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svg.js
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svg.js
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var Example = Example || {};
Example.svg = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Vertices = Matter.Vertices,
Svg = Matter.Svg,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
var svgs = [
'iconmonstr-check-mark-8-icon',
'iconmonstr-paperclip-2-icon',
'iconmonstr-puzzle-icon',
'iconmonstr-user-icon'
];
for (var i = 0; i < svgs.length; i += 1) {
(function(i) {
$.get('./svg/' + svgs[i] + '.svg').done(function(data) {
var vertexSets = [],
color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']);
$(data).find('path').each(function(i, path) {
var points = Svg.pathToVertices(path, 30);
vertexSets.push(Vertices.scale(points, 0.4, 0.4));
});
World.add(world, Bodies.fromVertices(100 + i * 150, 200 + i * 50, vertexSets, {
render: {
fillStyle: color,
strokeStyle: color,
lineWidth: 1
}
}, true));
});
})(i);
}
$.get('./svg/svg.svg').done(function(data) {
var vertexSets = [],
color = Common.choose(['#556270', '#4ECDC4', '#C7F464', '#FF6B6B', '#C44D58']);
$(data).find('path').each(function(i, path) {
vertexSets.push(Svg.pathToVertices(path, 30));
});
World.add(world, Bodies.fromVertices(400, 80, vertexSets, {
render: {
fillStyle: color,
strokeStyle: color,
lineWidth: 1
}
}, true));
});
World.add(world, [
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};