Adds movement input along the given world direction vector (usually normalized)
public void AddMovementInput(in System.Numerics.Vector3 worldDirection, float scaleValue=1f, bool force=false);
worldDirection
System.Numerics.Vector3
Direction in world space to apply input
scaleValue
System.Single
Scale to apply to input, 0.5f applies half the normal value, while -1.0 would reverse the direction
force
System.Boolean
If true
, always add the input, ignoring the result of IsMoveInputIgnored