RandomKit is a Swift framework that makes random data generation simple and easy.
- Installation
- Usage
- Extra
- License
- Platforms:
- macOS 10.9+
- iOS 8.0+
- watchOS 2.0+
- tvOS 9.0+
- Linux
- Xcode 8.0
- Swift 3.0
RandomKit is possibly also compatible with FreeBSD, Android, and Windows (under Cygwin) but has not been tested for those platforms.
The Swift Package Manager is a decentralized dependency manager for Swift.
-
Add the project to your
Package.swift
.import PackageDescription let package = Package( name: "MyAwesomeProject", dependencies: [ .Package(url: "https://github.com/nvzqz/RandomKit.git", majorVersion: 2) ] )
-
Import the RandomKit module.
import RandomKit
CocoaPods is a centralized dependency manager for Objective-C and Swift. Go here to learn more.
-
Add the project to your Podfile.
use_frameworks! pod 'RandomKit', '~> 2.3.0'
If you want to be on the bleeding edge, replace the last line with:
pod 'RandomKit', :git => 'https://github.com/nvzqz/RandomKit.git'
-
Run
pod install
and open the.xcworkspace
file to launch Xcode. -
Import the RandomKit framework.
import RandomKit
Carthage is a decentralized dependency manager for Objective-C and Swift.
-
Add the project to your Cartfile.
github "nvzqz/RandomKit"
-
Run
carthage update
and follow the additional steps in order to add RandomKit to your project. -
Import the RandomKit framework.
import RandomKit
Try it out for yourself! Download the repo and open 'RandomKit.playground'.
The RandomGenerator
enum is used by all random-
methods and functions for
specifying the random generator to use.
Available Generators:
-
arc4random
-
devRandom
(reads from "/dev/random") -
devURandom
(reads from "/dev/urandom") -
xoroshiro
The default random generator is specified with RandomGenerator.default
and can
be changed. It is initially xoroshiro(threadSafe: true)
.
Because the arc4random
family of functions isn't available on most Linux
distros, using this case will do nothing on Linux.
Although there are randomize
methods publicly available, they're used
internally throughout the library.
RandomKit is very protocol-oriented, which gives it the ability to perform many neat tasks.
A protocol for types that can generate random values.
A protocol for types that can generate optional random values within a range.
A protocol for types that can generate random values within a closed ranges.
Int.random(within: -100...100) // -79
Character.random(within: "a"..."z") // "f"
A protocol for types that can generate random values from a base value to another value, noninclusive.
The base value for integers is 0. This means that calling random(to:)
on a
negative value will yield a random negative value or zero whereas a positive
value will yield a random positive value or zero.
If value
== randomBase
, value
will be returned for random(to:)
.
Int.random(to: 2) // Either 0 or 1
Int.random(to: 0) // Always 0
Int.random(to: 32) // 15
Int.random(to: -5) // -3
A protocol for types that can generate random values from a base value through another value, inclusive.
The same rules for the base value of RandomToMax
apply to RandomThroughMax
.
A protocol for types whose elements can be shuffled.
// Array
[1, 2, 3, 4, 5].shuffled() // [3, 4, 1, 5, 2]
// Dictionary
["a": 1, "b": 2, "c": 3].shuffled() // ["a": 3, "b": 1, "c": 2]
The mutable counterpart of shuffled()
is shuffle()
.
All of Swift's native integer types conform to the Random-
protocols.
The random()
and random(using:)
functions create an integer of any value. As
a result, negative values can result for signed integers.
Int.random() // An Int within Int.min and Int.max
Int.random(within: 10...20) // An Int within 10 and 20
To create a positive signed integer, use random(to:)
or random(through:)
.
Int.random(to: 1000) // 731
Int.random(through: 10) // 4
Signed integers can be created from any range, without danger of overflow.
Int.random(within: (.min + 1000)...(.max - 200)) // 5698527899712144154
Generate a random floating point value from within a range or 0.0...1.0
by
default.
Double.random() // 0.9813615573117475
Double.random(within: -10...10) // -4.03042337718197
Float.random(within: -10...10) // 5.167088
Float80.random(within: -10...10) // -3.63204542399198874
All FloatingPoint
types can also conform to RandomWithinClosedRange
out-of-the-box.
Bool.random()
has a 50/50 chance of being true
for the default generator.
String
, Character
, and UnicodeScalar
generate values within " "..."~"
by
default.
String.random(ofLength: 10) // "}+[=Ng>$w1"
String.random(ofLength: 10, within: "A"..."z") // "poUtXJIbv["
Character.random() // "#"
Character.random(within: "A"..."z") // "s"
All types that conform to Sequence
and/or Collection
have a random
property that returns a random element, or nil
if the collection is empty.
["Bob", "Cindy", "May", "Charles", "Javier"].random // "Charles"
"Hello".characters.random // "e"
Even Foundation types that conform to either protocol get this property.
NSDictionary(dictionary: ["k1":"v1", "k2":"v2"]).random // (k1, v1)
NSSet(array: ["First", "Second", "Third", "Fourth"]).random // "Third"
An array of random values can be generated for types conforming to Random
using init(randomCount:)
.
Similar initializers exist for RandomWithinRange
and RandomWithinClosedRange
.
let randoms = Array<Int>(randomCount: 100) // [[8845477344689834233, -957454203475087100, ...]
For types conforming to UnsafeRandom
, a faster alternative is init(unsafeRandomCount:using:)
.
This initializer fills the buffer directly rather than using random()
.
let unsafeRandoms = Array<Int>(unsafeRandomCount: 100) // [759709806207883991, 4618491969012429761, ...]
A benchmark of generating 1000 random arrays of 10000 count:
Generator | Safe (seconds) | Unsafe (seconds) |
---|---|---|
xoroshiro(threadSafe: false) |
3.4709 | 0.1068 |
xoroshiro(threadSafe: true) |
3.9388 | 0.1059 |
arc4Random |
6.6060 | 0.3336 |
dev(random) |
67.7667 | 5.7254 |
dev(urandom) |
71.0310 | 5.7347 |
Generate a random URL
from a list of values.
URL.random() // https://medium.com/
// https://stackoverflow.com/
// https://github.com/
// ...
A random Date
can be generated between two Date
or TimeInterval
values.
The default random()
function returns a Date
within Date.distantPast
and
Date.distantFuture
.
Date.random() // "Aug 28, 2006, 3:38 AM"
Date.random(within: Date.distantPast...Date()) // "Feb 7, 472, 5:40 AM"
The Decimal
type conforms to RandomWithinClosedRange
.
The random()
function returns a Decimal
between 0 and 1 by default.
Decimal.random() // 0.87490000409886706715888973957833129437
Decimal.random(within: 0.0...10.0) // 6.5464639772070720738747790627821299859
A random number can be generated from within an integer or double range, or
0...100
by default.
NSNumber.random() // 79
NSNumber.random(within: -50...100) // -27
NSNumber.random(within: 0...200.0) // 149.6156950363926
A random color can be generated, with or without random alpha.
NSColor.random() // r 0.694 g 0.506 b 0.309 a 1.0
NSColor.random(alpha: true) // r 0.859 g 0.57 b 0.409 a 0.047
UIColor.random() // r 0.488 g 0.805 b 0.679 a 1.0
UIColor.random(alpha: true) // r 0.444 g 0.121 b 0.602 a 0.085
Because CGFloat
conforms to FloatingPoint
, it conforms to
RandomWithinClosedRange
just like how Double
and Float
do.
CGFloat.random() // 0.699803650379181
CGFloat.random(0...100) // 43.27969591675319
A random point can be generated from within ranges for x and y.
CGPoint.random() // {x 70.093 y 95.721}
CGPoint.random(within: 0...200, 0...10) // {x 73.795 y 0.991}
A random size can be generated from within ranges for width and height.
CGSize.random() // {w 3.744 h 35.932}
CGSize.random(within: 0...50, 0...400) // {w 38.271 h 239.636}
A random rectangle can be generated from within ranges for x, y, width, and height.
CGRect.random() // {x 3.872 y 46.15 w 8.852 h 20.201}
CGRect.random(within: 0...50, 0...100, 0...25, 0...10) // {x 13.212 y 79.147 w 20.656 h 5.663}
A random vector can be generated from within ranges for dx and dy.
CGVector.random() // {dx 13.992 dy 89.376}
CGVector.random(within: 0...50, 0...10) // {dx 35.224 dy 13.463}
RandomKit extensions for Károly's BigInt library are available in RandomKitBigInt.
RandomKit and its assets are released under the MIT License. Assets
can be found in the assets
branch.