forked from LIJI32/SameBoy
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.c
executable file
·440 lines (388 loc) · 15.6 KB
/
main.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
// The tester requires low-level access to the GB struct to detect failures
#define GB_INTERNAL
#include <stdio.h>
#include <stdbool.h>
#include <unistd.h>
#include <time.h>
#include <assert.h>
#include <signal.h>
#ifdef _WIN32
#include <direct.h>
#include <windows.h>
#define snprintf _snprintf
#else
#include <sys/wait.h>
#endif
#include <Core/gb.h>
#include <Core/random.h>
static bool running = false;
static char *filename;
static char *bmp_filename;
static char *log_filename;
static FILE *log_file;
static void replace_extension(const char *src, size_t length, char *dest, const char *ext);
static bool push_start_a, start_is_not_first, a_is_bad, b_is_confirm, push_faster, push_slower,
do_not_stop, push_a_twice, start_is_bad, allow_weird_sp_values, large_stack, push_right,
semi_random, limit_start, pointer_control;
static unsigned int test_length = 60 * 40;
GB_gameboy_t gb;
static unsigned int frames = 0;
const char bmp_header[] = {
0x42, 0x4D, 0x48, 0x68, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x38, 0x00,
0x00, 0x00, 0xA0, 0x00, 0x00, 0x00, 0x70, 0xFF,
0xFF, 0xFF, 0x01, 0x00, 0x20, 0x00, 0x03, 0x00,
0x00, 0x00, 0x02, 0x68, 0x01, 0x00, 0x12, 0x0B,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
uint32_t bitmap[160*144];
static char *async_input_callback(GB_gameboy_t *gb)
{
return NULL;
}
static void handle_buttons(GB_gameboy_t *gb)
{
/* Do not press any buttons during the last two seconds, this might cause a
screenshot to be taken while the LCD is off if the press makes the game
load graphics. */
if (push_start_a && (frames < test_length - 120 || do_not_stop)) {
unsigned combo_length = 40;
if (start_is_not_first || push_a_twice) combo_length = 60; /* The start item in the menu is not the first, so also push down */
else if (a_is_bad || start_is_bad) combo_length = 20; /* Pressing A has a negative effect (when trying to start the game). */
if (semi_random) {
if (frames % 10 == 0) {
unsigned key = (((frames / 20) * 0x1337cafe) >> 29) & 7;
gb->keys[0][key] = (frames % 20) == 0;
}
}
else {
switch ((push_faster ? frames * 2 :
push_slower ? frames / 2 :
push_a_twice? frames / 4:
frames) % combo_length + (start_is_bad? 20 : 0) ) {
case 0:
if (!limit_start || frames < 20 * 60) {
gb->keys[0][push_right? 0 : 7] = true; // Start (Or right) down
}
if (pointer_control) {
gb->keys[0][1] = true; // left
gb->keys[0][2] = true; // up
}
break;
case 10:
gb->keys[0][push_right? 0 : 7] = false; // Start (Or right) up
if (pointer_control) {
gb->keys[0][1] = false; // left
gb->keys[0][2] = false; // up
}
break;
case 20:
gb->keys[0][b_is_confirm? 5: 4] = true; // A down (or B)
break;
case 30:
gb->keys[0][b_is_confirm? 5: 4] = false; // A up (or B)
break;
case 40:
if (push_a_twice) {
gb->keys[0][b_is_confirm? 5: 4] = true; // A down (or B)
}
else if (gb->boot_rom_finished) {
gb->keys[0][3] = true; // D-Pad Down down
}
break;
case 50:
gb->keys[0][b_is_confirm? 5: 4] = false; // A down (or B)
gb->keys[0][3] = false; // D-Pad Down up
break;
}
}
}
}
static void vblank(GB_gameboy_t *gb)
{
/* Detect common crashes and stop the test early */
if (frames < test_length - 1) {
if (gb->backtrace_size >= 0x200 + (large_stack? 0x80: 0) || (!allow_weird_sp_values && (gb->registers[GB_REGISTER_SP] >= 0xfe00 && gb->registers[GB_REGISTER_SP] < 0xff80))) {
GB_log(gb, "A stack overflow has probably occurred. (SP = $%04x; backtrace size = %d) \n",
gb->registers[GB_REGISTER_SP], gb->backtrace_size);
frames = test_length - 1;
}
if (gb->halted && !gb->interrupt_enable) {
GB_log(gb, "The game is deadlocked.\n");
frames = test_length - 1;
}
}
if (frames >= test_length && !gb->disable_rendering) {
bool is_screen_blank = true;
for (unsigned i = 160*144; i--;) {
if (bitmap[i] != bitmap[0]) {
is_screen_blank = false;
break;
}
}
/* Let the test run for extra four seconds if the screen is off/disabled */
if (!is_screen_blank || frames >= test_length + 60 * 4) {
FILE *f = fopen(bmp_filename, "wb");
fwrite(&bmp_header, 1, sizeof(bmp_header), f);
fwrite(&bitmap, 1, sizeof(bitmap), f);
fclose(f);
if (!gb->boot_rom_finished) {
GB_log(gb, "Boot ROM did not finish.\n");
}
if (is_screen_blank) {
GB_log(gb, "Game probably stuck with blank screen. \n");
}
running = false;
}
}
else if (frames >= test_length - 1) {
gb->disable_rendering = false;
}
}
static void log_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes)
{
if (!log_file) log_file = fopen(log_filename, "w");
fprintf(log_file, "%s", string);
}
#ifdef __APPLE__
#include <mach-o/dyld.h>
#endif
static const char *executable_folder(void)
{
static char path[1024] = {0,};
if (path[0]) {
return path;
}
/* Ugly unportable code! :( */
#ifdef __APPLE__
unsigned int length = sizeof(path) - 1;
_NSGetExecutablePath(&path[0], &length);
#else
#ifdef __linux__
ssize_t length = readlink("/proc/self/exe", &path[0], sizeof(path) - 1);
assert (length != -1);
#else
#ifdef _WIN32
HMODULE hModule = GetModuleHandle(NULL);
GetModuleFileName(hModule, path, sizeof(path) - 1);
#else
/* No OS-specific way, assume running from CWD */
getcwd(&path[0], sizeof(path) - 1);
return path;
#endif
#endif
#endif
size_t pos = strlen(path);
while (pos) {
pos--;
#ifdef _WIN32
if (path[pos] == '\\') {
#else
if (path[pos] == '/') {
#endif
path[pos] = 0;
break;
}
}
return path;
}
static char *executable_relative_path(const char *filename)
{
static char path[1024];
snprintf(path, sizeof(path), "%s/%s", executable_folder(), filename);
return path;
}
static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
{
return (r << 24) | (g << 16) | (b << 8);
}
static void replace_extension(const char *src, size_t length, char *dest, const char *ext)
{
memcpy(dest, src, length);
dest[length] = 0;
/* Remove extension */
for (size_t i = length; i--;) {
if (dest[i] == '/') break;
if (dest[i] == '.') {
dest[i] = 0;
break;
}
}
/* Add new extension */
strcat(dest, ext);
}
int main(int argc, char **argv)
{
#define str(x) #x
#define xstr(x) str(x)
fprintf(stderr, "SameBoy Tester v" xstr(VERSION) "\n");
if (argc == 1) {
fprintf(stderr, "Usage: %s [--dmg] [--start] [--length seconds] [--boot path to boot ROM]"
#ifndef _WIN32
" [--jobs number of tests to run simultaneously]"
#endif
" rom ...\n", argv[0]);
exit(1);
}
#ifndef _WIN32
unsigned int max_forks = 1;
unsigned int current_forks = 0;
#endif
bool dmg = false;
const char *boot_rom_path = NULL;
GB_random_set_enabled(false);
for (unsigned i = 1; i < argc; i++) {
if (strcmp(argv[i], "--dmg") == 0) {
fprintf(stderr, "Using DMG mode\n");
dmg = true;
continue;
}
if (strcmp(argv[i], "--start") == 0) {
fprintf(stderr, "Pushing Start and A\n");
push_start_a = true;
continue;
}
if (strcmp(argv[i], "--length") == 0 && i != argc - 1) {
test_length = atoi(argv[++i]) * 60;
fprintf(stderr, "Test length is %d seconds\n", test_length / 60);
continue;
}
if (strcmp(argv[i], "--boot") == 0 && i != argc - 1) {
fprintf(stderr, "Using boot ROM %s\n", argv[i + 1]);
boot_rom_path = argv[++i];
continue;
}
#ifndef _WIN32
if (strcmp(argv[i], "--jobs") == 0 && i != argc - 1) {
max_forks = atoi(argv[++i]);
/* Make sure wrong input doesn't blow anything up. */
if (max_forks < 1) max_forks = 1;
if (max_forks > 16) max_forks = 16;
fprintf(stderr, "Running up to %d tests simultaneously\n", max_forks);
continue;
}
if (max_forks > 1) {
while (current_forks >= max_forks) {
int wait_out;
while(wait(&wait_out) == -1);
current_forks--;
}
current_forks++;
if (fork() != 0) continue;
}
#endif
filename = argv[i];
size_t path_length = strlen(filename);
char bitmap_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .bmp + NULL */
replace_extension(filename, path_length, bitmap_path, ".bmp");
bmp_filename = &bitmap_path[0];
char log_path[path_length + 5];
replace_extension(filename, path_length, log_path, ".log");
log_filename = &log_path[0];
fprintf(stderr, "Testing ROM %s\n", filename);
if (dmg) {
GB_init(&gb, GB_MODEL_DMG_B);
if (GB_load_boot_rom(&gb, boot_rom_path? boot_rom_path : executable_relative_path("dmg_boot.bin"))) {
perror("Failed to load boot ROM");
exit(1);
}
}
else {
GB_init(&gb, GB_MODEL_CGB_E);
if (GB_load_boot_rom(&gb, boot_rom_path? boot_rom_path : executable_relative_path("cgb_boot.bin"))) {
perror("Failed to load boot ROM");
exit(1);
}
}
GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
GB_set_pixels_output(&gb, &bitmap[0]);
GB_set_rgb_encode_callback(&gb, rgb_encode);
GB_set_log_callback(&gb, log_callback);
GB_set_async_input_callback(&gb, async_input_callback);
GB_set_color_correction_mode(&gb, GB_COLOR_CORRECTION_EMULATE_HARDWARE);
if (GB_load_rom(&gb, filename)) {
perror("Failed to load ROM");
exit(1);
}
/* Game specific hacks for start attempt automations */
/* It's OK. No overflow is possible here. */
start_is_not_first = strcmp((const char *)(gb.rom + 0x134), "NEKOJARA") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "GINGA") == 0;
a_is_bad = strcmp((const char *)(gb.rom + 0x134), "DESERT STRIKE") == 0 ||
/* Restarting in Puzzle Boy/Kwirk (Start followed by A) leaks stack. */
strcmp((const char *)(gb.rom + 0x134), "KWIRK") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "PUZZLE BOY") == 0;
start_is_bad = strcmp((const char *)(gb.rom + 0x134), "BLUESALPHA") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "ONI 5") == 0;
b_is_confirm = strcmp((const char *)(gb.rom + 0x134), "ELITE SOCCER") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "SOCCER") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "GEX GECKO") == 0;
push_faster = strcmp((const char *)(gb.rom + 0x134), "MOGURA DE PON!") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "HUGO2 1/2") == 0 ||
strcmp((const char *)(gb.rom + 0x134), "HUGO") == 0;
push_slower = strcmp((const char *)(gb.rom + 0x134), "BAKENOU") == 0;
do_not_stop = strcmp((const char *)(gb.rom + 0x134), "SPACE INVADERS") == 0;
push_right = memcmp((const char *)(gb.rom + 0x134), "BOB ET BOB", strlen("BOB ET BOB")) == 0 ||
strcmp((const char *)(gb.rom + 0x134), "LITTLE MASTER") == 0 ||
/* M&M's Minis Madness Demo (which has no menu but the same title as the full game) */
(memcmp((const char *)(gb.rom + 0x134), "MINIMADNESSBMIE", strlen("MINIMADNESSBMIE")) == 0 &&
gb.rom[0x14e] == 0x6c);
/* This game has some terrible menus. */
semi_random = strcmp((const char *)(gb.rom + 0x134), "KUKU GAME") == 0;
/* This game temporarily sets SP to OAM RAM */
allow_weird_sp_values = strcmp((const char *)(gb.rom + 0x134), "WDL:TT") == 0 ||
/* Some mooneye-gb tests abuse the stack */
strcmp((const char *)(gb.rom + 0x134), "mooneye-gb test") == 0;
/* This game uses some recursive algorithms and therefore requires quite a large call stack */
large_stack = memcmp((const char *)(gb.rom + 0x134), "MICRO EPAK1BM", strlen("MICRO EPAK1BM")) == 0 ||
strcmp((const char *)(gb.rom + 0x134), "TECMO BOWL") == 0;
/* High quality game that leaks stack whenever you open the menu (with start),
but requires pressing start to play it. */
limit_start = strcmp((const char *)(gb.rom + 0x134), "DIVA STARS") == 0;
large_stack |= limit_start;
/* Pressing start while in the map in Tsuri Sensei will leak an internal screen-stack which
will eventually overflow, override an array of jump-table indexes, jump to a random
address, execute an invalid opcode, and crash. Pressing A twice while slowing down
will prevent this scenario. */
push_a_twice = strcmp((const char *)(gb.rom + 0x134), "TURI SENSEI V1") == 0;
/* Yes, you should totally use a cursor point & click interface for the language select menu. */
pointer_control = memcmp((const char *)(gb.rom + 0x134), "LEGO ATEAM BLPP", strlen("LEGO ATEAM BLPP")) == 0;
push_faster |= pointer_control;
/* Run emulation */
running = true;
gb.turbo = gb.turbo_dont_skip = gb.disable_rendering = true;
frames = 0;
unsigned cycles = 0;
while (running) {
cycles += GB_run(&gb);
if (cycles >= 139810) { /* Approximately 1/60 a second. Intentionally not the actual length of a frame. */
handle_buttons(&gb);
cycles -= 139810;
frames++;
}
/* This early crash test must not run in vblank because PC might not point to the next instruction. */
if (gb.pc == 0x38 && frames < test_length - 1 && GB_read_memory(&gb, 0x38) == 0xFF) {
GB_log(&gb, "The game is probably stuck in an FF loop.\n");
frames = test_length - 1;
}
}
if (log_file) {
fclose(log_file);
log_file = NULL;
}
GB_free(&gb);
#ifndef _WIN32
if (max_forks > 1) {
exit(0);
}
#endif
}
#ifndef _WIN32
int wait_out;
while(wait(&wait_out) != -1);
#endif
return 0;
}