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replay.h
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replay.h
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#ifndef BWGAME_REPLAY_H
#define BWGAME_REPLAY_H
#include "actions.h"
#include "data_loading.h"
#include "korean.h"
#include "bwgame.h"
namespace bwgame {
namespace data_loading {
struct crc32_t {
std::array<uint32_t, 256> table;
crc32_t() {
for (uint32_t i = 0; i != 256; ++i) {
uint32_t v = i;
for (size_t b = 0; b != 8; ++b) {
v = (v >> 1) ^ (v & 1 ? 0xedb88320 : 0);
}
table[i] = v;
}
}
uint32_t operator()(const uint8_t* data, size_t data_size) {
uint32_t r = 0xffffffff;
const uint8_t* end = data + data_size;
for (; data != end; ++data) {
r = (r >> 8) ^ table[(r ^ *data) & 0xff];
}
return r;
}
};
template<typename base_reader_T, bool default_little_endian = true>
struct replay_file_reader {
crc32_t crc32;
base_reader_T& r;
replay_file_reader(base_reader_T& r) : r(r) {
}
void get_bytes(uint8_t* output, size_t output_size) {
uint32_t crc32_sum = r.template get<uint32_t>();
size_t segments = r.template get<uint32_t>();
a_vector<uint8_t> compressed_data;
size_t output_pos = 0;
for (size_t i = 0; i != segments; ++i) {
size_t segment_input_size = r.template get<uint32_t>();
size_t segment_output_size = output_size - output_pos;
if (segment_output_size > 8192) segment_output_size = 8192;
if (segment_input_size > segment_output_size) error("replay_file_reader: output buffer too small");
if (segment_input_size == segment_output_size) {
r.get_bytes(output + output_pos, segment_input_size);
} else {
compressed_data.resize(segment_input_size);
r.get_bytes(compressed_data.data(), segment_input_size);
decompress(compressed_data.data(), segment_input_size, output + output_pos, segment_output_size);
}
output_pos += segment_output_size;
}
if (output_pos != output_size) error("replay_file_reader: read %d bytes, expected %d", output_pos, output_size);
uint32_t calculcated_crc32_sum = crc32(output, output_size);
if (calculcated_crc32_sum != crc32_sum) error("replay_file_reader: crc32 mismatch: got %08x, expected %08x", calculcated_crc32_sum, crc32_sum);
}
template<typename T, bool little_endian = default_little_endian>
T get() {
return get_impl<T, little_endian>(*this);
}
};
template<typename base_reader_T>
auto make_replay_file_reader(base_reader_T& reader) {
return replay_file_reader<base_reader_T>(reader);
}
}
struct replay_state {
a_vector<uint8_t> actions_data_buffer;
int end_frame = 0;
a_string map_name;
std::array<a_string, 12> player_name;
int game_type = 0;
};
struct replay_functions: action_functions {
replay_state& replay_st;
explicit replay_functions(state& st, action_state& action_st, replay_state& replay_st) : action_functions(st, action_st), replay_st(replay_st) {}
void load_replay_file(a_string filename, bool initial_processing = true, std::vector<uint8_t>* get_map_data = nullptr) {
auto file_r = data_loading::file_reader<>(std::move(filename));
load_replay(data_loading::make_replay_file_reader(file_r), initial_processing, get_map_data);
}
void load_replay_data(const uint8_t* data, size_t data_size, bool initial_processing = true, std::vector<uint8_t>* get_map_data = nullptr) {
auto r = data_loading::data_reader_le(data, data + data_size);
load_replay(data_loading::make_replay_file_reader(r), initial_processing, get_map_data);
}
template<typename reader_T>
void load_replay(reader_T&& r, bool initial_processing = true, std::vector<uint8_t>* get_map_data = nullptr) {
uint32_t identifier = r.template get<uint32_t>();
if (identifier != 0x53526572) error("load_replay: invalid identifier %#x", identifier);
std::array<uint8_t, 633> game_info_buffer;
r.get_bytes(game_info_buffer.data(), game_info_buffer.size());
data_loading::data_reader_le gir(game_info_buffer.data(), game_info_buffer.data() + game_info_buffer.size());
gir.get<uint8_t>(); // is broodwar
auto frame_count = gir.get<uint32_t>();
gir.get<uint16_t>(); // campaign id
gir.get<uint8_t>(); // command byte ?
uint32_t random_seed = gir.get<uint32_t>();
gir.get<std::array<uint8_t, 8>>(); // player bytes ?
gir.get<uint32_t>(); // ?
auto player_name = gir.get<std::array<char, 24>>();
gir.get<uint32_t>(); // game flags?
gir.get<uint16_t>(); // map width
gir.get<uint16_t>(); // map height
gir.get<uint8_t>(); // active player acount
gir.get<uint8_t>(); // slot count
gir.get<uint8_t>(); // game speed
gir.get<uint8_t>(); // game state ?
auto game_type = gir.get<uint16_t>(); // game type ?
gir.get<uint16_t>(); // game sub type ?
gir.get<uint32_t>(); // ?
gir.get<uint16_t>(); // tileset
gir.get<uint8_t>(); // replay autosaved
gir.get<uint8_t>(); // computer player count?
auto game_name = gir.get<std::array<char, 25>>();
auto map_name = gir.get<std::array<char, 32>>();
gir.get<uint16_t>(); // game type ?
gir.get<uint16_t>(); // game sub type ?
gir.get<uint16_t>(); // sub type display ?
gir.get<uint16_t>(); // sub type label ?
auto victory_condition = gir.get<uint8_t>(); // victory condition
int resource_type = gir.get<uint8_t>(); // resource type
gir.get<uint8_t>(); // use standard unit stats
gir.get<uint8_t>(); // fog of war enabled
auto create_initial_units = gir.get<uint8_t>();
gir.get<uint8_t>(); // use fixed positions ?
gir.get<uint8_t>(); // restriction flags ?
gir.get<uint8_t>(); // allies enabled
gir.get<uint8_t>(); // teams enabled
gir.get<uint8_t>(); // cheats enabled
auto tournament_mode = gir.get<uint8_t>(); // tournament mode ?
gir.get<uint32_t>(); // victory condition value?
auto starting_minerals = gir.get<uint32_t>(); // starting minerals
gir.get<uint32_t>(); // starting gas
gir.get<uint8_t>(); // ?
(void)player_name;
(void)game_name;
auto arr_str = [&](auto& str) {
a_string r;
for (auto& v : str) {
if (!v) break;
if ((unsigned char)v >= 21) r += v;
}
return r;
};
replay_st.map_name = arr_str(map_name);
a_string kn;
if (korean::korean_locale_to_utf8(replay_st.map_name, kn)) replay_st.map_name = kn;
std::array<int, 12> slot_player_id;
std::array<int, 12> slot_controller;
std::array<int, 12> slot_race;
std::array<int, 12> slot_force;
for (size_t i = 0; i != 12; ++i) {
gir.get<uint32_t>(); // slot ?
slot_player_id[i] = gir.get<uint32_t>(); // player id
slot_controller[i] = gir.get<uint8_t>(); // controller
slot_race[i] = gir.get<uint8_t>(); // race
slot_force[i] = gir.get<uint8_t>(); // force
auto name = gir.get<std::array<char, 25>>(); // player name
replay_st.player_name[i] = arr_str(name);
action_st.player_id[i] = slot_player_id[i];
}
auto player_color = gir.get<std::array<uint32_t, 8>>(); // player colors
auto create_melee_units_for_player = gir.get<std::array<uint8_t, 8>>();
replay_st.end_frame = frame_count;
replay_st.game_type = game_type;
replay_st.actions_data_buffer.resize(r.template get<uint32_t>());
r.get_bytes(replay_st.actions_data_buffer.data(), replay_st.actions_data_buffer.size());
a_vector<uint8_t> map_buffer;
map_buffer.resize(r.template get<uint32_t>());
r.get_bytes(map_buffer.data(), map_buffer.size());
if (get_map_data) *get_map_data = map_buffer;
game_load_functions game_load_funcs(st);
game_load_funcs.load_map_data(map_buffer.data(), map_buffer.size(), [&]() {
game_load_funcs.setup_info.victory_condition = victory_condition;
game_load_funcs.setup_info.starting_units = create_initial_units;
game_load_funcs.setup_info.tournament_mode = tournament_mode;
game_load_funcs.setup_info.resource_type = resource_type;
game_load_funcs.setup_info.starting_minerals = starting_minerals;
for (size_t i = 0; i != 12; ++i) {
st.players[i].controller = slot_controller[i];
st.players[i].race = (race_t)slot_race[i];
st.players[i].force = slot_force[i];
if (victory_condition == 0 && tournament_mode == 0) {
if (i >= 8) game_load_funcs.setup_info.create_melee_units_for_player[i] = false;
else game_load_funcs.setup_info.create_melee_units_for_player[i] = create_melee_units_for_player[i] != 0;
}
}
st.lcg_rand_state = random_seed;
}, initial_processing);
std::array<int, 8> source_colors;
for (size_t i = 0; i != 8; ++i) {
source_colors[i] = st.players[i].color;
}
for (size_t i = 0; i != 8; ++i) {
st.players[i].color = source_colors.at(player_color[i]);
}
}
void next_frame() {
if (st.current_frame == replay_st.end_frame) error("replay: attempt to play past end");
execute_actions(replay_st.actions_data_buffer.data(), replay_st.actions_data_buffer.data() + replay_st.actions_data_buffer.size());
state_functions::next_frame();
}
bool is_done() {
return st.current_frame == replay_st.end_frame;
}
};
struct replay_player: game_player {
action_state action_st;
replay_state replay_st;
optional<replay_functions> opt_funcs;
replay_player() = default;
replay_player(const game_player& n) {
set_st(n.st());
}
void load_replay_file(a_string filename, bool initial_processing = true) {
auto file_r = data_loading::file_reader<>(std::move(filename));
load_replay(data_loading::make_replay_file_reader(file_r), initial_processing);
}
void load_replay_data(uint8_t* data, size_t data_size, bool initial_processing = true) {
load_replay(data_loading::data_reader_le(data, data + data_size), initial_processing);
}
void lazy_init() {
if (!opt_funcs) opt_funcs.emplace(st(), action_st, replay_st);
}
template<typename reader_T>
void load_replay(reader_T&& r, bool initial_processing = true) {
lazy_init();
opt_funcs->load_replay(r, initial_processing);
}
void next_frame() {
lazy_init();
opt_funcs->next_frame();
}
bool is_done() {
lazy_init();
return opt_funcs->is_done();
}
};
}
#endif