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queuemanager.js
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var queue = [];
exports.addToQueue = function(player) {
queue.push(player);
console.log("ADDED PLAYER: " + player.username + " TO QUEUE, Size:" + queue.length);
}
exports.removeFromQueue = function(player) {
removePlayerFromQueue(player.username);
console.log("Remove Player Queue Size: " + queue.length);
}
// We will call this periodically to check if there are enough players
// If we have enough players it will return 2 of the player sessions for a game
exports.checkQueueForGame = function() {
var queueCount = 0;
for (var i in queue) {
if (queueCount == 0) {
var player1 = i;
}
queueCount++;
if (queueCount == 1) {
startGame(player1, i);
queueCount = 0;
}
}
}
function removePlayerFromQueue(username) {
for (var i = 0; i < queue.length; i++)
if (queue[i].username === username) {
queue.splice(i, 1);
break;
}
}