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CHANGELOG.md

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Change Log

All notable changes to this project will be documented in this file. See Conventional Commits for commit guidelines.

Note: Unlisted patch versions only involve non-code or otherwise excluded changes and/or version bumps of transitive dependencies.

0.12.0 (2021-11-17)

🚀 Features

  • Using workspaces for local tools (bf7a404) Improving the overall build ergonomics
    • introduced a tools workspaces
    • imported it in all needed packages/examples
    • inclusive project root

♻️ Refactoring

  • testrunner to binary (4ebbbb2) this commit reverts (partly) changes made in: ef346d7a8753590dc9094108a3d861a8dbd5dd2c overall purpose is better testament ergonomics: instead of having to pass NODE_OPTIONS with every invocation having a binary to handle this for us.

0.11.1 (2021-10-13)

♻️ Refactoring

  • update imports in all tests/pkgs (effd591)
  • update imports in all pkgs (5fa2b6f)
    • add .js suffix for all relative imports

0.11.0 (2021-10-12)

🛑 Breaking changes

  • remove AST optimization tools (a1174db)
  • BREAKING CHANGE: migrate AST optimizations to new package
  • major update of ALL pkgs (export maps, ESM only) (0d1d6ea)
  • BREAKING CHANGE: discontinue CommonJS & UMD versions
    • only ESM modules will be published from now on
    • CJS obsolete due to ESM support in recent versions of node:
      • i.e. launch NodeJS via:
      • node --experimental-specifier-resolution=node --experimental-repl-await
      • in the node REPL use await import(...) instead of require()
    • UMD obsolete due to widespread browser support for ESM Also:
    • normalize/restructure/reorg all package.json files
    • cleanup all build scripts, remove obsolete
    • switch from mocha to @thi.ng/testament for all tests

🚀 Features

  • update & export gensym() (8a3f1ff)
    • add opt prefix arg for better re-use

♻️ Refactoring

  • sideeffect-free defmulti specs (1282973)
  • update deps & imports in various pkgs (e1cf29e)
    • largely related to recent updates/restructuring of these packages:
      • api
      • defmulti
      • errors
      • logger
  • update imports (138571a)
  • update all tests in all pkgs (8b582bc)

0.10.0 (2021-08-17)

🚀 Features

  • add reciprocal() syntax sugar (c710d81)
  • add node type for matrix indexing (394dd49)
    • add idxm node Tag
    • add IndexM node type interface
    • update indexMat(), add column type LUT
    • update TargetImpl interface

⏱ Performance improvements

  • avoid nested literals (998cf35)
    • update lit() to avoid nesting if already same type & info

0.9.0 (2021-08-13)

🚀 Features

  • add optimizers for built-in fns (b0124d7)
  • update/improve AST optimizer (ad60add)
    • add support for lit hoisting & single comp swizzling
    • add logger support in replaceNode()
    • update constantFolding() to run iteratively as many times as needed
    • fix op1/op2 optimizers to use correct node predicates
  • add module logger (24c8ad5)
  • add/update AST node predicates (8a4855e)
  • add/update vec2/3 & float consts (2748f0b)

0.8.14 (2021-06-08)

🩹 Bug fixes

  • add missing vector coercions (a84e053)
    • update ivec/uvec/bvec2/3/4 ctors

0.8.13 (2021-04-24)

🩹 Bug fixes

  • fix/extend vec coercions info (6679b52)

0.8.1 (2021-03-03)

♻️ Refactoring

  • simplify texture fns (a0a2bda)
    • update $call helper to support all texture lookup args, re-use

0.8.0 (2021-02-24)

🚀 Features

  • add more texture lookup fns (3c95d13)
    • add tests

0.7.1 (2020-09-13)

♻️ Refactoring

0.7.0 (2020-08-28)

🚀 Features

  • allow nullish defn() func name (autogen) (d959858)
    • make name arg optional and auto-generate if nullish
  • add PrimTerm, PrimTypeMap, TermType (ffdfe81)

🩹 Bug fixes

  • fix vec3(vec2, float) ctor version (bd5395d)

0.6.1 (2020-08-12)

♻️ Refactoring

  • update madd()/addm() args (cfce142)

0.6.0 (2020-08-10)

🚀 Features

  • add/update vec coercions (764f4e5)
    • add $info() helper to allow new coercion details:
      • b = bvec
      • i = ivec
      • u = uvec
      • v = vec
    • add tests

0.5.2 (2020-08-08)

🩹 Bug fixes

  • fix typo in isTerm(), add tests (615c8d2)

0.5.1 (2020-08-08)

🩹 Bug fixes

  • update allChildren(), add isTerm() (267a0c0)
    • update allChildren() to descend into literals if value is a Term

0.5.0 (2020-08-08)

🚀 Features

  • add vec coercions (bvec, ivec..) (a0d0c55)

♻️ Refactoring

0.4.0 (2020-07-28)

🚀 Features

  • add sym interpolation qualifiers (0601af2)
    • add Interpolation type
    • add SymOpts.smooth option

0.3.6 (2020-02-25)

♻️ Refactoring

0.3.0 (2019-08-21)

🚀 Features

  • add modf(), isnan(), isinf() built-ins (7fae67b)

♻️ Refactoring

  • update constant folding using defmulti (e9dfacb)
  • update allChildren() (e3ae743)
  • more re-use vec/mat ctors (bcd5829)
  • improve re-use vec ctors, bvec ops, texture fns (1774c9b)
  • split large TS files into smaller subfolders (9a4881b)

0.2.3 (2019-08-17)

🩹 Bug fixes

  • update atan built-in handling (9f0c739)
    • add call info for 2-arg version

0.2.0 (2019-07-12)

🚀 Features

  • support number casts from bools (119f257)

🩹 Bug fixes

  • builtin not (bvec) used wrong internal fn name (237c6f3)

0.1.1 (2019-07-08)

🩹 Bug fixes

  • fix #98, update defn() arg lists, add/update docs (bcfbcfd)

♻️ Refactoring

0.1.0 (2019-07-07)

🚀 Features

  • add powf(), update matchingPrimFor() (ac179a3)
  • add support for (iu)sampler types, add textureGrad() (f8f245b)
  • update texture builtins, add texelFetchOffset (a0af395)
  • update numeric ctors/casts, update swizzles, add uvec/bvec ctors (423fd84)
  • add $xy, $xyz swizzle sugar (ff0ed9e)
  • add arraySym(), update op2 to accept plain numbers (dc4dc15)
  • add % modulo operator as modi() (e7ace59)
  • add builtins, discard, add/refactor ControlFlow node type (663e992)
    • add texelFetch()
    • add dFdx / dFdy / fwidth()
  • add defMain, allow null values in scope bodies (de0a3da)
  • update program() to accept global syms & fns, add/update docs (95524fb)
  • add post-increment/decrement, update op1() (c809af1)
  • add input(), output(), uniform(), update SymOpts (1307b3f)
  • add isBool() helper, update gensym() to use base36 ids (2b23b83)
  • add ivec / uvec support, bitwise ops, update types (4f7ca39)
  • add type aliases, update all uses, minor additions (0914c56)
    • XXXTerm & XXXSym aliases
    • add transformMVP() & surfaceNormal std lib fns
    • fix tests
  • add WASM target basics & C runtime (ef06c74)
  • add/update stdlib functions & docs (e36c5b8)
  • add single component swizzle fns (8b36527)
  • add/update sdf fns, fix fogExp2, update readme (d5115ff)
  • update GLSL & JS targets to support texture fns (10782e2)
    • JS target only provides stubs for now
  • add texture built-ins (42ffed9)
  • add program(), add docs (fd1fca9)
  • simplify fn dep/call graph handling, fix allChildren() (6ee63ea)
  • add trilight lighting model (0705e9d)
  • add buildCallGraph(), add deps (4017284)
  • major updates (51d42b4)
    • add initial collection of re-usable shader functions
      • SDF primitives & combinators
      • raymarch helpers
      • fog/falloff functions
      • clamp / fit
      • lambert / diffuse lighting
    • add constantFolding() tree optimizer
    • add userland function dependencies (mandatory, but still unused)
    • optimize single component swizzles in JS target
    • add more node type checkers, update walk()
    • update types
  • rename swizzle() => $(), add break/continue (5db7d1c)
  • add forLoop(), ternary(), fix float/int casts, docs (474e320)
  • add sym() fn overrides, args (02d62a2)
  • update JS codegen (1d4cc58)
    • add matrix impls
    • add vector/matrix scalar impls
    • update op2 gen
  • add op2 info, fix result type, make var names optional (9cc13ab)
  • major update JS codegen, implement most builtin fns, fixes (7da1738)
    • add JSBuiltins* interfaces, update JSEnv
    • add JS_DEFAULT_ENV w/ all implementations (for actual code execution)
    • fix swizzle assignments
    • update fn & operator calls
    • update JSTarget.compile()
  • add builtins, update codegens, sym/lit opts, matrices (3caede4)
  • add JS target, re-org (c4a35e1)
  • add AST node types, builtins, major refactor (f8caed5)
    • add scope nodes for functions, branching and as mechanism to create var declarations from existing embedded symbols. any direct descendant Sym within a scope will transformed into a Decl node (var declaration)
    • update defn() to traverse local scope to check for correct return type
    • implement array indexing (Index)
    • update assignments to allow Sym, Swizzle, Index nodes on LHS
    • update swizzle() to support ivec2/3/4 types
    • update vec2/3/4 ctors
    • update math ops to support more types
    • add comparison ops
    • add builtinCall()
    • add various builtin GLSL func call wrappers
    • refactor / simplify GLSL code gen
    • update readme
  • update/rename targetGLSL() (2e405f8)
    • add builtin output vars (gl_Position etc)
    • add GLSLTarget interface
    • implement assignment
  • add assignments, re-org types, update vec ctors (7dc32d1)
    • temp disable ret type check in defn()
  • more fn arities, add defTarget(), add/update types (fdceb65)
  • initial pkg import w/ updated deps & readme (30efebe)

🩹 Bug fixes

  • update allChildren() (1711064)
  • mod() type inference (1412f71)
  • allChildren() (while loop support) (3a559cf)
  • use GLSL style mod in JS codegen (b4ca8e4)
  • buildCallGraph zero-dep fn handling (2f9da96)
  • use JS op2 info hints to delegate (162c1ae)
  • fix op2(), update Tag, general cleanup (46bcb04)

♻️ Refactoring

  • update/add op2 info tags (incl. integer ops) (4e0cf46)
  • rename numeric types, make defTarget generic (ba0eaa6)
    • f32 => float
    • i32 => int
    • u32 => uint
  • rename predef'd bool consts (8a8eecc)
  • internal reuse in emitGLSL() (9dacac6)