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Future.h
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Future.h
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/* Copyright 2017-present Facebook, Inc.
* Licensed under the Apache License, Version 2.0 */
#pragma once
#include <atomic>
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <vector>
#include "Result.h"
namespace watchman {
// An executor is a very light abstraction over something that can run
// some function. We use this to perform the WaitableResult callback
// in some other context (eg: ThreadPool). In practice, this is used
// to move the execution context for a .then call to a worker thread.
struct Executor {
virtual ~Executor() = default;
virtual void run(std::function<void()>&& func) = 0;
};
// WaitableResult<T> encapsulates a Result<T> and allows waiting and notifying
// and interested party. You are not expected to create an instance of this
// class directly; it is used as the shared state between the Promise and
// Future classes.
template <typename T>
class WaitableResult : public std::enable_shared_from_this<WaitableResult<T>> {
static_assert(!std::is_same<T, void>::value, "use Unit instead of void");
public:
WaitableResult() = default;
explicit WaitableResult(Result<T>&& t) : result_(std::move(t)) {}
WaitableResult(const WaitableResult&) = delete;
WaitableResult(WaitableResult&&) = delete;
// Assign to the underlying Result<T>.
// After assigning, dispatch any associated callback and notify any waiters
template <typename U>
void assign(U&& value) {
std::unique_lock<std::mutex> lock(mutex_);
result_ = Result<T>(std::forward<U>(value));
maybeCallback(std::move(lock));
}
// Get a reference to the enclosed result
Result<T>& result() {
return result_;
}
// Wait until the result is no longer empty
void wait() const {
std::unique_lock<std::mutex> lock(mutex_);
condition_.wait(lock, [&] { return !result_.empty(); });
}
// Wait for up to the specified duration.
// Returns true as soon as the result is no longer empty.
// Returns false if the result is still empty after duration has
// passed.
template <class Rep, class Period>
bool wait_for(const std::chrono::duration<Rep, Period>& duration) {
std::unique_lock<std::mutex> lock(mutex_);
return condition_.wait_for(
lock, duration, [&] { return !result_.empty(); });
}
// Associate a callback with the result.
// This is intended for use by internal plumbing and a casual
// user of a Future should not call this method; instead,
// you want to use Future::then().
//
// The callback will be dispatched when the assign() method
// is called. If the assign() method was called prior to
// setCallback(), it will be called by setCallback().
//
// It is possible for the callback to fire twice for the
// same Future if setExecutor() was used to assign an
// executor that runs immediately, and if the callback
// throws an exception. If this happens, callback will be
// called a second time with the Result containing the
// exception that it called previously. Throwing an
// exception in that context will bubble up to the caller
// of assign().
//
// If you stick to Future::then(), you don't need to
// worry about this.
template <typename Func>
void setCallback(Func&& func) {
std::unique_lock<std::mutex> lock(mutex_);
callback_ = std::forward<Func>(func);
if (!result_.empty()) {
maybeCallback(std::move(lock));
}
}
// Change the executor associated with the future
void setExecutor(Executor* executor) {
std::unique_lock<std::mutex> lock(mutex_);
executor_ = executor;
}
private:
Result<T> result_;
mutable std::condition_variable condition_;
mutable std::mutex mutex_;
std::function<void(Result<T>&&)> callback_;
Executor* executor_{nullptr};
// If a callback is set, call it.
// Then notify any waiters that the result is available.
void maybeCallback(std::unique_lock<std::mutex>&& lock) {
if (result_.empty()) {
return;
}
if (callback_) {
// Ensure that we are kept alive while we dispatch the callback
auto scope_guard = this->shared_from_this();
// Steal the callback
std::function<void(Result<T> &&)> func;
std::swap(func, callback_);
// For safety, ensure that we are unlocked while calling the callback.
// While the intent is that the executor run the callback in a
// different thread context, it may choose to run something
// immediately.
lock.unlock();
if (executor_) {
try {
// Unfortunately, have to make a copy of func here in
// order to have sane exception handling
executor_->run([scope_guard, this, func] {
func(std::move(result_));
});
condition_.notify_all();
return;
} catch (const std::exception& exc) {
// We get here if executor_->run() threw an exception.
// This is most likely to happen if the thread pool is
// full, but we can't make any assumptions of the nature
// of the exception; it may have simply run the callback
// immediately, and we're just seeing the exception from
// the callback here.
// We're really only capturing this so that we can
// propagate thread pool errors through the exception
// chain.
// Replace the current value with the exception, and we'll
// dispatch the exception to the callback below.
result_ = Result<T>(std::current_exception());
}
}
// We don't catch and propagate exceptions that this function
// throws (like we do in the executor case above), because
// the callback is supposed to manage exceptions and do
// the right thing for itself.
func(std::move(result_));
}
condition_.notify_all();
}
};
template <typename T>
class Promise;
template <typename T>
class Future;
// A little bit of helper glue for unwrapping Future<Future<T>>
template <typename T>
struct isFuture : std::false_type {
using Inner = typename Unit::Lift<T>::type;
};
template <typename T>
struct isFuture<Future<T>> : std::true_type {
using Inner = T;
};
// Extracts the return type of a functor call
template <typename F, typename... Args>
using resultOf = decltype(std::declval<F>()(std::declval<Args>()...));
// The Future is the client side of the Promise/Future pair.
// A Promise can return a single instance of a Future. The two
// are linked by a shared WaitableResult object.
// A Future is only safe for access from a single thread at a time.
template <typename T>
class Future {
static_assert(!std::is_same<T, void>::value, "use Unit instead of void");
public:
using value_type = T;
Future() noexcept = default;
// Moveable
Future(Future&&) noexcept = default;
Future& operator=(Future&&) noexcept = default;
// Not copyable
Future(const Future&) = delete;
Future& operator=(const Future&) = delete;
// makeFuture() uses this to build ready Future instances
explicit Future(std::shared_ptr<WaitableResult<T>> state) : state_(state) {}
// Block until the associated Promise is fulfilled
void wait() const {
if (!state_) {
throw std::logic_error("Future has no shared state");
}
state_->wait();
}
// Wait for up to the specified duration for the associated Promise to
// be fulfilled.
// Returns true as soon as the Promise is fulfilled.
// Returns false if the Promise was not fulfilled within the specified
// duration.
template <class Rep, class Period>
bool wait_for(const std::chrono::duration<Rep, Period>& duration) const {
if (!state_) {
throw std::logic_error("Future has no shared state");
}
return state_->wait_for(duration);
}
// Returns true if the associated Promise has been fulfilled.
bool isReady() const {
return this->wait_for(std::chrono::milliseconds(0));
}
// Waits for the Promise to be fulfilled, then returns a reference
// to the value in the promise.
// If the Result holds an error this will cause the error to be
// thrown.
T& get() {
return result().value();
}
// As get() above, but returns a const reference.
const T& get() const {
return result().value();
}
// Waits for the Promise to be fulfilled, then returns a reference
// to the Result in the promise.
Result<T>& result() {
wait();
return state_->result();
}
// Waits for the Promise to be fulfilled, then returns a const reference
// to the Result in the promise.
const Result<T>& result() const {
wait();
return state_->result();
}
// Chain a future together with some action to happen once
// it is ready.
// f.then([](Result<T>&& result) { return something; })
// This handles the case where something is not a Future<>
template <typename Func>
typename std::enable_if<
!isFuture<resultOf<Func, Result<T>&&>>::value,
Future<typename isFuture<resultOf<Func, Result<T>&&>>::Inner>>::type
then(Func&& func) {
using Ret = typename isFuture<resultOf<Func, Result<T>&&>>::Inner;
struct thenState {
Promise<Ret> promise;
Func func;
thenState(Func&& func) : func(std::forward<Func>(func)) {}
};
auto state = std::make_shared<thenState>(std::forward<Func>(func));
auto result = state->promise.getFuture();
state_->setCallback([state](Result<T>&& result) {
state->promise.setResult(makeResultWith(
[&]() mutable { return state->func(std::move(result)); }));
});
return result;
}
// Chain a future together with some action to happen once
// it is ready.
// f.then([](Result<T>&& result) { return something; })
// This handles the case where something is a Future<> and
// unwraps it so that the result of .then is Future<> rather
// than Future<Future<>>.
template <typename Func>
typename std::enable_if<
isFuture<resultOf<Func, Result<T>&&>>::value,
Future<typename isFuture<resultOf<Func, Result<T>&&>>::Inner>>::type
then(Func&& func) {
using Ret = resultOf<Func, Result<T>&&>;
using InnerRet = typename isFuture<Ret>::Inner;
struct thenState {
Promise<InnerRet> promise;
Func func;
thenState(Func&& func) : func(std::forward<Func>(func)) {}
};
auto state = std::make_shared<thenState>(std::forward<Func>(func));
auto result = state->promise.getFuture();
state_->setCallback([state](Result<T>&& res) {
try {
auto future = state->func(std::move(res));
future.setCallback([state](Result<InnerRet>&& res2) {
state->promise.setResult(std::move(res2));
});
} catch (const std::exception& exc) {
state->promise.setException(std::current_exception());
}
});
return result;
}
// Exposes setCallback for .then when unwrapping Future<Future<>>.
// Since Future<Future<T>> is a different class from Future<T>,
// we have to make this public.
// You probably want to use .then() and not this directly.
template <typename Func>
void setCallback(Func&& func) {
state_->setCallback(std::forward<Func>(func));
}
// Returns a future with its execution context switched to the provided
// executor. A subsequent then() call will be dispatched by that
// executor. Note that, depending on timing, this sequence:
// makeFuture().via(exec).then(A).then(B)
// will execute A in the context of exec, but may execute B either in
// exec or the current context. If you need to ensure the execution
// context for a then() call, you must precede it with a via() call
// and supply the appropriate executor:
// makeFuture().via(exec).then(A).via(exec).then(B)
Future<T> via(Executor* executor) && {
state_->setExecutor(executor);
return std::move(*this);
}
private:
std::shared_ptr<WaitableResult<T>> state_;
};
// The Promise is the server side of the Promise/Future pair.
template <typename T>
class Promise {
static_assert(!std::is_same<T, void>::value, "use Unit instead of void");
public:
// Default construct to an un-fulfilled Promise
Promise() : state_(std::make_shared<WaitableResult<T>>()) {}
// Moveable
Promise(Promise&&) noexcept = default;
Promise& operator=(Promise&&) noexcept = default;
// Copyable
Promise(const Promise&) = delete;
Promise& operator=(const Promise&) = delete;
// Fulfills the promise with a value of type T.
// Causes any waiters/callbacks associated with the Promise to be
// notified/dispatched.
// It is an error fulfill the same promise multiple times.
void setValue(T&& value) {
setResult(Result<T>(std::forward<T>(value)));
}
// Fulfills the promise with a Result<T>.
// Causes any waiters/callbacks associated with the Promise to be
// notified/dispatched.
// It is an error fulfill the same promise multiple times.
void setResult(Result<T>&& result) {
if (assigned_) {
throw std::logic_error("Promise already fulfilled");
}
assigned_ = true;
state_->assign(std::move(result));
}
// Fulfills the promise with an exception.
// Causes any waiters/callbacks associated with the Promise to be
// notified/dispatched.
// It is an error fulfill the same promise multiple times.
void setException(std::exception_ptr exc) {
setResult(Result<T>(exc));
}
// Returns a Future associated with this Promise. The Future
// allows a client to wait for the results.
// It is an error to call getFuture() multiple times.
Future<T> getFuture() {
if (gotFuture_) {
throw std::logic_error("Future already obtained");
}
gotFuture_ = true;
return Future<T>(state_);
}
private:
std::shared_ptr<WaitableResult<T>> state_;
bool gotFuture_{false};
bool assigned_{false};
};
// Convert a Result<T> to a Future<T> that is ready immediately
template <typename T>
Future<T> makeFuture(Result<T>&& t) {
return Future<T>(std::make_shared<WaitableResult<T>>(std::move(t)));
}
// Helper for making an already fulfilled Future from a value;
// auto-deduces the Value type.
template <typename T>
Future<typename std::decay<T>::type> makeFuture(T&& t) {
return makeFuture(Result<typename std::decay<T>::type>(std::forward<T>(t)));
}
inline Future<Unit> makeFuture() {
return makeFuture(Result<Unit>(Unit{}));
}
// Yields a Future holding a vector<Result<T>> for each of the input futures
template <typename InputIterator>
Future<std::vector<Result<
typename std::iterator_traits<InputIterator>::value_type::value_type>>>
collectAll(InputIterator first, InputIterator last) {
using T =
typename std::iterator_traits<InputIterator>::value_type::value_type;
struct CollectAll {
// Pre-allocate enough room for all results to avoid needing to
// synchronize when the callback assigns everything
CollectAll(size_t n) : results(n) {}
// The destructor triggers the assignment and fulfillment of the Promise
~CollectAll() {
p.setValue(std::move(results));
}
Promise<std::vector<Result<T>>> p;
std::vector<Result<T>> results;
};
auto state = std::make_shared<CollectAll>(std::distance(first, last));
size_t i = 0;
while (first != last) {
first->setCallback([state, i](Result<T>&& result) {
state->results[i] = std::move(result);
});
++i;
++first;
}
return state->p.getFuture();
}
/** Given a pair of Futures racing to yield the same logical value
* through different means, return a new Future that will yield
* success as soon as the first of the pair yields success, or
* yield an error once both have failed. */
template <typename T>
Future<T> selectWinner(Future<T> first, Future<T> second) {
struct Select {
Promise<T> promise;
std::atomic<size_t> ok{0};
std::atomic<size_t> error{0};
void maybeFinish(Result<T> result) {
if (result.hasValue()) {
// We were successful, but do we need to report it?
size_t current = ok.load();
if (current == 0 && ok.compare_exchange_strong(current, 1)) {
promise.setResult(std::move(result));
}
return;
}
size_t current = error.load();
if (current == 0 && error.compare_exchange_strong(current, 1)) {
// We were the first to fail; nothing more to do
return;
}
// We're the loser of the race; the other guy failed and we did
// also so we need to report the failure.
promise.setResult(std::move(result));
}
};
auto state = std::make_shared<Select>();
first.then(
[state](Result<T> result) { state->maybeFinish(std::move(result)); });
second.then(
[state](Result<T> result) { state->maybeFinish(std::move(result)); });
return state->promise.getFuture();
};
}