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sokol_imgui.h
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#if defined(SOKOL_IMPL) && !defined(SOKOL_IMGUI_IMPL)
#define SOKOL_IMGUI_IMPL
#endif
#ifndef SOKOL_IMGUI_INCLUDED
/*
sokol_imgui.h -- drop-in Dear ImGui renderer/event-handler for sokol_gfx.h
Project URL: https://github.com/floooh/sokol
Do this:
#define SOKOL_IMPL or
#define SOKOL_IMGUI_IMPL
before you include this file in *one* C or C++ file to create the
implementation.
NOTE that the implementation can be compiled either as C++ or as C.
When compiled as C++, sokol_imgui.h will directly call into the
Dear ImGui C++ API. When compiled as C, sokol_imgui.h will call
cimgui.h functions instead.
NOTE that the formerly separate header sokol_cimgui.h has been
merged into sokol_imgui.h
The following defines are used by the implementation to select the
platform-specific embedded shader code (these are the same defines as
used by sokol_gfx.h and sokol_app.h):
SOKOL_GLCORE
SOKOL_GLES3
SOKOL_D3D11
SOKOL_METAL
SOKOL_WGPU
Optionally provide the following configuration define both before including the
the declaration and implementation:
SOKOL_IMGUI_NO_SOKOL_APP - don't depend on sokol_app.h (see below for details)
Optionally provide the following macros before including the implementation
to override defaults:
SOKOL_ASSERT(c) - your own assert macro (default: assert(c))
SOKOL_IMGUI_API_DECL- public function declaration prefix (default: extern)
SOKOL_API_DECL - same as SOKOL_IMGUI_API_DECL
SOKOL_API_IMPL - public function implementation prefix (default: -)
If sokol_imgui.h is compiled as a DLL, define the following before
including the declaration or implementation:
SOKOL_DLL
On Windows, SOKOL_DLL will define SOKOL_IMGUI_API_DECL as __declspec(dllexport)
or __declspec(dllimport) as needed.
Include the following headers before sokol_imgui.h (both before including
the declaration and implementation):
sokol_gfx.h
sokol_app.h (except SOKOL_IMGUI_NO_SOKOL_APP)
Additionally, include the following headers before including the
implementation:
If the implementation is compiled as C++:
imgui.h
If the implementation is compiled as C:
cimgui.h
FEATURE OVERVIEW:
=================
sokol_imgui.h implements the initialization, rendering and event-handling
code for Dear ImGui (https://github.com/ocornut/imgui) on top of
sokol_gfx.h and (optionally) sokol_app.h.
The sokol_app.h dependency is optional and used for input event handling.
If you only use sokol_gfx.h but not sokol_app.h in your application,
define SOKOL_IMGUI_NO_SOKOL_APP before including the implementation
of sokol_imgui.h, this will remove any dependency to sokol_app.h, but
you must feed input events into Dear ImGui yourself.
sokol_imgui.h is not thread-safe, all calls must be made from the
same thread where sokol_gfx.h is running.
HOWTO:
======
--- To initialize sokol-imgui, call:
simgui_setup(const simgui_desc_t* desc)
This will initialize Dear ImGui and create sokol-gfx resources
(two buffers for vertices and indices, a font texture and a pipeline-
state-object).
Use the following simgui_desc_t members to configure behaviour:
int max_vertices
The maximum number of vertices used for UI rendering, default is 65536.
sokol-imgui will use this to compute the size of the vertex-
and index-buffers allocated via sokol_gfx.h
int image_pool_size
Number of simgui_image_t objects which can be alive at the same time.
The default is 256.
sg_pixel_format color_format
The color pixel format of the render pass where the UI
will be rendered. The default (0) matches sokoL_gfx.h's
default pass.
sg_pixel_format depth_format
The depth-buffer pixel format of the render pass where
the UI will be rendered. The default (0) matches
sokol_gfx.h's default pass depth format.
int sample_count
The MSAA sample-count of the render pass where the UI
will be rendered. The default (0) matches sokol_gfx.h's
default pass sample count.
const char* ini_filename
Sets this path as ImGui::GetIO().IniFilename where ImGui will store
and load UI persistency data. By default this is 0, so that Dear ImGui
will not preserve state between sessions (and also won't do
any filesystem calls). Also see the ImGui functions:
- LoadIniSettingsFromMemory()
- SaveIniSettingsFromMemory()
These functions give you explicit control over loading and saving
UI state while using your own filesystem wrapper functions (in this
case keep simgui_desc.ini_filename zero)
bool no_default_font
Set this to true if you don't want to use ImGui's default
font. In this case you need to initialize the font
yourself after simgui_setup() is called.
bool disable_paste_override
If set to true, sokol_imgui.h will not 'emulate' a Dear Imgui
clipboard paste action on SAPP_EVENTTYPE_CLIPBOARD_PASTED event.
This is mainly a hack/workaround to allow external workarounds
for making copy/paste work on the web platform. In general,
copy/paste support isn't properly fleshed out in sokol_imgui.h yet.
bool disable_set_mouse_cursor
If true, sokol_imgui.h will not control the mouse cursor type
by calling sapp_set_mouse_cursor().
bool disable_windows_resize_from_edges
If true, windows can only be resized from the bottom right corner.
The default is false, meaning windows can be resized from edges.
bool write_alpha_channel
Set this to true if you want alpha values written to the
framebuffer. By default this behavior is disabled to prevent
undesired behavior on platforms like the web where the canvas is
always alpha-blended with the background.
simgui_allocator_t allocator
Used to override memory allocation functions. See further below
for details.
simgui_logger_t logger
A user-provided logging callback. Note that without logging
callback, sokol-imgui will be completely silent!
See the section about ERROR REPORTING AND LOGGING below
for more details.
--- At the start of a frame, call:
simgui_new_frame(&(simgui_frame_desc_t){
.width = ...,
.height = ...,
.delta_time = ...,
.dpi_scale = ...
});
'width' and 'height' are the dimensions of the rendering surface,
passed to ImGui::GetIO().DisplaySize.
'delta_time' is the frame duration passed to ImGui::GetIO().DeltaTime.
'dpi_scale' is the current DPI scale factor, if this is left zero-initialized,
1.0f will be used instead. Typical values for dpi_scale are >= 1.0f.
For example, if you're using sokol_app.h and render to the default framebuffer:
simgui_new_frame(&(simgui_frame_desc_t){
.width = sapp_width(),
.height = sapp_height(),
.delta_time = sapp_frame_duration(),
.dpi_scale = sapp_dpi_scale()
});
--- at the end of the frame, before the sg_end_pass() where you
want to render the UI, call:
simgui_render()
This will first call ImGui::Render(), and then render ImGui's draw list
through sokol_gfx.h
--- if you're using sokol_app.h, from inside the sokol_app.h event callback,
call:
bool simgui_handle_event(const sapp_event* ev);
The return value is the value of ImGui::GetIO().WantCaptureKeyboard,
if this is true, you might want to skip keyboard input handling
in your own event handler.
If you want to use the ImGui functions for checking if a key is pressed
(e.g. ImGui::IsKeyPressed()) the following helper function to map
an sapp_keycode to an ImGuiKey value may be useful:
int simgui_map_keycode(sapp_keycode c);
Note that simgui_map_keycode() can be called outside simgui_setup()/simgui_shutdown().
--- finally, on application shutdown, call
simgui_shutdown()
ON USER-PROVIDED IMAGES AND SAMPLERS
====================================
To render your own images via ImGui::Image(), first create an simgui_image_t
object from a sokol-gfx image and sampler object.
// create a sokol-imgui image object which associates an sg_image with an sg_sampler
simgui_image_t simgui_img = simgui_make_image(&(simgui_image_desc_t){
.image = sg_make_image(...),
.sampler = sg_make_sampler(...),
});
// convert the returned image handle into a ImTextureID handle
ImTextureID tex_id = simgui_imtextureid(simgui_img);
// use the ImTextureID handle in Dear ImGui calls:
ImGui::Image(tex_id, ...);
simgui_image_t objects are small and cheap (literally just the image and sampler
handle).
You can omit the sampler handle in the simgui_make_image() call, in this case a
default sampler will be used with nearest-filtering and clamp-to-edge.
Trying to render with an invalid simgui_image_t handle will render a small 8x8
white default texture instead.
To destroy a sokol-imgui image object, call
simgui_destroy_image(simgui_img);
But please be aware that the image object needs to be around until simgui_render() is called
in a frame (if this turns out to be too much of a hassle we could introduce some sort
of garbage collection where destroyed simgui_image_t objects are kept around until
the simgui_render() call).
You can call:
simgui_image_desc_t desc = simgui_query_image_desc(img)
...to get the original desc struct, useful if you need to get the sokol-gfx image
and sampler handle of the simgui_image_t object.
You can convert an ImTextureID back into an simgui_image_t handle:
simgui_image_t img = simgui_image_from_imtextureid(tex_id);
MEMORY ALLOCATION OVERRIDE
==========================
You can override the memory allocation functions at initialization time
like this:
void* my_alloc(size_t size, void* user_data) {
return malloc(size);
}
void my_free(void* ptr, void* user_data) {
free(ptr);
}
...
simgui_setup(&(simgui_desc_t){
// ...
.allocator = {
.alloc_fn = my_alloc,
.free_fn = my_free,
.user_data = ...;
}
});
...
If no overrides are provided, malloc and free will be used.
This only affects memory allocation calls done by sokol_imgui.h
itself though, not any allocations in Dear ImGui.
ERROR REPORTING AND LOGGING
===========================
To get any logging information at all you need to provide a logging callback in the setup call
the easiest way is to use sokol_log.h:
#include "sokol_log.h"
simgui_setup(&(simgui_desc_t){
.logger.func = slog_func
});
To override logging with your own callback, first write a logging function like this:
void my_log(const char* tag, // e.g. 'simgui'
uint32_t log_level, // 0=panic, 1=error, 2=warn, 3=info
uint32_t log_item_id, // SIMGUI_LOGITEM_*
const char* message_or_null, // a message string, may be nullptr in release mode
uint32_t line_nr, // line number in sokol_imgui.h
const char* filename_or_null, // source filename, may be nullptr in release mode
void* user_data)
{
...
}
...and then setup sokol-imgui like this:
simgui_setup(&(simgui_desc_t){
.logger = {
.func = my_log,
.user_data = my_user_data,
}
});
The provided logging function must be reentrant (e.g. be callable from
different threads).
If you don't want to provide your own custom logger it is highly recommended to use
the standard logger in sokol_log.h instead, otherwise you won't see any warnings or
errors.
IMGUI EVENT HANDLING
====================
You can call these functions from your platform's events to handle ImGui events
when SOKOL_IMGUI_NO_SOKOL_APP is defined.
E.g. mouse position events can be dispatched like this:
simgui_add_mouse_pos_event(100, 200);
For adding key events, you're responsible to map your own key codes to ImGuiKey
values and pass those as int:
simgui_add_key_event(imgui_key, true);
Take note that modifiers (shift, ctrl, etc.) must be updated manually.
If sokol_app is being used, ImGui events are handled for you.
LICENSE
=======
zlib/libpng license
Copyright (c) 2018 Andre Weissflog
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the
use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#define SOKOL_IMGUI_INCLUDED (1)
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h> // size_t
#if !defined(SOKOL_GFX_INCLUDED)
#error "Please include sokol_gfx.h before sokol_imgui.h"
#endif
#if !defined(SOKOL_IMGUI_NO_SOKOL_APP) && !defined(SOKOL_APP_INCLUDED)
#error "Please include sokol_app.h before sokol_imgui.h"
#endif
#if defined(SOKOL_API_DECL) && !defined(SOKOL_IMGUI_API_DECL)
#define SOKOL_IMGUI_API_DECL SOKOL_API_DECL
#endif
#ifndef SOKOL_IMGUI_API_DECL
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_IMGUI_IMPL)
#define SOKOL_IMGUI_API_DECL __declspec(dllexport)
#elif defined(_WIN32) && defined(SOKOL_DLL)
#define SOKOL_IMGUI_API_DECL __declspec(dllimport)
#else
#define SOKOL_IMGUI_API_DECL extern
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
enum {
SIMGUI_INVALID_ID = 0,
};
/*
simgui_image_t
A combined image-sampler pair used to inject custom images and samplers into Dear ImGui.
Create with simgui_make_image(), and convert to an ImTextureID handle via
simgui_imtextureid().
*/
typedef struct simgui_image_t { uint32_t id; } simgui_image_t;
/*
simgui_image_desc_t
Descriptor struct for simgui_make_image(). You must provide
at least an sg_image handle. Keeping the sg_sampler handle
zero-initialized will select the builtin default sampler
which uses linear filtering.
*/
typedef struct simgui_image_desc_t {
sg_image image;
sg_sampler sampler;
} simgui_image_desc_t;
/*
simgui_log_item
An enum with a unique item for each log message, warning, error
and validation layer message.
*/
#define _SIMGUI_LOG_ITEMS \
_SIMGUI_LOGITEM_XMACRO(OK, "Ok") \
_SIMGUI_LOGITEM_XMACRO(MALLOC_FAILED, "memory allocation failed") \
_SIMGUI_LOGITEM_XMACRO(IMAGE_POOL_EXHAUSTED, "image pool exhausted") \
#define _SIMGUI_LOGITEM_XMACRO(item,msg) SIMGUI_LOGITEM_##item,
typedef enum simgui_log_item_t {
_SIMGUI_LOG_ITEMS
} simgui_log_item_t;
#undef _SIMGUI_LOGITEM_XMACRO
/*
simgui_allocator_t
Used in simgui_desc_t to provide custom memory-alloc and -free functions
to sokol_imgui.h. If memory management should be overridden, both the
alloc_fn and free_fn function must be provided (e.g. it's not valid to
override one function but not the other).
*/
typedef struct simgui_allocator_t {
void* (*alloc_fn)(size_t size, void* user_data);
void (*free_fn)(void* ptr, void* user_data);
void* user_data;
} simgui_allocator_t;
/*
simgui_logger
Used in simgui_desc_t to provide a logging function. Please be aware
that without logging function, sokol-imgui will be completely
silent, e.g. it will not report errors, warnings and
validation layer messages. For maximum error verbosity,
compile in debug mode (e.g. NDEBUG *not* defined) and install
a logger (for instance the standard logging function from sokol_log.h).
*/
typedef struct simgui_logger_t {
void (*func)(
const char* tag, // always "simgui"
uint32_t log_level, // 0=panic, 1=error, 2=warning, 3=info
uint32_t log_item_id, // SIMGUI_LOGITEM_*
const char* message_or_null, // a message string, may be nullptr in release mode
uint32_t line_nr, // line number in sokol_imgui.h
const char* filename_or_null, // source filename, may be nullptr in release mode
void* user_data);
void* user_data;
} simgui_logger_t;
typedef struct simgui_desc_t {
int max_vertices; // default: 65536
int image_pool_size; // default: 256
sg_pixel_format color_format;
sg_pixel_format depth_format;
int sample_count;
const char* ini_filename;
bool no_default_font;
bool disable_paste_override; // if true, don't send Ctrl-V on EVENTTYPE_CLIPBOARD_PASTED
bool disable_set_mouse_cursor; // if true, don't control the mouse cursor type via sapp_set_mouse_cursor()
bool disable_windows_resize_from_edges; // if true, only resize edges from the bottom right corner
bool write_alpha_channel; // if true, alpha values get written into the framebuffer
simgui_allocator_t allocator; // optional memory allocation overrides (default: malloc/free)
simgui_logger_t logger; // optional log function override
} simgui_desc_t;
typedef struct simgui_frame_desc_t {
int width;
int height;
double delta_time;
float dpi_scale;
} simgui_frame_desc_t;
typedef struct simgui_font_tex_desc_t {
sg_filter min_filter;
sg_filter mag_filter;
} simgui_font_tex_desc_t;
SOKOL_IMGUI_API_DECL void simgui_setup(const simgui_desc_t* desc);
SOKOL_IMGUI_API_DECL void simgui_new_frame(const simgui_frame_desc_t* desc);
SOKOL_IMGUI_API_DECL void simgui_render(void);
SOKOL_IMGUI_API_DECL simgui_image_t simgui_make_image(const simgui_image_desc_t* desc);
SOKOL_IMGUI_API_DECL void simgui_destroy_image(simgui_image_t img);
SOKOL_IMGUI_API_DECL simgui_image_desc_t simgui_query_image_desc(simgui_image_t img);
SOKOL_IMGUI_API_DECL void* simgui_imtextureid(simgui_image_t img);
SOKOL_IMGUI_API_DECL simgui_image_t simgui_image_from_imtextureid(void* im_texture_id);
SOKOL_IMGUI_API_DECL void simgui_add_focus_event(bool focus);
SOKOL_IMGUI_API_DECL void simgui_add_mouse_pos_event(float x, float y);
SOKOL_IMGUI_API_DECL void simgui_add_touch_pos_event(float x, float y);
SOKOL_IMGUI_API_DECL void simgui_add_mouse_button_event(int mouse_button, bool down);
SOKOL_IMGUI_API_DECL void simgui_add_mouse_wheel_event(float wheel_x, float wheel_y);
SOKOL_IMGUI_API_DECL void simgui_add_key_event(int imgui_key, bool down);
SOKOL_IMGUI_API_DECL void simgui_add_input_character(uint32_t c);
SOKOL_IMGUI_API_DECL void simgui_add_input_characters_utf8(const char* c);
SOKOL_IMGUI_API_DECL void simgui_add_touch_button_event(int mouse_button, bool down);
#if !defined(SOKOL_IMGUI_NO_SOKOL_APP)
SOKOL_IMGUI_API_DECL bool simgui_handle_event(const sapp_event* ev);
SOKOL_IMGUI_API_DECL int simgui_map_keycode(sapp_keycode keycode); // returns ImGuiKey_*
#endif
SOKOL_IMGUI_API_DECL void simgui_shutdown(void);
SOKOL_IMGUI_API_DECL void simgui_create_fonts_texture(const simgui_font_tex_desc_t* desc);
SOKOL_IMGUI_API_DECL void simgui_destroy_fonts_texture(void);
#ifdef __cplusplus
} // extern "C"
// reference-based equivalents for C++
inline void simgui_setup(const simgui_desc_t& desc) { return simgui_setup(&desc); }
inline simgui_image_t simgui_make_image(const simgui_image_desc_t& desc) { return simgui_make_image(&desc); }
inline void simgui_new_frame(const simgui_frame_desc_t& desc) { return simgui_new_frame(&desc); }
inline void simgui_create_fonts_texture(const simgui_font_tex_desc_t& desc) { return simgui_create_fonts_texture(&desc); }
#endif
#endif /* SOKOL_IMGUI_INCLUDED */
//-- IMPLEMENTATION ------------------------------------------------------------
#ifdef SOKOL_IMGUI_IMPL
#define SOKOL_IMGUI_IMPL_INCLUDED (1)
#if defined(SOKOL_MALLOC) || defined(SOKOL_CALLOC) || defined(SOKOL_FREE)
#error "SOKOL_MALLOC/CALLOC/FREE macros are no longer supported, please use simgui_desc_t.allocator to override memory allocation functions"
#endif
#if defined(__cplusplus)
#if !defined(IMGUI_VERSION)
#error "Please include imgui.h before the sokol_imgui.h implementation"
#endif
#else
#if !defined(CIMGUI_INCLUDED)
#error "Please include cimgui.h before the sokol_imgui.h implementation"
#endif
#endif
#include <string.h> // memset
#include <stdlib.h> // malloc/free
#if defined(__EMSCRIPTEN__) && !defined(SOKOL_DUMMY_BACKEND)
#include <emscripten.h>
#endif
#ifndef SOKOL_API_IMPL
#define SOKOL_API_IMPL
#endif
#ifndef SOKOL_DEBUG
#ifndef NDEBUG
#define SOKOL_DEBUG
#endif
#endif
#ifndef SOKOL_ASSERT
#include <assert.h>
#define SOKOL_ASSERT(c) assert(c)
#endif
#ifndef _SOKOL_PRIVATE
#if defined(__GNUC__) || defined(__clang__)
#define _SOKOL_PRIVATE __attribute__((unused)) static
#else
#define _SOKOL_PRIVATE static
#endif
#endif
#define _SIMGUI_INIT_COOKIE (0xBABEBABE)
#define _SIMGUI_INVALID_SLOT_INDEX (0)
#define _SIMGUI_SLOT_SHIFT (16)
#define _SIMGUI_MAX_POOL_SIZE (1<<_SIMGUI_SLOT_SHIFT)
#define _SIMGUI_SLOT_MASK (_SIMGUI_MAX_POOL_SIZE-1)
// helper macros and constants
#define _simgui_def(val, def) (((val) == 0) ? (def) : (val))
// workaround for missing ImDrawCallback_ResetRenderState in cimgui.h
// see: https://github.com/cimgui/cimgui/issues/261
#ifndef ImDrawCallback_ResetRenderState
#define ImDrawCallback_ResetRenderState (ImDrawCallback)(-8)
#endif
typedef struct {
ImVec2 disp_size;
uint8_t _pad_8[8];
} _simgui_vs_params_t;
typedef enum {
_SIMGUI_RESOURCESTATE_INITIAL,
_SIMGUI_RESOURCESTATE_ALLOC,
_SIMGUI_RESOURCESTATE_VALID,
_SIMGUI_RESOURCESTATE_FAILED,
_SIMGUI_RESOURCESTATE_INVALID,
_SIMGUI_RESOURCESTATE_FORCE_U32 = 0x7FFFFFFF
} _simgui_resource_state;
typedef struct {
uint32_t id;
_simgui_resource_state state;
} _simgui_slot_t;
typedef struct {
int size;
int queue_top;
uint32_t* gen_ctrs;
int* free_queue;
} _simgui_pool_t;
typedef struct {
_simgui_slot_t slot;
sg_image image;
sg_sampler sampler;
sg_pipeline pip; // this will either be _simgui.def_pip or _simgui.pip_unfilterable
} _simgui_image_t;
typedef struct {
_simgui_pool_t pool;
_simgui_image_t* items;
} _simgui_image_pool_t;
typedef struct {
uint32_t init_cookie;
simgui_desc_t desc;
float cur_dpi_scale;
sg_buffer vbuf;
sg_buffer ibuf;
sg_image font_img;
sg_sampler font_smp;
simgui_image_t default_font;
sg_image def_img; // used as default image for user images
sg_sampler def_smp; // used as default sampler for user images
sg_shader def_shd;
sg_pipeline def_pip;
// separate shader and pipeline for unfilterable user images
sg_shader shd_unfilterable;
sg_pipeline pip_unfilterable;
sg_range vertices;
sg_range indices;
bool is_osx;
_simgui_image_pool_t image_pool;
} _simgui_state_t;
static _simgui_state_t _simgui;
/*
Embedded source code compiled with:
sokol-shdc -i simgui.glsl -o simgui.h -l glsl410:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgpu -b
(not that for Metal and D3D11 byte code, sokol-shdc must be run
on macOS and Windows)
@vs vs
uniform vs_params {
vec2 disp_size;
};
in vec2 position;
in vec2 texcoord0;
in vec4 color0;
out vec2 uv;
out vec4 color;
void main() {
gl_Position = vec4(((position/disp_size)-0.5)*vec2(2.0,-2.0), 0.5, 1.0);
uv = texcoord0;
color = color0;
}
@end
@fs fs
uniform texture2D tex;
uniform sampler smp;
in vec2 uv;
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = texture(sampler2D(tex, smp), uv) * color;
}
@end
@program simgui vs fs
*/
#if defined(SOKOL_GLCORE)
static const uint8_t _simgui_vs_source_glsl410[383] = {
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};
static const uint8_t _simgui_fs_source_glsl410[219] = {
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};
#elif defined(SOKOL_GLES3)
static const uint8_t _simgui_vs_source_glsl300es[344] = {
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};
static const uint8_t _simgui_fs_source_glsl300es[250] = {
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0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,
0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,
0x74,0x65,0x78,0x5f,0x73,0x6d,0x70,0x2c,0x20,0x75,0x76,0x29,0x20,0x2a,0x20,0x63,
0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
#elif defined(SOKOL_METAL)
static const uint8_t _simgui_vs_bytecode_metal_macos[3052] = {
0x4d,0x54,0x4c,0x42,0x01,0x80,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xec,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x3b,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0c,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
0xe0,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
0x01,0x00,0x00,0x48,0x41,0x53,0x48,0x20,0x00,0x7b,0x12,0x23,0x17,0xd9,0x25,0x1c,
0x1b,0x42,0x42,0x9f,0xbf,0x31,0xd2,0x2c,0x3a,0x55,0x22,0x1d,0x40,0xd8,0xc4,0xf8,
0x20,0x49,0x60,0x6d,0x3c,0xea,0x4e,0x1c,0x34,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x37,0x00,0x00,0x00,0x56,0x41,0x54,
0x54,0x22,0x00,0x03,0x00,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,0x00,0x80,
0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x00,0x01,0x80,0x63,0x6f,0x6c,0x6f,
0x72,0x30,0x00,0x02,0x80,0x56,0x41,0x54,0x59,0x05,0x00,0x03,0x00,0x04,0x04,0x06,
0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,
0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0xc8,0x0a,0x00,0x00,0xff,0xff,0xff,0xff,
0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,0x00,0xaf,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,
0x02,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,
0x06,0x10,0x32,0x39,0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,
0x80,0x10,0x45,0x02,0x42,0x92,0x0b,0x42,0x84,0x10,0x32,0x14,0x38,0x08,0x18,0x49,
0x0a,0x32,0x44,0x24,0x48,0x0a,0x90,0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,
0x24,0x07,0xc8,0x08,0x11,0x62,0xa8,0xa0,0xa8,0x40,0xc6,0xf0,0x01,0x00,0x00,0x00,
0x51,0x18,0x00,0x00,0x81,0x00,0x00,0x00,0x1b,0xc8,0x25,0xf8,0xff,0xff,0xff,0xff,
0x01,0x90,0x80,0x8a,0x18,0x87,0x77,0x90,0x07,0x79,0x28,0x87,0x71,0xa0,0x07,0x76,
0xc8,0x87,0x36,0x90,0x87,0x77,0xa8,0x07,0x77,0x20,0x87,0x72,0x20,0x87,0x36,0x20,
0x87,0x74,0xb0,0x87,0x74,0x20,0x87,0x72,0x68,0x83,0x79,0x88,0x07,0x79,0xa0,0x87,
0x36,0x30,0x07,0x78,0x68,0x83,0x76,0x08,0x07,0x7a,0x40,0x07,0xc0,0x1c,0xc2,0x81,
0x1d,0xe6,0xa1,0x1c,0x00,0x82,0x1c,0xd2,0x61,0x1e,0xc2,0x41,0x1c,0xd8,0xa1,0x1c,
0xda,0x80,0x1e,0xc2,0x21,0x1d,0xd8,0xa1,0x0d,0xc6,0x21,0x1c,0xd8,0x81,0x1d,0xe6,
0x01,0x30,0x87,0x70,0x60,0x87,0x79,0x28,0x07,0x80,0x60,0x87,0x72,0x98,0x87,0x79,
0x68,0x03,0x78,0x90,0x87,0x72,0x18,0x87,0x74,0x98,0x87,0x72,0x68,0x03,0x73,0x80,
0x87,0x76,0x08,0x07,0x72,0x00,0xcc,0x21,0x1c,0xd8,0x61,0x1e,0xca,0x01,0x20,0xdc,
0xe1,0x1d,0xda,0xc0,0x1c,0xe4,0x21,0x1c,0xda,0xa1,0x1c,0xda,0x00,0x1e,0xde,0x21,
0x1d,0xdc,0x81,0x1e,0xca,0x41,0x1e,0xda,0xa0,0x1c,0xd8,0x21,0x1d,0xda,0x01,0xa0,
0x07,0x79,0xa8,0x87,0x72,0x00,0x06,0x77,0x78,0x87,0x36,0x30,0x07,0x79,0x08,0x87,
0x76,0x28,0x87,0x36,0x80,0x87,0x77,0x48,0x07,0x77,0xa0,0x87,0x72,0x90,0x87,0x36,
0x28,0x07,0x76,0x48,0x87,0x76,0x68,0x03,0x77,0x78,0x07,0x77,0x68,0x03,0x76,0x28,
0x87,0x70,0x30,0x07,0x80,0x70,0x87,0x77,0x68,0x83,0x74,0x70,0x07,0x73,0x98,0x87,
0x36,0x30,0x07,0x78,0x68,0x83,0x76,0x08,0x07,0x7a,0x40,0x07,0x80,0x1e,0xe4,0xa1,
0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,0xda,0x40,0x1d,0xea,0xa1,0x1d,0xe0,0xa1,0x0d,
0xe8,0x21,0x1c,0xc4,0x81,0x1d,0xca,0x61,0x1e,0x00,0x73,0x08,0x07,0x76,0x98,0x87,
0x72,0x00,0x08,0x77,0x78,0x87,0x36,0x70,0x87,0x70,0x70,0x87,0x79,0x68,0x03,0x73,
0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,0xe8,0x41,0x1e,0xea,0xa1,0x1c,
0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xe6,0x21,0x1d,0xce,0xc1,0x1d,0xca,0x81,0x1c,0xda,
0x40,0x1f,0xca,0x41,0x1e,0xde,0x61,0x1e,0xda,0xc0,0x1c,0xe0,0xa1,0x0d,0xda,0x21,
0x1c,0xe8,0x01,0x1d,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x80,0x70,0x87,0x77,0x68,
0x03,0x7a,0x90,0x87,0x70,0x80,0x07,0x78,0x48,0x07,0x77,0x38,0x87,0x36,0x68,0x87,
0x70,0xa0,0x07,0x74,0x00,0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0x62,0x1e,0xe8,0x21,
0x1c,0xc6,0x61,0x1d,0xda,0x00,0x1e,0xe4,0xe1,0x1d,0xe8,0xa1,0x1c,0xc6,0x81,0x1e,
0xde,0x41,0x1e,0xda,0x40,0x1c,0xea,0xc1,0x1c,0xcc,0xa1,0x1c,0xe4,0xa1,0x0d,0xe6,
0x21,0x1d,0xf4,0xa1,0x1c,0x00,0x3c,0x00,0x88,0x7a,0x70,0x87,0x79,0x08,0x07,0x73,
0x28,0x87,0x36,0x30,0x07,0x78,0x68,0x83,0x76,0x08,0x07,0x7a,0x40,0x07,0x80,0x1e,
0xe4,0xa1,0x1e,0xca,0x01,0x20,0xea,0x61,0x1e,0xca,0xa1,0x0d,0xe6,0xe1,0x1d,0xcc,
0x81,0x1e,0xda,0xc0,0x1c,0xd8,0xe1,0x1d,0xc2,0x81,0x1e,0x00,0x73,0x08,0x07,0x76,
0x98,0x87,0x72,0x00,0x36,0x18,0x02,0x01,0x2c,0x40,0x05,0x00,0x49,0x18,0x00,0x00,
0x01,0x00,0x00,0x00,0x13,0x84,0x40,0x00,0x89,0x20,0x00,0x00,0x16,0x00,0x00,0x00,
0x32,0x22,0x08,0x09,0x20,0x64,0x85,0x04,0x13,0x22,0xa4,0x84,0x04,0x13,0x22,0xe3,
0x84,0xa1,0x90,0x14,0x12,0x4c,0x88,0x8c,0x0b,0x84,0x84,0x4c,0x10,0x3c,0x33,0x00,
0xc3,0x08,0x02,0x30,0x8c,0x40,0x00,0x76,0x08,0x91,0x83,0xa4,0x29,0xa2,0x84,0xc9,
0xaf,0xa4,0xff,0x01,0x22,0x80,0x91,0x50,0x10,0x83,0x08,0x84,0x50,0x8a,0x89,0x90,
0x22,0x1b,0x08,0x98,0x23,0x00,0x83,0x14,0xc8,0x39,0x02,0x50,0x18,0x44,0x08,0x84,
0x61,0x04,0x22,0x19,0x01,0x00,0x00,0x00,0x13,0xb2,0x70,0x48,0x07,0x79,0xb0,0x03,
0x3a,0x68,0x83,0x70,0x80,0x07,0x78,0x60,0x87,0x72,0x68,0x83,0x76,0x08,0x87,0x71,
0x78,0x87,0x79,0xc0,0x87,0x38,0x80,0x03,0x37,0x88,0x83,0x38,0x70,0x03,0x38,0xd8,
0x70,0x1b,0xe5,0xd0,0x06,0xf0,0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xa0,
0x07,0x76,0x40,0x07,0x6d,0x90,0x0e,0x71,0xa0,0x07,0x78,0xa0,0x07,0x78,0xd0,0x06,
0xe9,0x80,0x07,0x7a,0x80,0x07,0x7a,0x80,0x07,0x6d,0x90,0x0e,0x71,0x60,0x07,0x7a,
0x10,0x07,0x76,0xa0,0x07,0x71,0x60,0x07,0x6d,0x90,0x0e,0x73,0x20,0x07,0x7a,0x30,
0x07,0x72,0xa0,0x07,0x73,0x20,0x07,0x6d,0x90,0x0e,0x76,0x40,0x07,0x7a,0x60,0x07,
0x74,0xa0,0x07,0x76,0x40,0x07,0x6d,0x60,0x0e,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,
0xa0,0x07,0x73,0x20,0x07,0x6d,0x60,0x0e,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xa0,
0x07,0x76,0x40,0x07,0x6d,0x60,0x0f,0x71,0x60,0x07,0x7a,0x10,0x07,0x76,0xa0,0x07,
0x71,0x60,0x07,0x6d,0x60,0x0f,0x72,0x40,0x07,0x7a,0x30,0x07,0x72,0xa0,0x07,0x73,
0x20,0x07,0x6d,0x60,0x0f,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xa0,0x07,0x73,0x20,
0x07,0x6d,0x60,0x0f,0x74,0x80,0x07,0x7a,0x60,0x07,0x74,0xa0,0x07,0x76,0x40,0x07,
0x6d,0x60,0x0f,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xa0,0x07,0x76,0x40,0x07,0x6d,
0x60,0x0f,0x79,0x60,0x07,0x7a,0x10,0x07,0x72,0x80,0x07,0x7a,0x10,0x07,0x72,0x80,
0x07,0x6d,0x60,0x0f,0x71,0x20,0x07,0x78,0xa0,0x07,0x71,0x20,0x07,0x78,0xa0,0x07,
0x71,0x20,0x07,0x78,0xd0,0x06,0xf6,0x10,0x07,0x79,0x20,0x07,0x7a,0x20,0x07,0x75,
0x60,0x07,0x7a,0x20,0x07,0x75,0x60,0x07,0x6d,0x60,0x0f,0x72,0x50,0x07,0x76,0xa0,
0x07,0x72,0x50,0x07,0x76,0xa0,0x07,0x72,0x50,0x07,0x76,0xd0,0x06,0xf6,0x50,0x07,
0x71,0x20,0x07,0x7a,0x50,0x07,0x71,0x20,0x07,0x7a,0x50,0x07,0x71,0x20,0x07,0x6d,
0x60,0x0f,0x71,0x00,0x07,0x72,0x40,0x07,0x7a,0x10,0x07,0x70,0x20,0x07,0x74,0xa0,
0x07,0x71,0x00,0x07,0x72,0x40,0x07,0x6d,0xe0,0x0e,0x78,0xa0,0x07,0x71,0x60,0x07,
0x7a,0x30,0x07,0x72,0x30,0x84,0x39,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0xc8,
0x02,0x01,0x00,0x00,0x09,0x00,0x00,0x00,0x32,0x1e,0x98,0x10,0x19,0x11,0x4c,0x90,
0x8c,0x09,0x26,0x47,0xc6,0x04,0x43,0xca,0x12,0x18,0x01,0x28,0x88,0x22,0x28,0x84,
0x32,0xa0,0x1d,0x01,0x20,0x1d,0x4b,0x68,0x02,0x00,0x00,0x00,0x79,0x18,0x00,0x00,
0xea,0x00,0x00,0x00,0x1a,0x03,0x4c,0x10,0x97,0x29,0xa2,0x25,0x10,0xab,0x32,0xb9,
0xb9,0xb4,0x37,0xb7,0x21,0x46,0x42,0x20,0x80,0x82,0x50,0xb9,0x1b,0x43,0x0b,0x93,
0xfb,0x9a,0x4b,0xd3,0x2b,0x1b,0x62,0x24,0x01,0x22,0x24,0x05,0xe7,0x20,0x08,0x0e,
0x8e,0xad,0x0c,0xa4,0xad,0x8c,0x2e,0x8c,0x0d,0xc4,0xae,0x4c,0x6e,0x2e,0xed,0xcd,
0x0d,0x64,0x26,0x06,0x06,0x26,0xc6,0xc5,0xc6,0xe6,0x06,0x04,0xa5,0xad,0x8c,0x2e,
0x8c,0xcd,0xac,0xac,0x65,0x26,0x06,0x06,0x26,0xc6,0xc5,0xc6,0xe6,0xc6,0x45,0x26,
0x65,0x88,0x80,0x10,0x43,0x8c,0x24,0x48,0x86,0x44,0x60,0xd1,0x54,0x46,0x17,0xc6,
0x36,0x04,0x41,0x8e,0x24,0x48,0x82,0x44,0xe0,0x16,0x96,0x26,0xe7,0x32,0xf6,0xd6,
0x06,0x97,0xc6,0x56,0xe6,0x42,0x56,0xe6,0xf6,0x26,0xd7,0x36,0xf7,0x45,0x96,0x36,
0x17,0x26,0xc6,0x56,0x36,0x44,0x40,0x12,0x72,0x61,0x69,0x72,0x2e,0x63,0x6f,0x6d,
0x70,0x69,0x6c,0x65,0x2e,0x66,0x61,0x73,0x74,0x5f,0x6d,0x61,0x74,0x68,0x5f,0x65,
0x6e,0x61,0x62,0x6c,0x65,0x43,0x04,0x64,0x61,0x19,0x84,0xa5,0xc9,0xb9,0x8c,0xbd,
0xb5,0xc1,0xa5,0xb1,0x95,0xb9,0x98,0xc9,0x85,0xb5,0x95,0x89,0xd5,0x99,0x99,0x95,
0xc9,0x7d,0x99,0x95,0xd1,0x8d,0xa1,0x7d,0x91,0xa5,0xcd,0x85,0x89,0xb1,0x95,0x0d,
0x11,0x90,0x86,0x51,0x58,0x9a,0x9c,0x8b,0x5d,0x99,0x1c,0x5d,0x19,0xde,0xd7,0x5b,
0x1d,0x1d,0x5c,0x1d,0x1d,0x97,0xba,0xb9,0x32,0x39,0x14,0xb6,0xb7,0x31,0x37,0x98,
0x14,0x46,0x61,0x69,0x72,0x2e,0x61,0x72,0x67,0x5f,0x74,0x79,0x70,0x65,0x5f,0x6e,
0x61,0x6d,0x65,0x34,0xcc,0xd8,0xde,0xc2,0xe8,0x64,0xc8,0x84,0xa5,0xc9,0xb9,0x84,
0xc9,0x9d,0x7d,0xb9,0x85,0xb5,0x95,0x51,0xa8,0xb3,0x1b,0xc2,0x20,0x0f,0x02,0x21,
0x11,0x22,0x21,0x13,0x42,0x71,0xa9,0x9b,0x2b,0x93,0x43,0x61,0x7b,0x1b,0x73,0x8b,
0x49,0xa1,0x61,0xc6,0xf6,0x16,0x46,0x47,0xc3,0x62,0xec,0x8d,0xed,0x4d,0x6e,0x08,
0x83,0x3c,0x88,0x85,0x44,0xc8,0x85,0x4c,0x08,0x46,0x26,0x2c,0x4d,0xce,0x05,0xee,
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