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KR_vo_Burmese.asset
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KR_vo_Burmese.asset
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### Burmese Language ###
# BRM
category = {
name = "Voices"
soundeffects = {
BRM_infantry_idle
BRM_infantry_neutral_combat
BRM_infantry_positive_combat
BRM_infantry_retreat
BRM_infantry_move_out
}
compressor = {
enabled = yes
pregain = 0.0
postgain = 2.0
ratio = 10.0
threshold = -10.0
attacktime = 0.030
releasetime = 1.2
}
}
########### AUDIO ASSETS
########### BRM
sound = {
name = "BRM_Idle_001"
file = "brm/BRM_Idle_001.wav"
}
sound = {
name = "BRM_Idle_002"
file = "brm/BRM_Idle_002.wav"
}
sound = {
name = "BRM_Idle_003"
file = "brm/BRM_Idle_003.wav"
}
sound = {
name = "BRM_Neutral_001"
file = "brm/BRM_Neutral_001.wav"
}
sound = {
name = "BRM_Neutral_002"
file = "brm/BRM_Neutral_002.wav"
}
sound = {
name = "BRM_Neutral_003"
file = "brm/BRM_Neutral_003.wav"
}
sound = {
name = "BRM_MoveOut_001"
file = "brm/BRM_MoveOut_001.wav"
}
sound = {
name = "BRM_MoveOut_002"
file = "brm/BRM_MoveOut_002.wav"
}
sound = {
name = "BRM_MoveOut_003"
file = "brm/BRM_MoveOut_003.wav"
}
########## Burmese
########## BRM
soundeffect = {
name = "BRM_infantry_idle"
sounds = {
sound = BRM_Idle_001
sound = BRM_Idle_002
sound = BRM_Idle_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = {
name = "BRM_infantry_neutral_combat"
sounds = {
sound = BRM_Neutral_001
sound = BRM_Neutral_002
sound = BRM_Neutral_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = {
name = "BRM_infantry_positive_combat"
sounds = {
sound = BRM_Neutral_001
sound = BRM_Neutral_002
sound = BRM_Neutral_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = {
name = "BRM_infantry_retreat"
sounds = {
sound = BRM_Neutral_001
sound = BRM_Neutral_002
sound = BRM_Neutral_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}
soundeffect = {
name = "BRM_infantry_move_out"
sounds = {
sound = BRM_MoveOut_001
sound = BRM_MoveOut_002
sound = BRM_MoveOut_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15 }
}