- Last updated: 2022-03-11T12:13:49Z
- Generator: thi.ng/monopub
All notable changes to this project will be documented in this file. See Conventional Commits for commit guidelines.
Note: Unlisted patch versions only involve non-code or otherwise excluded changes and/or version bumps of transitive dependencies.
0.12.0 (2021-11-17)
- Using workspaces for local tools (bf7a404)
Improving the overall build ergonomics
- introduced a tools workspaces
- imported it in all needed packages/examples
- inclusive project root
- testrunner to binary (4ebbbb2) this commit reverts (partly) changes made in: ef346d7a8753590dc9094108a3d861a8dbd5dd2c overall purpose is better testament ergonomics: instead of having to pass NODE_OPTIONS with every invocation having a binary to handle this for us.
0.11.1 (2021-10-13)
- update imports in all tests/pkgs (effd591)
- update imports in all pkgs (5fa2b6f)
- add .js suffix for all relative imports
0.11.0 (2021-10-12)
- remove AST optimization tools (a1174db)
- BREAKING CHANGE: migrate AST optimizations to new package
- migrated to @thi.ng/shader-ast-optimize, see b71cd16ab
- update deps/readme
- major update of ALL pkgs (export maps, ESM only) (0d1d6ea)
- BREAKING CHANGE: discontinue CommonJS & UMD versions
- only ESM modules will be published from now on
- CJS obsolete due to ESM support in recent versions of node:
- i.e. launch NodeJS via:
node --experimental-specifier-resolution=node --experimental-repl-await
- in the node REPL use
await import(...)
instead ofrequire()
- UMD obsolete due to widespread browser support for ESM Also:
- normalize/restructure/reorg all package.json files
- cleanup all build scripts, remove obsolete
- switch from mocha to @thi.ng/testament for all tests
- update & export gensym() (8a3f1ff)
- add opt prefix arg for better re-use
- sideeffect-free defmulti specs (1282973)
- update deps & imports in various pkgs (e1cf29e)
- largely related to recent updates/restructuring of these packages:
- api
- defmulti
- errors
- logger
- largely related to recent updates/restructuring of these packages:
- update imports (138571a)
- update all tests in all pkgs (8b582bc)
- update all to use @thi.ng/testament
0.10.0 (2021-08-17)
- add reciprocal() syntax sugar (c710d81)
- add node type for matrix indexing (394dd49)
- add
idxm
nodeTag
- add
IndexM
node type interface - update indexMat(), add column type LUT
- update
TargetImpl
interface
- add
- avoid nested literals (998cf35)
- update
lit()
to avoid nesting if already same type & info
- update
0.9.0 (2021-08-13)
- add optimizers for built-in fns (b0124d7)
- update/improve AST optimizer (ad60add)
- add support for lit hoisting & single comp swizzling
- add logger support in replaceNode()
- update constantFolding() to run iteratively as many times as needed
- fix op1/op2 optimizers to use correct node predicates
- add module logger (24c8ad5)
- add/update AST node predicates (8a4855e)
- add/update vec2/3 & float consts (2748f0b)
0.8.14 (2021-06-08)
- add missing vector coercions (a84e053)
- update ivec/uvec/bvec2/3/4 ctors
0.8.13 (2021-04-24)
- fix/extend vec coercions info (6679b52)
0.8.1 (2021-03-03)
- simplify texture fns (a0a2bda)
- update $call helper to support all texture lookup args, re-use
0.8.0 (2021-02-24)
- add more texture lookup fns (3c95d13)
- add tests
0.7.1 (2020-09-13)
- update imports (643376a)
0.7.0 (2020-08-28)
- allow nullish defn() func name (autogen) (d959858)
- make name arg optional and auto-generate if nullish
- add PrimTerm, PrimTypeMap, TermType (ffdfe81)
- fix vec3(vec2, float) ctor version (bd5395d)
0.6.1 (2020-08-12)
- update madd()/addm() args (cfce142)
0.6.0 (2020-08-10)
- add/update vec coercions (764f4e5)
- add $info() helper to allow new coercion details:
- b = bvec
- i = ivec
- u = uvec
- v = vec
- add tests
- add $info() helper to allow new coercion details:
0.5.2 (2020-08-08)
- fix typo in isTerm(), add tests (615c8d2)
0.5.1 (2020-08-08)
- update allChildren(), add isTerm() (267a0c0)
- update allChildren() to descend into literals if value is a Term
0.5.0 (2020-08-08)
- add vec coercions (bvec, ivec..) (a0d0c55)
- update bool presets (8a1835c)
0.4.0 (2020-07-28)
- add sym interpolation qualifiers (0601af2)
- add
Interpolation
type - add
SymOpts.smooth
option
- add
0.3.6 (2020-02-25)
- update imports (ff6eb70)
0.3.0 (2019-08-21)
- add modf(), isnan(), isinf() built-ins (7fae67b)
- update constant folding using defmulti (e9dfacb)
- update allChildren() (e3ae743)
- more re-use vec/mat ctors (bcd5829)
- improve re-use vec ctors, bvec ops, texture fns (1774c9b)
- split large TS files into smaller subfolders (9a4881b)
0.2.3 (2019-08-17)
- update atan built-in handling (9f0c739)
- add call info for 2-arg version
0.2.0 (2019-07-12)
- support number casts from bools (119f257)
- builtin
not
(bvec) used wrong internal fn name (237c6f3)
0.1.1 (2019-07-08)
0.1.0 (2019-07-07)
- add powf(), update matchingPrimFor() (ac179a3)
- add support for (iu)sampler types, add textureGrad() (f8f245b)
- update texture builtins, add texelFetchOffset (a0af395)
- update numeric ctors/casts, update swizzles, add uvec/bvec ctors (423fd84)
- add $xy, $xyz swizzle sugar (ff0ed9e)
- add arraySym(), update op2 to accept plain numbers (dc4dc15)
- add % modulo operator as modi() (e7ace59)
- add builtins,
discard
, add/refactor ControlFlow node type (663e992)- add texelFetch()
- add dFdx / dFdy / fwidth()
- add defMain, allow null values in scope bodies (de0a3da)
- update program() to accept global syms & fns, add/update docs (95524fb)
- add post-increment/decrement, update op1() (c809af1)
- add input(), output(), uniform(), update SymOpts (1307b3f)
- add isBool() helper, update gensym() to use base36 ids (2b23b83)
- add ivec / uvec support, bitwise ops, update types (4f7ca39)
- add type aliases, update all uses, minor additions (0914c56)
- XXXTerm & XXXSym aliases
- add transformMVP() & surfaceNormal std lib fns
- fix tests
- add WASM target basics & C runtime (ef06c74)
- add/update stdlib functions & docs (e36c5b8)
- add single component swizzle fns (8b36527)
- add/update sdf fns, fix fogExp2, update readme (d5115ff)
- update GLSL & JS targets to support texture fns (10782e2)
- JS target only provides stubs for now
- add texture built-ins (42ffed9)
- add program(), add docs (fd1fca9)
- simplify fn dep/call graph handling, fix allChildren() (6ee63ea)
- add trilight lighting model (0705e9d)
- add buildCallGraph(), add deps (4017284)
- major updates (51d42b4)
- add initial collection of re-usable shader functions
- SDF primitives & combinators
- raymarch helpers
- fog/falloff functions
- clamp / fit
- lambert / diffuse lighting
- add constantFolding() tree optimizer
- add userland function dependencies (mandatory, but still unused)
- optimize single component swizzles in JS target
- add more node type checkers, update walk()
- update types
- add initial collection of re-usable shader functions
- rename swizzle() => $(), add break/continue (5db7d1c)
- add forLoop(), ternary(), fix float/int casts, docs (474e320)
- add sym() fn overrides, args (02d62a2)
- update JS codegen (1d4cc58)
- add matrix impls
- add vector/matrix scalar impls
- update op2 gen
- add op2 info, fix result type, make var names optional (9cc13ab)
- major update JS codegen, implement most builtin fns, fixes (7da1738)
- add JSBuiltins* interfaces, update JSEnv
- add JS_DEFAULT_ENV w/ all implementations (for actual code execution)
- fix swizzle assignments
- update fn & operator calls
- update JSTarget.compile()
- add builtins, update codegens, sym/lit opts, matrices (3caede4)
- add JS target, re-org (c4a35e1)
- add AST node types, builtins, major refactor (f8caed5)
- add scope nodes for functions, branching and as mechanism to create var declarations from existing embedded symbols. any direct descendant Sym within a scope will transformed into a Decl node (var declaration)
- update
defn()
to traverse local scope to check for correct return type - implement array indexing (Index)
- update assignments to allow Sym, Swizzle, Index nodes on LHS
- update
swizzle()
to support ivec2/3/4 types - update vec2/3/4 ctors
- update math ops to support more types
- add comparison ops
- add
builtinCall()
- add various builtin GLSL func call wrappers
- refactor / simplify GLSL code gen
- update readme
- update/rename targetGLSL() (2e405f8)
- add builtin output vars (gl_Position etc)
- add GLSLTarget interface
- implement assignment
- add assignments, re-org types, update vec ctors (7dc32d1)
- temp disable ret type check in defn()
- more fn arities, add defTarget(), add/update types (fdceb65)
- initial pkg import w/ updated deps & readme (30efebe)