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fixed tables not displaying properly in GitHub index page
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README.md

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@@ -96,12 +96,20 @@ The Interactex Applications are constructed by drag and dropping objects. Here i
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| UI Element | Name | Description | Methods |
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| ———————————|—————-|—————————————|—————-———|
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![](Documentation/icons/ui/ibutton.png) | Button | A button that can be pressed. Generates events when pressed and when released. |
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![](Documentation/icons/ui/label.png) | Label | Displays text and numbers. | setText
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![](Documentation/icons/ui/iswitch.png) | Switch | Generates events when switched on or off. |
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![](Documentation/icons/ui/slider.png) | Slider | Delivers a value which can be used as input for other objects (ex. Frequency of a buzzer). |
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![](Documentation/icons/ui/touchpad.png) | Touchpad | Generates events when user performs following gestures on it: tap, double tap, pinch, pan, long press. |
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![](Documentation/icons/ui/musicplayer.png) | Music Player | Accesses user’s music library and offers methods such as: play, stop, next and previous. | next, previous, play, pause
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![](Documentation/icons/ui/imageview.png) | Image View | Displays an image. |
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![](Documentation/icons/ui/contactBook.png) | Contact Book | Accesses user’s contact book and offers functionality to iterate through contacts and make calls. | next, previous, call
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![](Documentation/icons/ui/monitor.png) | Monitor | Displays sensor readings over time. At the moment it offers two methods: setValue1 and setValue2. Value1 will be displayed as a blue line and Value2 red. | setX, setY
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Hardware Elements | Name | Description | Methods |
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![](Documentation/icons/hardware/led.png) | LED | Can be turned on or off and its intensity can be set (be sure to set the corresponding pin to PWM mode) | turnOn, turnOff, setItensity
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![](Documentation/icons/hardware/button.png) | Button | A Lilypad button that can be pressed. Generates events when pressed and when released. |
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![](Documentation/icons/hardware/switch.png) | Switch | A Lilypad switch. Generates events when switched on or off. |
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Programming Elements | Name | Description | Methods |
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![](Documentation/icons/programming/comparator.png) | Comparator | Compares two numbers A and B and generates an event depending on its configuration. If A is bigger than B and the Comparator is in ‘bigger’ mode, then the ‘conditionIsTrue’ even gets triggered. This event can, like any other event, be connected to other object’s methods. In order to set the values A and B that should be compared, connect an event that delivers a number value (such as the intensityChanged event of the Light Sensor) to the setValue1 method of the Comparator. To do this, a line should be drawn starting at the Light Sensor and ending on the Comparator. | setValue1, setValue2
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![](Documentation/icons/programming/grouper.png) | Grouper | Compares two Boolean values (values that can be either true or false) and generates an event depending on whether both of them are true or only one of them is true. It is connected in a similar way to the Comparator. | setValue1, setValue2
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![](Documentation/icons/programming/number.png) | Number Value | Represents a number (equivalent to a variable in programming). Can be used for example together with the comparator in order to detect when a specific object’s property (such as the buzzer’s frequency or the LED’s intensity) reaches a specific value. Generates an event when its value changes. This is the event that can be connected to the comparator. | setValue

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