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Only One-pass Shader (oops.js)

Oops.js is a library which attempts to squeeze higher performance from Three.js postprocessing effects, by:

  • baking static uniforms in the shader code
  • merging several compatible shaders into one
  • reducing the number of postprocessing passes

Oops.js is licenced under CC0-1.0. It may be used in any type of software, with or without modifications. Crediting is not required, but is appreciated.