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NodeStruct.h
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NodeStruct.h
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#ifndef WLED_NODESTRUCT_H
#define WLED_NODESTRUCT_H
/*********************************************************************************************\
* NodeStruct from the ESP Easy project (https://github.com/letscontrolit/ESPEasy)
\*********************************************************************************************/
#include <map>
#include <IPAddress.h>
#define NODE_TYPE_ID_UNDEFINED 0
#define NODE_TYPE_ID_ESP8266 82 // should be 1
#define NODE_TYPE_ID_ESP32 32 // should be 2
#define NODE_TYPE_ID_ESP32S2 33 // etc
#define NODE_TYPE_ID_ESP32S3 34
#define NODE_TYPE_ID_ESP32C3 35
/*********************************************************************************************\
* NodeStruct
\*********************************************************************************************/
struct NodeStruct
{
String nodeName;
IPAddress ip;
uint8_t age;
union {
uint8_t nodeType; // a waste of space as we only have 5 types
struct {
uint8_t type : 7; // still a waste of space (4 bits would be enough and future-proof)
bool on : 1;
};
};
uint32_t build;
NodeStruct() : age(0), nodeType(0), build(0)
{
for (uint8_t i = 0; i < 4; ++i) { ip[i] = 0; }
}
};
typedef std::map<uint8_t, NodeStruct> NodesMap;
#endif // WLED_NODESTRUCT_H