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Is your feature request related to a problem? Please describe.
Currently, it's not possible to modify the script bytecodes.
Given that the program can read from bytecode to JSON, I'm sure it's possible to do the opposite.
As of commit 03b27ed, it is technically possible to modify Kismet bytecode in UAssetGUI by disabling the "Enable pretty bytecode" option. However, I'm leaving this issue open, because I don't consider this to really qualify as support for modifying bytecode. Some intermediate format for modification needs to be developed for the feature to be usable.
Is your feature request related to a problem? Please describe.
Currently, it's not possible to modify the script bytecodes.
Given that the program can read from bytecode to JSON, I'm sure it's possible to do the opposite.
Describe the solution you'd like
Allow modifying script bytecodes and saving them.
Describe alternatives you've considered
None.
Additional context
This shouldn't be too hard to implement, as (from my understanding) the API can already read/write script bytecodes: https://atenfyr.github.io/UAssetAPI/api/uassetapi.kismet.kismetserializer.html
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