Oops.js is a library which attempts to squeeze higher performance from Three.js postprocessing effects, by:
- baking static uniforms in the shader code
- merging several compatible shaders into one
- reducing the number of postprocessing passes
Oops.js is licenced under CC0-1.0. It may be used in any type of software, with or without modifications. Crediting is not required, but is appreciated.