- New York, NY
- http://brianguertin.com
Stars
Empowering everyone to build reliable and efficient software.
A refreshingly simple data-driven game engine built in Rust
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
A high performance rust-powered UI layout library
Solving i18n for client-side and resource-constrained environments.
A tilemap rendering crate for bevy which is more ECS friendly.
GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
A UI navigation algoritm implemented in rust currently targeting the bevy ui library
A single-threaded executor for deferred async code for games.
Library for loading Aseprite files. Directly reads binary Aseprite files and does not require you to export files to JSON.
A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.
Crate for importing .aseprite files directly into Bevy applications