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KR_vo_Khmer.asset
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KR_vo_Khmer.asset
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category =
{
name = "Voices"
soundeffects = {
### Khmer Language ###
# CAM
CAM_infantry_idle
CAM_infantry_neutral_combat
CAM_infantry_positive_combat
CAM_infantry_retreat
CAM_infantry_move_out
}
compressor =
{
enabled = yes
pregain = 0.0
postgain = 2.0
ratio = 10.0
threshold = -10.0
attacktime = 0.030
releasetime = 1.2
}
}
########### AUDIO ASSETS
########### CAM
sound =
{
name = "CAM_Idle_001"
file = "khm/CAM_Idle_001.wav"
}
sound =
{
name = "CAM_Idle_002"
file = "khm/CAM_Idle_002.wav"
}
sound =
{
name = "CAM_Idle_003"
file = "khm/CAM_Idle_003.wav"
}
sound =
{
name = "CAM_Neutral_001"
file = "khm/CAM_Neutral_001.wav"
}
sound =
{
name = "CAM_Neutral_002"
file = "khm/CAM_Neutral_002.wav"
}
sound =
{
name = "CAM_Neutral_003"
file = "khm/CAM_Neutral_003.wav"
}
sound =
{
name = "CAM_MoveOut_001"
file = "khm/CAM_MoveOut_001.wav"
}
sound =
{
name = "CAM_MoveOut_002"
file = "khm/CAM_MoveOut_002.wav"
}
sound =
{
name = "CAM_MoveOut_003"
file = "khm/CAM_MoveOut_003.wav"
}
########## Khmer
########## CAM
soundeffect =
{
name = "CAM_infantry_idle"
sounds = {
sound = CAM_Idle_001
sound = CAM_Idle_002
sound = CAM_Idle_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CAM_infantry_neutral_combat"
sounds = {
sound = CAM_Neutral_001
sound = CAM_Neutral_002
sound = CAM_Neutral_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CAM_infantry_positive_combat"
sounds = {
sound = CAM_Neutral_001
sound = CAM_Neutral_002
sound = CAM_Neutral_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CAM_infantry_retreat"
sounds = {
sound = CAM_Neutral_001
sound = CAM_Neutral_002
sound = CAM_Neutral_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}
soundeffect =
{
name = "CAM_infantry_move_out"
sounds = {
sound = CAM_MoveOut_001
sound = CAM_MoveOut_002
sound = CAM_MoveOut_003
}
max_audible = 1
max_audible_behaviour = fail
volume = 0.8
volume_random_offset = { 0.0 -0.15 }
playbackrate_random_offset = { 0.0 -0.15}
}