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A module is the primary unit of code sharing in Swift. This document describes the experience of using modules in Swift: what they are and what they provide for the user.
The primary purpose of a module is to provide declarations of types, functions, and global variables that are present in a library. Importing <import> the module gives access to these declarations and allows them to be used in your code.
import Chess import Foundation
You can also selectively import certain declarations from a module:
import func Chess.createGreedyPlayer import class Foundation.NSRegularExpression
Comparison with Other Languages
Importing a module is much like importing a library in Ruby, Python, or Perl, importing a class in Java, or including a header file in a C-family language. However, unlike C, module files are not textually included and must be valid programs on their own, and may not be in a textual format at all. Unlike Java, declarations in a module are not visible at all until imported. And unlike the dynamic languages mentioned, importing a module cannot automatically cause any code to be run.
Once a module has been imported, its declarations are available for use within the current source file. These declarations can be referred to by name, or by qualifying <qualified name> them with the name of the module:
func playChess(blackPlayer : Chess.Player, whitePlayer : Chess.Player) { var board = Board() // refers to Chess.Board }
A declaration in a module is unique; it is never the same as a declaration with
the same name in another module (with one caveat described below). This means
that two types Chess.Board
and Xiangqi.Board
can exist in the same
program, and each can be referred to as Board
as long as the other is not
visible. If more than one imported module declares the same name, the full
qualified name can be used for disambiguation.
Note
This is accomplished by including the module name in the mangled name of a declaration. Therefore, it is an ABI-breaking change to change the name of a module containing a public declaration.
Warning
The one exception to this rule is declarations that must be compatible with Objective-C. Such declarations follow the usual Objective-C rules for name conflicts: all classes must have unique names, all protocols must have unique names, and all constructors, methods, and properties must have unique names within their class (including inherited methods and properties).
In addition to declarations, modules may contain implementations of the functions they define. The compiler may choose to use this information when optimizing a user's program, usually by inlining the module code into a caller. In some cases [1], the compiler may even use a module's function implementations to produce more effective diagnostics.
Modules can also contain autolinking information, which the compiler passes on to the linker. This can be used to specify which library implements the declarations in the module.
[1] | Specifically, code marked with the [transparent] attribute is
required to be "transparent" to the compiler: it must be inlined and
will affect diagnostics. |
Like any other body of code, a module may depend on other modules in its implementation. The module implementer may also choose to re-export these modules, meaning that anyone who imports the first module will also have access to the declarations in the re-exported modules.
import [exported] AmericanCheckers
As an example, the "Cocoa" framework on OS X exists only to re-export three other frameworks: AppKit, Foundation, and CoreData.
Just as certain declarations can be selectively imported from a module, so too can they be selectively re-exported, using the same syntax:
import [exported] class AmericanCheckers.Board
TODO
This is currently implemented using a dedicated [exported]
keyword, but is
likely to end up using the access control syntax we eventually design for
regular declarations.
Module names exist in a global namespace and must be unique. Like type names, module names are conventionally capitalized.
TODO
While this matches the general convention for Clang, there are advantages to being able to rename a module for lookup purposes, even if the ABI name stays the same. It would also be nice to avoid having people stick prefixes on their module names the way they currently do for Objective-C classes.
Note
Because access into a module and access into a type look the same, it is bad style to declare a type with the same name as a top-level module used in your program:
// Example 1: import Foundation import struct BuildingConstruction.Foundation var firstSupport = Foundation.SupportType() // from the struct or from the module? // Example 2: import Foundation import BuildingConstruction Foundation.SupportType() // from the class or from the module?
In both cases, the type takes priority over the module, but this should still be avoided.
TODO
Can we enforce this in the compiler? It seems like there's no way around Example 2, and indeed Example 2 is probably doing the wrong thing.
As shown above, a module is imported using the import
keyword, followed by
the name of the module:
import AppKit
To import only a certain declaration from the module, you use the appropriate declaration keyword:
import class AppKit.NSWindow import func AppKit.NSApplicationMain import var AppKit.NSAppKitVersionNumber import typealias AppKit.NSApplicationPresentationOptions
import typealias
has slightly special behavior: it will match any type other than a protocol, regardless of how the type is declared in the imported module.import class
,struct
, andenum
will succeed even if the name given is a typealias for a type of the appropriate kind.import func
will bring in all overloads of the named function.- Using a keyword that doesn't match the named declaration is an error.
TODO
There is currently no way to selectively import extensions or operators.
Most programs are broken up into multiple source files, and these files may
depend on each other. To facilitate this design, declarations in all source
files in a module (including the "main module" for an executable) are implicitly
visible in each file's context. It is almost as if all these files had been
loaded with import
, but with a few important differences:
- The declarations in other files belong to the module being built, just like those in the current file. Therefore, if you need to refer to them by qualified name, you need to use the name of the module being built.
- A module is a fully-contained entity: it may depend on other modules, but those other modules can't depend on it. Source files within a module may have mutual dependencies.
Note
The current plan is to have two possible implementations for this. A serial compilation process would pass all source files to the compiler in a single invocation; parallelism nice-to-have.
The more complicated process has the compiler derive a list of all files in a module, either by some structural inference or by explicitly being given a list. These files are parsed but not type-checked; "lazy" type-checking will be used when the compiler needs to refer to declarations in these files. Once compiled, a serialized form of the source file could be used to avoid having to reparse that particular file, but this is just an optimization.
A more detailed description of the build system plan will be available in a separate doc.
TODO
None of this works yet.
FIXME
This wouldn't belong in the user model at all except for the implicit visibility thing. Is there a better way to talk about this?
Because two different modules can declare the same name, it is sometimes necessary to use a qualified name to refer to a particular declaration:
import Chess import Xiangqi if userGame == "chess" { Chess.playGame() } else if userGame == "xiangqi" { Xiangqi.playGame() }
Here, both modules declare a function named playGame
that takes no
arguments, so we have to disambiguate by "qualifying" the function name with
the appropriate module.
These are the rules for resolving name lookup ambiguities:
- Declarations in the current source file are best.
- Declarations from other files in the same module [2] are better than declarations from imports.
- Declarations from selective imports are better than declarations from non-selective imports. (This may be used to give priority to a particular module for a given name.)
- Every source file implicitly imports the core standard library as a non-selective import.
- If the name refers to a function, normal overload resolution may resolve ambiguities.
[2] | FIXME: not implemented yet, since the main feature hasn't been implemented either. |
For large projects, it is usually desirable to break a single application or framework into subsystems, which Swift calls "submodules". A submodule is a development-time construct used for grouping within a module. By default, declarations within a submodule are considered "submodule-private", which means they are only visible within that submodule (rather than across the entire module). These declarations will not conflict with declarations in other submodules that may have the same name.
Declarations explicitly marked "whole-module" or "API" are still visible across the entire module (even if declared within a submodule), and must have a unique name within that space.
The qualified name of a declaration within a submodule consists of the top-level module name, followed by the submodule name, followed by the declaration.
Note
Submodules are an opportunity feature for Swift 1.0.
TODO
We need to decide once and for all whether implicit visibility applies across
submodule boundaries, i.e. "can I access the public Swift.AST.Module from
Swift.Sema without an import, or do I have to say import Swift.AST
?"
Advantages of module-wide implicit visibility:
- Better name conflict checking. (The alternative is a linker error, or worse no linker error if the names have different manglings.)
- Less work if things move around.
- Build time performance is consistent whether or not you use this feature.
Advantages of submodule-only implicit visibility:
- Code completion will include names of public things you don't care about.
- We haven't actually tested the build time performance of any large Swift projects, so we don't know if we can actually handle targets that contain hundreds of files.
- Could be considered desirable to force declaring your internal dependencies explicitly.
- In this mode, we could allow two "whole-module" declarations to have the same name, since they won't. (We could allow this in the other mode too but then the qualified name would always be required.)
Both cases still use "submodule-only" as the default access control, so this only affects the implicit visibility of whole-module and public declarations.
FIXME
Cross-reference with access control design doc once we have an access control design doc.
FIXME
Write this section. Can source files be self-contained modules? How does -i mode work? Can the "wrong" module be found when looking for a dependency (i.e. can I substitute my own Foundation and expect AppKit to work)? How are modules stored on disk? How do hierarchical module names work?
The compiler has the ability to interoperate with C and Objective-C by importing Clang modules <Clang module>. This feature of the Clang compiler was developed to provide a "semantic import" extension to the C family of languages. The Swift compiler uses this to expose declarations from C and Objective-C as if they used native Swift types.
In all the examples above, import AppKit
has been using this mechanism:
the module found with the name "AppKit" is generated from the Objective-C
AppKit framework.
Clang also has a concept of "submodules", which are essentially hierarchically- named modules. Unlike Swift's :ref:`submodules`, Clang submodules are visible from outside the module. It is conventional for a top-level Clang module to re-export all of its submodules, but sometimes certain submodules are specified to require an explicit import:
import OpenGL.GL3
If a source file in module A includes import A
, this indicates that the
source file is providing a replacement or overlay for an external module.
In most cases, the source file will re-export the underlying module, but
add some convenience APIs to make the existing interface more Swift-friendly.
This replacement syntax (using the current module name in an import) cannot be used to overlay a Swift module, because :ref:`module-naming`.
In migrating from Objective-C to Swift, it is expected that a single program will contain a mix of sources. The compiler therefore allows importing a single Objective-C header, exposing its declarations to the main source file by constructing a sort of "ad hoc" module. These can then be used like any other declarations imported from C or Objective-C.
TODO
What happens if a user's header file happens to match the name of a real
module? What if the header name is not an identifier? Do we need an
import [objc]
?
Or, since it's in the same target, is this something that should happen implicitly, like with other Swift sources?
This doesn't actually work yet.
Using the new @import
syntax, Objective-C translation units can import
Swift modules as well. Swift declarations will be mirrored into Objective-C
and can be called natively, just as Objective-C declarations are mirrored into
Swift for Clang modules <Clang module>. In this case, only the declarations
compatible with Objective-C will be visible.
TODO
We need to actually do this, but it requires working on a branch of Clang, so we're pushing it back in the schedule as far as possible. The workaround is to manually write header files for imported Swift classes.
TODO
Importing Swift sources from within the same target is a goal, but there are many difficulties. How do you name a file to be imported? What if the file itself depends on another Objective-C header? What if there's a mutual dependency across the language boundary? (That's a problem in both directions, since both Clang modules and Swift modules are only supposed to be exposed once they've been type-checked.)
.. glossary:: autolinking A technique where linking information is included in compiled object files, so that external dependencies can be recorded without having to explicitly specify them at link time. Clang module A module whose contents are generated from a C-family header or set of headers. See Clang's Modules__ documentation for more information. __ http://goto.apple.com/?http://clang.llvm.org/docs/Modules.html framework A mechanism for library distribution on OS X. Traditionally contains header files describing the library's API, a binary file containing the implementation, and a directory containing any resources the library may need. Frameworks are also used on iOS, but as of iOS 7 custom frameworks cannot be created by users. import To locate and read a module, then make its declarations available in the current context. library Abstractly, a collection of APIs for a programmer to use, usually with a common theme. Concretely, the file containing the implementation of these APIs. mangled name A unique, internal name for a type or value. The term is most commonly used in C++; see Wikipedia__ for some examples. Swift's name mangling scheme is not the same as C++'s but serves a similar purpose. __ http://goto.apple.com/?http://en.wikipedia.org/wiki/Name_mangling#Name_mangling_in_C.2B.2B module An entity containing the API for a library, to be `imported <import>` into a source file. qualified name A multi-piece name like ``Foundation.NSWindow``, which names an entity within a particular context. This document is concerned with the case where the context is the name of an imported module. re-export To directly expose the API of one module through another module. Including the latter module in a source file will behave as if the user had also included the former module. serialized module A particular encoding of a module that contains declarations that have already been processed by the compiler. It may also contain implementations of some function declarations in `SIL` form. SIL "Swift Intermediate Language", a stable IR for the distribution of inlineable code. target A dynamic library, framework, plug-in, or application to be built. A natural LTO boundary, and roughly the same as what Xcode requires separate targets to build.