/Textemote/Whisper).
language This value is the Language that the text is native in (Defined in Languages.dbc).
emote Value from enum Emote (defined in Emotes.dbc). Only source of text will play this emote (not target, if target are defined in DoScriptText)
comment This is a comment regarding the text entry (For ACID, accepted format is to use Creature ID of NPC using it).
Note: Fields `content_loc1` to `content_loc8` are NULL values by default and are handled by seperate localization projects.
=========================================
Text Types (type)
=========================================
Below is the list of current Text types that texts tables can handle. These were previously seperate Actions in ACID.
# Internal Name Description
-----------------------------------------------------------
0 CHAT_TYPE_SAY This type sets the text to be displayed as a Say (Speech Bubble).
1 CHAT_TYPE_YELL This type sets the text to be displayed as a Yell (Red Speech Bubble) and usually has a matching Sound ID.
2 CHAT_TYPE_TEXT_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log.
3 CHAT_TYPE_BOSS_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log (Used only for specific Bosses).
4 CHAT_TYPE_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log.
5 CHAT_TYPE_BOSS_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log (Used only for specific Bosses).
6 CHAT_TYPE_ZONE_YELL Same as CHAT_TYPE_YELL but will display to all players in current zone.
=========================================
Language Types (language)
=========================================
Below is the list of current Language types that are allowed.
This is the Race Language that the text is native to (So it will display properly)
# Internal Name Description
-----------------------------------------------------------
0 UNIVERSAL Text in this language is understood by ALL Races.
1 ORCISH Text in this language is understood ONLY by Horde Races.
2 DARNASSIAN Text in this language is understood ONLY by the Night Elf Race.
3 TAURAHE Text in this language is understood ONLY by the Tauren Race.
6 DWARVISH Text in this language is understood ONLY by the Dwarf Race.
7 COMMON Text in this language is understood ONLY by Alliance Races.
8 DEMONIC Text in this language is understood ONLY by the Demon Race (Not Implimented).
9 TITAN This language was used by Sargeras to speak with other Titians (Not Implemented).
10 THALASSIAN Text in this language is understood ONLY by the Blood Elf Race.
11 DRACONIC Text in this language is understood ONLY by the Dragon Race.
12 KALIMAG Text will display as Kalimag (not readable by players, language of all elementals)
13 GNOMISH Text in this language is understood ONLY by the Gnome Race.
14 TROLL Text in this language is understood ONLY by the Troll Race.
33 GUTTERSPEAK Text in this language is understood ONLY by the Undead Race.
35 DRAENEI Text in this language is understood ONLY by the Draenai Race.
36 ZOMBIE (not currently used?)
37 GNOMISH BINARY Binary language used by Alliance when drinking Binary Brew
38 GOBLIN BINARY Binary language used by Horce when drinking Binary Brew