All MSVC versions as June 2023 have a broken coroutine implementation, that causes UB (double deletes). This library works around that using more posts, which can cause slight differences in behaviour and overhead.
** This is not yet an official boost library. **
This library provides a set of easy to use coroutine primitives & utilities for Boost.ASIO. A minimum of Boost 1.82 is necessary as the ASIO in that version has needed support. C++ 20 is needed for C++ coroutines.
The assumptions are:
io_context
is the execution_context of choice.- If
asio::io_context
is the executor, no more than one kernel thread executes within it at a time. - Eager execution is the way to go.
- A thread created with promise is only using promise stuff.
// a single threaded main running on an io_context
async::main co_main(int argc, char ** argv)
{
// wrapper around asio::steady_timer
asio::steady_timer tim{co_await async::this_coro::executor};
dt.expires_after(std::chrono::milliseconds(100));
co_await tim.async_wait(async::use_op);
co_return 0;
}
That is, main
runs on a single threaded io_context
.
It also hooks up signals, so that things like Ctrl+C
get forwarded as cancellations automatically
Alternatively, run
can be used manually.
async::task<int> main_func()
{
asio::steady_timer tim{co_await async::this_coro::executor};
dt.expires_after(std::chrono::milliseconds(100));
co_await tim.async_wait(async::use_op);
co_return 0;
}
int main(int argc, char ** argv)
{
return run(main_func());
}
The core primitive for creating your own functions is async::promise<T>
.
It is eager, i.e. it starts execution immediately, before you co_await
.
async::promise<void> test()
{
printf("test-1\n");
asio::steady_timer tim{co_await async::this_coro::executor};
dt.expires_after(std::chrono::milliseconds(100));
co_await tim.async_wait(async::use_op);
printf("test-2\n");
}
async::main co_main(int argc, char ** argv)
{
printf("main-1\n");
auto tt = test();
printf("main-2\n");
co_await tt;
printf("main-3\n");
return 0;
}
The output of the above will be:
main-1
test-1
main-2
test-2
main-3
Unlike ops, returned by .wait, the promise can be disregarded; disregarding the promise does not cancel it, but rather detaches is. This makes it easy to
spin up multiple tasks to run in parallel. In order to avoid accidental detaching the promise type uses nodiscard
unless one uses +
to detach it:
async::promise<void> my_task();
async::main co_main()
{
// warns & cancels the task
my_task();
// ok
+my_task();
co_return 0;
}
An async:promise can also be used with spawn
to turn it into an asio operation.
A task
is a lazy alternative to a promise.
A generator
is a coroutine that produces a series of values instead of one, but otherwise similar to promise
.
async::generator<int> test()
{
printf("test-1\n");
co_yield 1;
printf("test-2\n");
co_yield 2;
printf("test-3\n");
co_return 3;
}
async::main co_main(int argc, char ** argv)
{
printf("main-1\n");
auto tt = test();
printf("main-2\n");
i = co_await tt; // 1
printf("main-3: %d\n", i);
i = co_await tt; // 2
printf("main-4: %d\n", i);
i = co_await tt; // 3
printf("main-5: %d\n", i);
co_return 0;
}
main-1
test-1
main-2
main-3: 1
test-2
main-4: 2
test-3
main-5: 3
Channels are modeled on golang; they are different from boost.asio channels in that they don't go through the executor. Instead they directly context switch when possible.
async::promise<void> test(async::channel<void> & chan)
{
printf("Reader 1: %d\n", co_await chan.read());
printf("Reader 2: %d\n", co_await chan.read());
printf("Reader 3: %d\n", co_await chan.read());
}
async::main co_main(int argc, char ** argv)
{
async::channel<int> chan{0u /* buffer size */};
auto p = test(chan);
printf("Writer 1\n");
co_await chan.write(10);
printf("Writer 2\n");
co_await chan.write(11);
printf("Writer 3\n");
co_await chan.write(12);
printf("Writer 4\n");
co_await p;
co_return 0u;
}
Writer-1
Reader-1: 10
Writer-2
Reader-1: 11
Writer-3
Reader-1: 12
Writer-4
To make writing asio operations that have an early completion easier, async has an op-helper:
template<typename Timer>
struct wait_op : async::op<system::error_code> // enable_op is to use ADL
{
Timer & tim;
wait_op(Timer & tim) : tim(tim) {}
// this gets used to determine if it needs to suspend for the op
void ready(async::handler<system::error_code> h)
{
if (tim.expiry() < Timer::clock_type::now())
h(system::error_code(asio::error::operation_aborted));
}
// this gets used to initiate the op if ti needs to suspend
void initiate(async::completion_handler<system::error_code> complete)
{
tim.async_wait(std::move(complete));
}
};
async::main co_main(int argc, char ** argv)
{
async::steady_timer tim{co_await async::this_coro::executor}; // already expired
co_await wait_op(tim); // will not suspend, since its ready
}
select
let's you await multiple awaitables at once.
async::promise<void> delay(int ms)
{
asio::steady_timer tim{co_await async::this_coro::executor};
dt.expires_after(std::chrono::milliseconds(ms));
co_await tim.async_wait(async::use_op);
}
async::main co_main(int argc, char ** argv)
{
auto res = co_await select(delay(100), delay(50));
asert(res == 1); // delay(50) completes earlier, delay(100) is not cancelled
co_return 0u;
}