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LevelLoader.cpp
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#include "k3dLevelLoader.h"
#include <json/json.h>
#include <Core/k3dFile.h>
#include <Core/k3dDbg.h>
#include <Core/k3dJsonObject.h>
#include "k3dSceneManager.h"
#include "k3dEngine.h"
#include "k3dFreeCamera.h"
#include "k3dTargetCamera.h"
#include "k3dFollowCamera.h"
#include <Entity/k3dVehicleController.h>
#define LOG_WHEN( expression, condition ) \
if(!(condition)) {\
kDebug( (expression ## "in file %s line %d\n"), __FILE__, __LINE__ ) ;\
}
static bool createController(k3dString & controllerName);
static bool createCamera( k3dString & cameraType, kMath::Vec3f & position, kMath::Vec3f & rotation );
static bool createTerrain( int res_w, int res_h );
static bool createPlayer(Json::Value & player, k3dString & playerType );
static bool createLights( Json::Value & lights );
k3dLevelLoader::k3dLevelLoader(std::shared_ptr<k3dSceneManager> scene)
: m_Scene( scene )
{
}
k3dLevelLoader::~k3dLevelLoader()
{
}
bool k3dLevelLoader::LoadLevel(const char *levelFileName)
{
k3dFile levelFile(levelFileName);
if(!levelFile.Open(IORead)) {
kDebug("k3dLevelLoader::LoadLevel Error cannot find level file (%s).\n", levelFileName);
return false;
}
int sizeFile = (int)levelFile.GetSize();
char *levelDesStr = new char[sizeFile+1];
levelFile.Read(levelDesStr, sizeFile);
levelDesStr[sizeFile] = 0;
levelFile.Close();
Json::Reader levelReader;
Json::Value levelRoot;
if( !levelReader.parse(k3dString(levelDesStr), levelRoot, false) ) {
kDebug("k3dLevelLoader::LoadLevel Cannot parse level description file.\n");
return false;
}
Json::Value & level = levelRoot["Level"];
kDebug("Level Name : %s.\n", level["Name"].asString().c_str());
//! Set Up Controller
k3dString & controller = level["Controller"].asString();
LOG_WHEN("Failed to create engine controller!\n", createController( controller ) );
//! Set Up Camera
Json::Value & camera = level["Camera"];
k3dString & cameraType = camera["Type"].asString();
kMath::Vec3f & cameraPosition = JVtoVec3f( camera["Position"] );
kMath::Vec3f & cameraRotation = JVtoVec3f( camera["Rotation"] );
LOG_WHEN("Unknown Camera type. failed to create camera !\n", createCamera(cameraType, cameraPosition, cameraRotation) );
//! Set Up Player
Json::Value & player = level["Player"];
k3dString & playerType = player["Type"].asString();
LOG_WHEN("failed to create player.", createPlayer(player, playerType));
//! Set Up Terrain
Json::Value & terrain = level["Terrain"];
int terrainWidth = terrain["Width"].asInt();
int terrainHeight = terrain["Height"].asInt();
LOG_WHEN("failed to create terrain.", createTerrain( terrainWidth, terrainHeight ));
//! Set Up Lights
Json::Value & lightsArray = level["Lights"];
LOG_WHEN("failed to createLights.", createLights(lightsArray) );
Json::Value & staticObjectsArray = level["StaticObjects"];
if( !staticObjectsArray.isArray() ) {
kDebug("k3dLevelLoader::LoadLevel Error cannot find static objects array .\n");
return false;
}
return true;
}
static bool createController(k3dString &controllerName)
{
if(controllerName == "VehicleController") {
engine.Controller = SharedControllerPtr( new kVehicleController );
std::static_pointer_cast<kVehicleController>( engine.Controller ) -> InitController();
return true;
}
else
return false;
}
static bool createCamera(k3dString &cameraType, kMath::Vec3f &position, kMath::Vec3f &rotation)
{
std::shared_ptr<k3dCamera> spCamera;
if( cameraType == "FollowCamera" ) {
std::shared_ptr<k3dFollowCamera> followCamera( new k3dFollowCamera );
spCamera = followCamera;
}
else if( cameraType == "FreeCamera" ) {
std::shared_ptr<kFreeCamera> freeCamera( new kFreeCamera );
freeCamera->SetSpeed( 0.05f );
spCamera = freeCamera;
}
else
return false;
spCamera->SetPosition( position );
spCamera->Rotate( rotation[0], rotation[1], rotation[2] );
spCamera->SetFOV(45.f);
spCamera->SetProjection(45.f, 1.0f*engine.WindowWidth/engine.WindowHeight, 0.01f, 1000.f);
spCamera->Update();
engine.Controller->SetCamera( spCamera );
return true;
}
static bool createTerrain(int res_w, int res_h)
{
return false;
}
static bool createPlayer(Json::Value & player, k3dString & playerType ) {
kMath::Vec3f & playerPosition = JVtoVec3f( player["Position"] );
kMath::Vec3f & playerRotation = JVtoVec3f( player["Rotation"] );
if( playerType == "Vehicle" ) {
// m_Scene
}
return false;
}
static bool createLights(Json::Value &lights) {
if( !lights.isArray() ) {
kDebug("createLights Error. lights isn't an array... in (%s, line %d)\n", __FILE__, __LINE__);
return false;
}
for(Json::ValueIterator lightIter = lights.begin(); lightIter != lights.end(); ++lightIter ) {
Json::Value & light = (*lightIter);
k3dString lightName = light["Name"].asString();
k3dString lightType = light["Type"].asString();
kMath::Vec3f lightPosition = JVtoVec3f( light["Position"] );
kMath::Vec3f lightRotation = JVtoVec3f( light["Rotation"] );
}
return true;
}