Stars
A refreshingly simple data-driven game engine built in Rust
🚀 Fast, secure, lightweight containers based on WebAssembly
⭐️ A friendly language for building type-safe, scalable systems!
A simple and fast linear algebra library for games and graphics
A dynamic library providing Virtualization-based process isolation capabilities
Painless peer-to-peer WebRTC networking for rust wasm (and native!)
Gossip-based service discovery (and more) for large distributed systems.
GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
Make your code extra-safe by voluntarily dropping privileges
Networking plugin for Bevy engine running on naia-socket and turbulence libraries
A simple message based networking library for the bevy framework
Retrieve system's Network Interfaces on Linux, macOS and Windows on a standardized manner
A simple archiving format, designed for storing assets in compact and secure containers
Platform code to use egui with winit.
UkoeHB / renet2
Forked from lucaspoffo/renetServer/Client network library for multiplayer games with authentication and connection management made with Rust. Forked from renet.
VecMap<K, V>: The Map API for Vec<(K, V)> (Rust)