The War API allows developers to query information about the state of the current Foxhole World Conquest.
All data returned by the API is JSON. The API is accessed only via HTTPS at https://war-service-live.foxholeservices.com
.
The base of all API requests is https://war-service-live.foxholeservices.com/api
. In this documentation all API
endpoints will be specified relative to this root.
GET /worldconquest/maps
Returns a list of the active World Conquest map names.
Note: The maps HomeRegionC
and HomeRegionW
are returned here, but do not have map data available in this version.
GET /worldconquest/maps/:mapName/static
Static map data includes things that never change over the lifecycle of a map. This includes map text labels, resource nodes, and world structures.
You only need to request this once per map between World Conquests.
GET /worldconquest/maps/:mapName/dynamic/public
Dynamic map data includes map icons that could change over the lifecycle of a map. This includes static bases and static base build sites.
Team-specific data for and forward bases are excluded.
This data is updated every 5 minutes.
All endpoints that return map data have the same response format:
GET /worldconquest/maps/:mapName/static
{
"regionId" : 1,
"mapItems" : [ {
"teamId" : "NONE",
"iconType" : 22,
"x" : 0.21965122,
"y" : 0.6231655,
"flags" : 0
},
...
],
"mapTextItems" : [ {
"text" : "Abandoned Ward",
"x" : 0.410076,
"y" : 0.4957782
},
...
],
"worldExtentsMinX" : -61645.926,
"worldExtentsMinY" : -84705.41,
"worldExtentsMaxX" : 78413.08,
"worldExtentsMaxY" : 82011.05,
"lastUpdated" : 1524672871955,
"version" : 2
}
Field descriptions:
regionId
: internal region ID for this mapworldExtents*
: minimum and maximum in-game world units. Used for mapping normalized coordinates to in-game coordinates.lastUpdated
: timestamp in milliseconds from epoch of when this map was last updatedversion
: version index, increments whenever this map data changes. Used for caching.
Map item fields:
teamId
: one ofNONE
,WARDENS
, orCOLONIALS
.iconType
: the type of the map icon, see the Map Icons sectionx
,y
: normalized map coordinateflags
: bitmask of flags that apply to this icon, see the Map Flags section
Map text item fields:
text
: text string as it would appear on the map ingamex
,y
: normalized map coordinate
PortBase(4)
StaticBase1(5)
StaticBase2(6)
StaticBase3(7)
ForwardBase1(8)
ForwardBase2(9)
ForwardBase3(10)
Hospital (11)
VehicleFactory (12)
Armory (13)
SupplyStation (14)
Workshop (15)
ManufacturingPlant(16)
Refinery (17)
Shipyard (18)
TechCenter (19)
SalvageField (20)
ComponentField (21)
FuelField (22)
SulfurField (23)
WorldMapTent (24)
TravelTent (25)
TrainingArea (26)
SpecialBase (27) v0.14
ObservationTower(28) v0.14
Fort (29) v0.14
TroopShip (30) v0.14
ScrapMine (31) v0.16
SulfurMine (32) v0.16
StorageFacility (33) v0.17
Factory (34) v0.17
IsVictoryBase (0x01)
IsHomeBase (0x02)
IsBuildSite (0x04)
We ask that you respect the caching headers as returned by the API. They reflect the lifetime of the data returned in the body of the request and requests sooner than the cache expiry will return the same data.
The API fully supports ETags.
API responses include the ETag
header. When you make an API request, include the If-None-Match
header with the value of the ETag
you last received from that endpoint. If the server returns 304 Not Modified
,
then your cached data is still the latest version.
It is good practice to use the ETag, as even though the cache may have expired the underlying data may not have changed.
For example in the case of dynamic map data, if no bases have changed teams within 5 minutes, the cache will have
expired but requests using the ETag will return 304 Not Modified
, preventing wasting bandwidth on duplicate data.