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env_input_state_controller.cc
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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/aura/env_input_state_controller.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/env.h"
#include "ui/events/event.h"
#include "ui/gfx/geometry/point.h"
namespace aura {
EnvInputStateController::EnvInputStateController(Env* env) : env_(env) {}
EnvInputStateController::~EnvInputStateController() = default;
void EnvInputStateController::UpdateStateForMouseEvent(
const Window* window,
const ui::MouseEvent& event) {
switch (event.type()) {
case ui::ET_MOUSE_PRESSED:
env_->set_mouse_button_flags(event.button_flags());
break;
case ui::ET_MOUSE_RELEASED:
env_->set_mouse_button_flags(event.button_flags() &
~event.changed_button_flags());
break;
default:
break;
}
// If a synthesized event is created from a native event (e.g. EnterNotify
// XEvents), then we should take the location as we would for a
// non-synthesized event.
if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
(!(event.flags() & ui::EF_IS_SYNTHESIZED) || event.HasNativeEvent())) {
SetLastMouseLocation(window, event.root_location());
}
}
void EnvInputStateController::UpdateStateForTouchEvent(
const aura::Window* window,
const ui::TouchEvent& event) {
switch (event.type()) {
case ui::ET_TOUCH_PRESSED:
touch_ids_down_ |= (1 << event.pointer_details().id);
env_->SetTouchDown(touch_ids_down_ != 0);
break;
// Handle ET_TOUCH_CANCELLED only if it has a native event.
case ui::ET_TOUCH_CANCELLED:
if (!event.HasNativeEvent())
break;
[[fallthrough]];
case ui::ET_TOUCH_RELEASED:
touch_ids_down_ = (touch_ids_down_ | (1 << event.pointer_details().id)) ^
(1 << event.pointer_details().id);
env_->SetTouchDown(touch_ids_down_ != 0);
break;
case ui::ET_TOUCH_MOVED:
break;
default:
NOTREACHED();
break;
}
const gfx::Point& location_in_root = event.root_location();
const auto* root_window = window->GetRootWindow();
client::ScreenPositionClient* client =
client::GetScreenPositionClient(root_window);
gfx::Point location_in_screen = location_in_root;
if (client) {
client->ConvertPointToScreen(root_window, &location_in_screen);
}
env_->SetLastTouchLocation(window, location_in_screen);
}
void EnvInputStateController::SetLastMouseLocation(
const Window* root_window,
const gfx::Point& location_in_root) const {
// If |root_window| is null, we are only using the event to update event
// states, so we shouldn't update mouse location.
if (!root_window)
return;
client::ScreenPositionClient* client =
client::GetScreenPositionClient(root_window);
if (client) {
gfx::Point location_in_screen = location_in_root;
client->ConvertPointToScreen(root_window, &location_in_screen);
env_->SetLastMouseLocation(location_in_screen);
} else {
env_->SetLastMouseLocation(location_in_root);
}
}
} // namespace aura