This is a starter kit for making standalone projects with the Doom 3 engine.
This kit includes:
- the minimal amount of art/data assets required to run the game.
- one test map.
Use this as a starting point for your projects, make cool stuff, enjoy!
This package does not include the game executable. Because the Doom 3 engine is open-source, you have different options for getting the executable.
- I recommend the dhewm3 source port. If you don't want to compile the executable yourself, you can click here to download dhewm3's pre-compiled binaries.
- You can also try out the original 2012 release of the Doom 3 source code.
How to use this kit:
- In the folder that has the game executable, place the 'base' folder.
- Run the game executable.
I like the Doom 3 engine for a lot of reasons, including:
- It's open-source
- Its codebase is nice and tidy
- I've been using the idTech game engines for a while, including projects Quadrilateral Cowboy (idTech4), Thirty Flights of Loving (idTech2), Gravity Bone (idTech2), Grotto King (idTech2), Barista (idTech1), and more.
- iddevnet: a mirror of id Software's SDK reference site.
- Quadrilateral Cowboy Mod Handbook: a primer on making your first room.
No.
This package is licensed under the zlib license. Read the license details here: LICENSE.md