Skip to content

Actions: bacontsu/codename-borea

Actions

All workflows

Actions

Loading...
Loading

Showing runs from all workflows
99 workflow runs
99 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Update README.md
MSBuild #100: Commit e23b4ca pushed by bacontsu
April 15, 2024 02:53 2m 48s spirit/spirit-1.8-trinity-op4
April 15, 2024 02:53 2m 48s
Add render distance cvar
MSBuild #99: Commit 46698de pushed by bacontsu
April 10, 2024 20:46 2m 50s spirit/spirit-1.8-trinity-op4
April 10, 2024 20:46 2m 50s
Optimization on grasses
MSBuild #98: Commit 5fe1fee pushed by bacontsu
April 9, 2024 20:50 2m 55s spirit/spirit-1.8-trinity-op4
April 9, 2024 20:50 2m 55s
Update svd_render.cpp
MSBuild #96: Commit 8ceaf98 pushed by bacontsu
April 7, 2024 16:41 2m 7s spirit/spirit-1.8-trinity-op4
April 7, 2024 16:41 2m 7s
Implement grass swaying
MSBuild #94: Commit 78d126c pushed by bacontsu
April 7, 2024 06:28 3m 42s spirit/spirit-1.8-trinity-op4
April 7, 2024 06:28 3m 42s
Fix static objects crashing
MSBuild #93: Commit dc28166 pushed by bacontsu
April 1, 2024 21:16 2m 47s spirit/spirit-1.8-trinity-op4
April 1, 2024 21:16 2m 47s
Implement taking account of elights
MSBuild #92: Commit 064f5dd pushed by bacontsu
March 24, 2024 14:40 2m 54s spirit/spirit-1.8-trinity-op4
March 24, 2024 14:40 2m 54s
Implement Raven City stencils
MSBuild #91: Commit 46ee2cb pushed by bacontsu
March 24, 2024 12:09 3m 0s spirit/spirit-1.8-trinity-op4
March 24, 2024 12:09 3m 0s
Revert "Revert "Add buzer shadows""
MSBuild #88: Commit ed9f39c pushed by bacontsu
March 23, 2024 17:01 2m 11s spirit/spirit-1.8-trinity-op4
March 23, 2024 17:01 2m 11s
Update StudioModelRenderer.cpp
MSBuild #87: Commit 01660a7 pushed by bacontsu
March 23, 2024 16:50 3m 0s spirit/spirit-1.8-trinity-op4
March 23, 2024 16:50 3m 0s
Fix chrome clamping
MSBuild #86: Commit 7aa6df1 pushed by bacontsu
March 23, 2024 16:42 2m 13s spirit/spirit-1.8-trinity-op4
March 23, 2024 16:42 2m 13s
Revert "Add buzer shadows"
MSBuild #85: Commit 11166b1 pushed by bacontsu
March 22, 2024 15:56 2m 29s spirit/spirit-1.8-trinity-op4
March 22, 2024 15:56 2m 29s
Add buzer shadows
MSBuild #84: Commit 43d0079 pushed by bacontsu
March 20, 2024 21:16 3m 20s spirit/spirit-1.8-trinity-op4
March 20, 2024 21:16 3m 20s
i forgor
MSBuild #83: Commit a351b15 pushed by bacontsu
March 19, 2024 17:05 3m 26s spirit/spirit-1.8-trinity-op4
March 19, 2024 17:05 3m 26s
Fake specular
MSBuild #82: Commit e5042e0 pushed by bacontsu
March 10, 2024 08:21 3m 18s spirit/spirit-1.8-trinity-op4
March 10, 2024 08:21 3m 18s
Hooks
MSBuild #81: Commit 353cccc pushed by bacontsu
February 11, 2024 10:03 2m 47s spirit/spirit-1.8-trinity-op4
February 11, 2024 10:03 2m 47s
Update README.md
MSBuild #80: Commit 7a79cea pushed by bacontsu
February 11, 2024 10:01 2m 54s spirit/spirit-1.8-trinity-op4
February 11, 2024 10:01 2m 54s
Implement really shitty dynamic bloom
MSBuild #79: Commit 8810cd3 pushed by bacontsu
February 8, 2024 12:28 3m 4s spirit/spirit-1.8-trinity-op4
February 8, 2024 12:28 3m 4s
Implement custom hardcoded physics
MSBuild #78: Commit d4de5e9 pushed by bacontsu
February 8, 2024 10:15 3m 32s spirit/spirit-1.8-trinity-op4
February 8, 2024 10:15 3m 32s
Update spirit.fgd
MSBuild #77: Commit 5c23f1f pushed by bacontsu
February 8, 2024 08:43 2m 54s spirit/spirit-1.8-trinity-op4
February 8, 2024 08:43 2m 54s