Skip to content
forked from svgdotjs/svg.js

The lightweight library for manipulating and animating SVG

License

Notifications You must be signed in to change notification settings

binarycorn/svg.js

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

54 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Svg.js

Svg.js is a lightweight (less than 3k gzipped) library for manipulating SVG.

Svg.js is licensed under the terms of the MIT License.

Important: this library is still in alpha, therefore the API might be subject to change in the course of development.

Usage

Create a SVG document

Use the 'svg()' function to create a SVG document within a given html element:

var draw = svg('paper').size(300, 300);
var rect = draw.rect(100, 100).attr({ fill: '#f06' });

The first argument can either be an id of the element or the selected element itself. This will generate the following output:

<div id="paper">
	<svg xmlns="http://www.w3.org/2000/svg" version="1.1" xlink="http://www.w3.org/1999/xlink" width="300" height="300">
		<rect width="100" height="100" fill="#f06"></rect>
	</svg>
</div>

Elements

Rect

Rects have two arguments, their width and height:

var text = draw.rect(100, 100);

Ellipse

Ellipses, like rects, have two arguments, their width and height:

var ellipse = draw.ellipse(100, 100);

Circle

The only argument necessary for a circle is the diameter:

var circle = draw.circle(100);

Text

The first argument of a text element is the actual text content:

var text = draw.text("svg\nto\nthe\npoint.").move(300, 0);

Changing text afterwards is also possible with the 'text()' method:

text.text('Brilliant!');

To get the raw text content:

text.content;

The sugar.js module provides some syntax sugar specifically for this element type:

text.font({
  family:   'Helvetica',
  size:     144,
  anchor:   'middle',
  leading:  1.5
});

Image

When creating images the width and height values should be defined:

var image = draw.image('/path/to/image.jpg').move(100, 100).size(200, 200);

Path

Pass the path string as the first argument:

var path = draw.path('M10,20L30,40').attr({ fill: '#9dffd3' });

For more details on path data strings, please read the SVG documentation: http://www.w3.org/TR/SVG/paths.html#PathData

Manipulating elements

Attributes

You can get and set an element's attributes directly using 'attr()':

// get a single attribute
rect.attr('x');

// set a single attribute
rect.attr('x', 50);

// set multiple attributes at once
rect.attr({
  fill: '#f06',
  'fill-opacity': 0.5,
  stroke: '#000',
  'stroke-width': 10
});

// set an attribute with a namespace
rect.attr('x', 50, 'http://www.w3.org/2000/svg');

Transform

With the transform attribute elements can be scaled, rotated, translated, skewed... :

rect.transform('rotate(45, 100, 100)');

These operations are always absolute. If every transformation needs remembered, so multiple rotate operations will be stacked together making them relative to previous operations, a boolean value can be passed as a second argument:

rect.transform('rotate(45, 100, 100)', true);

More details on available transformations can be found here: http://www.w3.org/TR/SVG/coords.html#TransformAttribute

Move

Move the element to a given x and y position by its upper left corner:

rect.move(200, 350);

Note that you can also use the following code to move elements around:

rect.attr({ x: 20, y: 60 });

Although 'move()' is much more convenient because it will always use the upper left corner as the position reference, whereas with using 'attr()' the x an y reference differ between element types. For example, rect uses the upper left corner and circle uses the centre.

Size

Set the size of an element by a given width and height:

rect.size(200, 300);

Same as with 'move()' the size of an element could be set by using 'attr()'. But because every type of element is handles its size differently the 'size()' method is much more convenient.

Removing elements

Pretty straightforward:

rect.remove();

Bounding box

path.bbox();

This will return a SVGRect element as a js object:

{ height: 20, width: 20, y: 20, x: 10, cx: 30, cy: 20 } 

Syntax sugar

Fill and stroke are used quite often. Therefore two convenience methods are provided:

Fill

The 'fill()' method is a pretty alternative to the 'attr()' method:

rect.fill({ color: '#f06', opacity: 0.6 });

Stroke

The 'stroke()' method is similar to 'fill()':

rect.stroke({ color: '#f06', opacity: 0.6, width: 5 });

Rotate

The 'rotate()' method will automatically rotate elements according to the centre of the element:

rect.rotate(45);

Unless you also define a rotation point:

rect.rotate({ deg: 45, x: 100, y: 100 });

To make the operation relative:

rect.rotate({ deg: 45, x: 100, y: 100, relative: true });

This functionality requires the sugar.js module which is included in the default distribution.

Clipping elements

Clipping elements can be done with either 'clip()' or 'clipTo()'.

Using 'clip()' creates a clip path in the parents 'defs' node, and passes it to a block:

rect.clip(function(clipPath) {
	clipPath.rect(80, 80).move(10, 10);
});

You can also reuse clip paths for multiple elements using 'clipTo()'.

var clipPath = doc.defs().clip();
clipRect = clipPath.rect(80, 80).move(10, 10);
rect.clipTo(clipPath);

This functionality requires the clip.js module which is included in the default distribution.

Arranging elements

You can arrange elements within their parent SVG document using the following methods:

// move element to the front
rect.front();

// move element to the back
rect.back();

// move element one step forward
rect.forward();

// move element one step backward
rect.backward();

This functionality requires the arrange.js module which is included in the default distribution.

Grouping elements

Grouping elements is useful if you want to transform a set of elements as if it were one. All element within a group maintain their position relative to the group they belong to. A group has all the same element methods as the root svg document:

var group = draw.group();
group.path('M10,20L30,40');

Existing elements from the svg document can also be added to a group:

group.add(rect);

This functionality requires the group.js module which is included in the default distribution.

Gradients

There are linear and radial gradients. The linear gradient can be created like this:

var gradient = draw.gradient('linear', function(stop) {
  stop.at({ offset: 0, color: '#333', opacity: 1 });
  stop.at({ offset: 100, color: '#fff', opacity: 1 });
});

The 'offset' and 'color' parameters are required for stops, 'opacity' is optional. Offset is an integer expressed in percentage. To define the direction you can set from x, y and to x, y:

gradient.from(0, 0).to(0, 100);

The from and to values are also expressed in percent. Finally, to use the gradient on an element:

rect.attr({ fill: gradient.fill() });

Radial gradients have a 'radius()' method to define the outermost radius to where the inner color should develop:

var gradient = draw.gradient('radial', function(stop) {
  stop.at({ offset: 0, color: '#333', opacity: 1 });
  stop.at({ offset: 100, color: '#fff', opacity: 1 });
});

gradient.from(50, 50).to(50, 50).radius(50);

A gradient can also be updated afterwards:

gradient.update(function(stop) {
  stop.at({ offset: 10, color: '#333', opacity: 0.2 });
  stop.at({ offset: 90, color: '#f03', opacity: 1 });
});

And even a single stop can be updated:

var s1, s2, s3;

draw.gradient('radial', function(stop) {
  s1 = stop.at({ offset: 0, color: '#000', opacity: 1 });
  s2 = stop.at({ offset: 50, color: '#f03', opacity: 1 });
  s3 = stop.at({ offset: 100, color: '#066', opacity: 1 });
});

s1.update({ offset: 10, color: '#0f0', opacity: 1 });

W3Schools has a great example page on how linear gradients and radial gradients work.

This functionality requires the gradient.js module which is included in the default distribution.

Extending functionality

Svg.js has a modular structure. It is very easy to add you own methods at different levels. Let's say we want to add a method to all shape types then we would add our method to SVG.Shape:

SVG.extend(SVG.Shape, {
  
  paintRed: function() {
    return this.fill({ color: 'red' });
  }
  
});

Now all shapes will have the paintRed method available. Say we want to have the paintRed method on a circle apply a slightly different color:

SVG.extend(SVG.Circle, {
  
  paintRed: function() {
    return this.fill({ color: 'orangered' });
  }
  
});

The complete inheritance stack for 'SVG.Circle' is:

SVG.Circle < SVG.Shape < SVG.Element

The SVG document can be extended by using:

SVG.extend(SVG.Doc, {
  
  paintAllPink: function() {
    var children = this.children();
    
    for (var i = 0, l = children.length; i < l; i++) {
      children[i].fill({ color: 'pink' });
    };
    
    return this;
  }
  
});

To-do

  • Animation module (element animation, path tweens and easing)
  • Draggable module (make elements and groups draggable)
  • Shapes module (add preset shapes like star, n-gon)
  • Text on path module (write text along paths)

Compatibility

Desktop

  • Firefox 3+
  • Chrome 4+
  • Safari 3.2+
  • Opera 9+

Mobile

  • iOS Safari 3.2+
  • Android Browser 3+
  • Opera Mobile 10+
  • Chrome for Android 18+
  • Firefox for Android 15+

About

The lightweight library for manipulating and animating SVG

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • JavaScript 99.2%
  • HTML 0.8%