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We can use images for fills and borders, but for that we need to use ImagePaint
If rendering is slow, we can try drawingGroup; it is not something to be used
often, but only if you run into rendering performance problems
The multiply blend mode is quite common and there is a shortcut modifier: colorMultiply
SwiftUI Color.blue, .red and .green are not pure. They are blends of colors
made to appear well in dark and light modes. For pure colors, you can
initialize them manually: Color(red: 1, green: 0, blue: 0)
SwiftUI is smart to interpolate values that changed abruptly for animations.
However, its usage in withAnimation is not automatic. SwiftUI will update the
‘animatableData’ property (defined in the Animatable protocol) with the last
interpolated value. By defining it with a getter and setter you can make use
of it in your Shape
Issues
Although I saw the tutorial with an example image that worked, I always had
issues when running on my simulator.
I didn’t understand the last challenge of “Day 46 - Project 9 - Part 4” which
is “Create a ColorCyclingRectangle shape that is the rectangular cousin of
ColorCyclingCircle, allowing us to control the position of the gradient using
a property.”. I couldn’t understand what he meant changing the gradient
position. I can imagine it for a ConicGradient that you just change the
center, but a LinerGradient? The fact that he said “Cousin” made me interpret
that all the rest is the same, including the LinearGradient, and I just
change the view to a rectangle and change the position of the gradient (maybe
its center? but even so I coudln’t figure out how to do it for a
LinearGradient