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editor_window.py
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"""
Create a 3d model from a 2d image with filling in the missing parts using a pretrained model.
Steps:
1. Load image
2. Depthmap
2.1. Generate depthmap with MiDaS model
2.2. Load depthmap from file
3. Generate pointcloud from image and depthmap
4. Refine pointcloud
5. Render pointcloud
6. Move camera to new position
7. Re-render pointcloud
8. Refine rendered image
8.1. Fill holes in image
8.2. Delete noise
9. Load image model
10. Inpaint image with model
11. Save image
12. Goto to step 3
"""
import os
# import sys
# import time
# import threading
import cv2
import dearpygui.dearpygui as dpg
import numpy as np
from pathlib import Path
from loguru import logger
from PIL import Image
# from prompt_toolkit import prompt
# from depth_infer import DepthModel, AdaBinsDepthPredict
from render.render import Render
# from inpaint import Inpainter, InpainterStandart
from context import Context
from utils import show_info, open_image, create_pointcloud, convert_from_uvd_numpy, save_pil_image
from inpaint_panel import InpaintPanelWidget
from camera_panel import CameraPanelWidget
from keyboard_controller import on_key_press
from mask_processing import *
# from image_panel import ImagePanel
from render_panel import ViewTriPanel, update_render_view, ImageWrapper
from depth_panel import DepthPanel
from mask_processing_panel import MaskPanel
from frames_panel import AnimationPanel
from pcl_transform_panel import PCLTransformPanel
from pipelines import ScenarioPanel
from node_panel import NodeEditorPanel, NodeEditorView
def save_render(img_render):
render_save_path = Path(Context.log_folder) / "render" / ('render_' + str(Context.render_image_idx).zfill(5) + '.png')
save_pil_image(render_save_path, Image.fromarray(img_render))
Context.image_path = render_save_path
Context.render_image_idx += 1
def restart_render():
save_render(Context.inpainted_image)
# load_image_file(Context.image_path)
render_new_image(Context.inpainted_image)
def restart_render_with_current_image_callback(sender, app_data):
restart_render()
def add_textures_zeros(tag_prefix="",):
# Init texture data with zero values
Context.render_data = np.zeros((Context.image_height, Context.image_width, 3), dtype=np.float32)
Context.mask_data = np.zeros((Context.image_height, Context.image_width, 3), dtype=np.float32)
Context.inpaint_data = np.zeros((Context.image_height, Context.image_width, 3), dtype=np.float32)
# Init GUI textures
with dpg.texture_registry(show=False):
# Texture for rendering the point cloud
dpg.add_raw_texture(width=Context.image_width, height=Context.image_height,
default_value=Context.render_data, format=dpg.mvFormat_Float_rgb,
tag="render_tag")
# Texture for rendering the mask of the point cloud (selcted by depth and optionally dilated/eroded)
dpg.add_raw_texture(width=Context.image_width, height=Context.image_height,
default_value=Context.mask_data, format=dpg.mvFormat_Float_rgb,
tag="mask_tag")
# Texture for show inpainting results
dpg.add_raw_texture(width=Context.image_width, height=Context.image_height,
default_value=Context.inpaint_data, format=dpg.mvFormat_Float_rgb,
tag="inpaint_tag")
# print(f'inpaint_data.shape: {Context.inpaint_data.shape}')
def add_view_panel():
Context.view_panel = ViewTriPanel()
def render_new_image(image):
h, w = image.shape[:2]
logger.info(f'Initial image size is {w}x{h}px')
Context.image_height = h #* Context.upscale // Context.downscale
Context.image_width = w #* Context.upscale // Context.downscale
Context.init_image = image
Context.image_wrapper = ImageWrapper(image)
Context.view_panel.set_size(w, h)
update_render_view()
def load_image_file(image_path):
image = open_image(image_path)
# Save image as first frame
save_render(image)
render_new_image(image)
def image_select_callback(sender, app_data, user_data):
print("Sender: ", sender)
print("App Data: ", app_data)
print(app_data)
print(user_data)
# Read image from path
Context.image_path = app_data['file_path_name']
load_image_file(Context.image_path)
def init_log_folder():
result_path = Path(Context.results_folder)
result_path.mkdir(parents=True, exist_ok=True)
i = 0
for dir in result_path.iterdir():
if dir.is_dir():
idx = int(dir.name.split('_')[-1])
i = max(i, idx)
log_path = result_path / (Context.basename + str(i + 1))
log_path.mkdir()
Context.log_folder = str(log_path)
def save_debug_callback(sender, app_data):
filename_image = Path(Context.log_folder) / ('image_' + str(Context.save_idx).zfill(5) + '.png')
filename_mask = Path(Context.log_folder) / ('mask_' + str(Context.save_idx).zfill(5) + '.png')
filename_inpaint = Path(Context.log_folder) / ('inpaint_' + str(Context.save_idx).zfill(5) + '.png')
saved = 0
if Context.rendered_image is not None:
Image.fromarray(Context.rendered_image).save(str(filename_image))
saved += 1
if Context.mask is not None:
Image.fromarray(Context.mask).save(str(filename_mask))
saved += 1
if Context.inpainted_image is not None:
Image.fromarray(Context.inpainted_image).save(str(filename_inpaint))
saved += 1
logger.info(f'Saved {saved} images to {Context.log_folder} with index {Context.save_idx}')
if saved > 0:
Context.save_idx += 1
def save_render_callback(sender, app_data):
save_render(Context.rendered_image)
def save_depth_callback(sender, app_data):
save_render(Context.rendered_depth)
def save_inpaint_callback(sender, app_data):
save_render(Context.inpainted_image)
def main():
logger.info("Starting program")
logger.info('Initializing output folder')
init_log_folder()
dpg.create_context()
with dpg.file_dialog(directory_selector=False, show=False, callback=image_select_callback, id="file_dialog_id",
height=600, width=800, modal=True):
dpg.add_file_extension("Image files (*.png *.jpg *.bmp){.png,.jpg,.bmp}", color=(0, 255, 255, 255))
with dpg.window(label="render", tag='main_window', autosize=True):
# with dpg.menu_bar():
# dpg.toggle_viewport_fullscreen()
with dpg.table(header_row=False, tag='table'):
dpg.add_table_column(width=300, width_fixed=True)
dpg.add_table_column()
with dpg.table_row(tag='main_table_row'):
with dpg.group(label="SidePanel"):
camera_widget = CameraPanelWidget()
dpg.add_separator()
Context.depth_panel = DepthPanel()
Context.inpaint_panel = InpaintPanelWidget()
dpg.add_separator()
# Save results
dpg.add_text('Save as new frame')
with dpg.group(horizontal=True):
dpg.add_button(label='Save Render', tag='save_render', callback=save_render_callback)
dpg.add_button(label='Save Inpaint', tag='save_inpaint', callback=save_inpaint_callback)
dpg.add_button(label='Debug saving', tag='save_debug', callback=save_debug_callback)
dpg.add_button(label='Reset render', callback=restart_render_with_current_image_callback)
dpg.add_separator()
Context.mask_panel = MaskPanel()
dpg.add_separator()
Context.animation_panel = AnimationPanel()
dpg.add_separator()
Context.pcl_transform_panel = PCLTransformPanel()
dpg.add_separator()
Context.restart_function = restart_render
Context.scenario_panel = ScenarioPanel()
dpg.add_separator()
Context.node_etitor_panel = NodeEditorPanel()
add_textures_zeros()
# add_view_widgets()
with dpg.group(label="ViewPanel"):
add_view_panel()
dpg.node_editor_view = NodeEditorView()
with dpg.handler_registry():
dpg.add_key_press_handler(callback=on_key_press)
dpg.create_viewport(title='Pointcloud Engine', width=1280, height=720)
dpg.setup_dearpygui()
dpg.show_viewport()
dpg.set_primary_window("main_window", True)
dpg.start_dearpygui()
# below replaces, start_dearpygui()
# while dpg.is_dearpygui_running():
# # insert here any code you would like to run in the render loop
# # you can manually stop by using stop_dearpygui()
# # print("this will run every frame")
# if Context.changed:
# Context.changed = False
# # Context.render()
# dpg.render_dearpygui_frame()
dpg.destroy_context()
logger.info("Ending program")
if __name__ == "__main__":
main()