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spine-libgdx

spine-libgdx

The spine-libgdx runtime provides functionality to load, manipulate and render Spine skeletal animation data using libgdx.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Using Eclipse, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.

Alternatively, the contents of the spine-libgdx/src directory can be copied into your project.

Notes

  • The "test" source directory contains optional examples.
  • spine-libgdx depends on the gdx-backend-lwjgl project so the tests can easily be run on the desktop. If the tests are excluded, spine-libgdx only needs to depend on the gdx project.
  • spine-libgdx depends on the gdx-box2d extension project solely for the Box2DExample test.

Examples